extracted the part of ProcessEvent() which is repeated multiple times during the handling of a single event in the new ProcessEventHere() method; this ensures that wxApp::FilterEvent() is not called multiple times for the same event unnecessarily
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55784 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -2343,6 +2343,10 @@ public:
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void SetClientData( void *data ) { DoSetClientData(data); }
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void *GetClientData() const { return DoGetClientData(); }
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// implementation from now on
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// --------------------------
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// check if the given event table entry matches this event and call the
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// handler if it does
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//
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@@ -2352,7 +2356,6 @@ public:
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wxEvtHandler *handler,
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wxEvent& event);
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// implementation from now on
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virtual bool SearchEventTable(wxEventTable& table, wxEvent& event);
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bool SearchDynamicEventTable( wxEvent& event );
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@@ -2360,6 +2363,20 @@ public:
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void ClearEventHashTable() { GetEventHashTable().Clear(); }
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void OnSinkDestroyed( wxEvtHandler *sink );
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// The method processing the event in this event handler (or rather in this
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// event handler chain as it also tries the next handler and so on), i.e.
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// it returns true if we processed this event or false if we didn't but
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// does not call TryParent() in the latter case. It also doesn't call
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// wxApp::FilterEvent() before processing it, this is supposed to be done
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// by the public ProcessEvent() only once for every event we handle.
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//
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// It is meant to be called from ProcessEvent() only and is not virtual,
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// additional event handlers can be hooked into the normal event processing
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// logic using TryValidator() hook.
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bool ProcessEventHere(wxEvent& event);
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private:
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static const wxEventTableEntry sm_eventTableEntries[];
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