Changed greying out to very crude algorithm, just draining colour
from the image. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14406 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -586,6 +586,42 @@ void wxToolBarBase::DoToolbarUpdates()
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static void wxGreyOutImage( const wxImage& src, wxImage& dest,
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static void wxGreyOutImage( const wxImage& src, wxImage& dest,
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const wxColour& darkCol, const wxColour& lightCol, const wxColour& bgCol)
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const wxColour& darkCol, const wxColour& lightCol, const wxColour& bgCol)
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{
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{
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// Second attempt, just making things monochrome
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int width = src.GetWidth();
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int height = src.GetHeight();
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unsigned int redCur, greenCur, blueCur;
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int x, y;
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for (x = 0; x < width; x++)
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{
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for (y = 1; y < height; y++)
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{
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redCur = src.GetRed(x, y);
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greenCur = src.GetGreen(x, y);
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blueCur = src.GetBlue(x, y);
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// Change light things to the background colour
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if ( redCur >= (lightCol.Red() - 50) && greenCur >= (lightCol.Green() - 50) && blueCur >= (lightCol.Blue() - 50) )
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{
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dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
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}
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else if ( redCur == bgCol.Red() && greenCur == bgCol.Green() && blueCur == bgCol.Blue() )
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{
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// Leave the background colour as-is
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// dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
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}
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else // if ( redCur <= darkCol.Red() && greenCur <= darkCol.Green() && blueCur <= darkCol.Blue() )
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{
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// Change dark things to really dark
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dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
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}
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}
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}
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// First attempt, causes problems with scissors icon
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#if 0
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int x = 0;
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int x = 0;
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int y = 1;
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int y = 1;
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@@ -663,6 +699,7 @@ static void wxGreyOutImage( const wxImage& src, wxImage& dest,
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}
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}
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} while (1);
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} while (1);
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#endif
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}
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}
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/*
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/*
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