Added wxBUFFER_VIRTUAL_AREA, wxBUFFER_CLIENT_AREA to buffered DC

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32572 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2005-03-03 06:56:15 +00:00
parent fb113b165e
commit 265a3864bb
3 changed files with 72 additions and 21 deletions

View File

@@ -42,9 +42,9 @@ your \texttt{OnPaint()} handler, you should look at
\func{}{wxBufferedDC}{\void}
\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}}
\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
If you use the first, default, constructor, you must call one of the
\helpref{Init}{wxbuffereddcinit} methods later in order to use the object.
@@ -66,12 +66,16 @@ the most efficient solution as the bitmap doesn't have to be recreated each
time but it also requires more memory as the bitmap is never freed. The bitmap
should have appropriate size, anything drawn outside of its bounds is clipped.}
\docparam{style}{wxBUFFER\_CLIENT\_AREA to indicate that just the client area of
the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
covers the virtual area (in which case PrepareDC is automatically called for the actual window
device context).}
\membersection{wxBufferedDC::Init}\label{wxbuffereddcinit}
\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}}
\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
These functions initialize the object created using the default constructor.
Please see \helpref{constructors documentation}{wxbuffereddcctor} for details.
@@ -113,12 +117,18 @@ already does this internally for the real underlying wxPaintDC.
\membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor}
\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer = wxNullBitmap}}
\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the
bitmap to be used for buffering or let this object create one internally (in
the latter case, the size of the client part of the window is used).
Pass wxBUFFER\_CLIENT\_AREA for the {\it style} parameter to indicate that just the client area of
the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
covers the virtual area (in which case PrepareDC is automatically called for the actual window
device context).
\membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor}