reSWIGged
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42105 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -4441,88 +4441,6 @@ def MemoryDCFromDC(*args, **kwargs):
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#---------------------------------------------------------------------------
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BUFFER_VIRTUAL_AREA = _gdi_.BUFFER_VIRTUAL_AREA
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BUFFER_CLIENT_AREA = _gdi_.BUFFER_CLIENT_AREA
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class BufferedDC(MemoryDC):
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"""
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This simple class provides a simple way to avoid flicker: when drawing
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on it, everything is in fact first drawn on an in-memory buffer (a
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`wx.Bitmap`) and then copied to the screen only once, when this object
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is destroyed.
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It can be used in the same way as any other device context.
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wx.BufferedDC itself typically replaces `wx.ClientDC`, if you want to
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use it in your EVT_PAINT handler, you should look at
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`wx.BufferedPaintDC`.
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Please note that GTK+ 2.0 and OS X provide double buffering themselves
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natively. wxBufferedDC is aware of this however, and will bypass the buffering
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unless an explicit buffer bitmap is given.
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"""
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thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
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__repr__ = _swig_repr
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def __init__(self, *args):
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"""
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__init__(self, DC dc, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedDC
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__init__(self, DC dc, Size area, int style=BUFFER_CLIENT_AREA) -> BufferedDC
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Constructs a buffered DC.
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"""
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_gdi_.BufferedDC_swiginit(self,_gdi_.new_BufferedDC(*args))
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self.__dc = args[0] # save a ref so the other dc will not be deleted before self
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__swig_destroy__ = _gdi_.delete_BufferedDC
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__del__ = lambda self : None;
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def UnMask(*args, **kwargs):
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"""
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UnMask(self)
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Blits the buffer to the dc, and detaches the dc from the buffer (so it
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can be effectively used once only). This is usually only called in
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the destructor.
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"""
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return _gdi_.BufferedDC_UnMask(*args, **kwargs)
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_gdi_.BufferedDC_swigregister(BufferedDC)
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class BufferedPaintDC(BufferedDC):
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"""
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This is a subclass of `wx.BufferedDC` which can be used inside of an
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EVT_PAINT event handler. Just create an object of this class instead
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of `wx.PaintDC` and that's all you have to do to (mostly) avoid
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flicker. The only thing to watch out for is that if you are using this
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class together with `wx.ScrolledWindow`, you probably do **not** want
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to call `wx.Window.PrepareDC` on it as it already does this internally
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for the real underlying `wx.PaintDC`.
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If your window is already fully buffered in a `wx.Bitmap` then your
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EVT_PAINT handler can be as simple as just creating a
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``wx.BufferedPaintDC`` as it will `Blit` the buffer to the window
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automatically when it is destroyed. For example::
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def OnPaint(self, event):
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dc = wx.BufferedPaintDC(self, self.buffer)
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"""
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thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
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__repr__ = _swig_repr
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def __init__(self, *args, **kwargs):
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"""
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__init__(self, Window window, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedPaintDC
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Create a buffered paint DC. As with `wx.BufferedDC`, you may either
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provide the bitmap to be used for buffering or let this object create
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one internally (in the latter case, the size of the client part of the
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window is automatically used).
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"""
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_gdi_.BufferedPaintDC_swiginit(self,_gdi_.new_BufferedPaintDC(*args, **kwargs))
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_gdi_.BufferedPaintDC_swigregister(BufferedPaintDC)
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#---------------------------------------------------------------------------
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class ScreenDC(DC):
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"""
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A wxScreenDC can be used to paint anywhere on the screen. This should
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@@ -4664,20 +4582,110 @@ _gdi_.PaintDC_swigregister(PaintDC)
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#---------------------------------------------------------------------------
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if 'wxMac' in wx.PlatformInfo or 'gtk2' in wx.PlatformInfo:
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_AutoBufferedPaintDCBase = PaintDC
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else:
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_AutoBufferedPaintDCBase = BufferedPaintDC
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class AutoBufferedPaintDC(_AutoBufferedPaintDCBase):
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BUFFER_VIRTUAL_AREA = _gdi_.BUFFER_VIRTUAL_AREA
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BUFFER_CLIENT_AREA = _gdi_.BUFFER_CLIENT_AREA
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class BufferedDC(MemoryDC):
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"""
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This simple class provides a simple way to avoid flicker: when drawing
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on it, everything is in fact first drawn on an in-memory buffer (a
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`wx.Bitmap`) and then copied to the screen only once, when this object
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is destroyed.
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It can be used in the same way as any other device context.
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wx.BufferedDC itself typically replaces `wx.ClientDC`, if you want to
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use it in your EVT_PAINT handler, you should look at
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`wx.BufferedPaintDC`.
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Please note that GTK+ 2.0 and OS X provide double buffering themselves
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natively. wxBufferedDC is aware of this however, and will bypass the buffering
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unless an explicit buffer bitmap is given.
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"""
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thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
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__repr__ = _swig_repr
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def __init__(self, *args):
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"""
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__init__(self, DC dc, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedDC
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__init__(self, DC dc, Size area, int style=BUFFER_CLIENT_AREA) -> BufferedDC
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Constructs a buffered DC.
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"""
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_gdi_.BufferedDC_swiginit(self,_gdi_.new_BufferedDC(*args))
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self.__dc = args[0] # save a ref so the other dc will not be deleted before self
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__swig_destroy__ = _gdi_.delete_BufferedDC
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__del__ = lambda self : None;
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def UnMask(*args, **kwargs):
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"""
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UnMask(self)
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Blits the buffer to the dc, and detaches the dc from the buffer (so it
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can be effectively used once only). This is usually only called in
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the destructor.
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"""
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return _gdi_.BufferedDC_UnMask(*args, **kwargs)
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_gdi_.BufferedDC_swigregister(BufferedDC)
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class BufferedPaintDC(BufferedDC):
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"""
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This is a subclass of `wx.BufferedDC` which can be used inside of an
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EVT_PAINT event handler. Just create an object of this class instead
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of `wx.PaintDC` and that's all you have to do to (mostly) avoid
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flicker. The only thing to watch out for is that if you are using this
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class together with `wx.ScrolledWindow`, you probably do **not** want
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to call `wx.Window.PrepareDC` on it as it already does this internally
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for the real underlying `wx.PaintDC`.
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If your window is already fully buffered in a `wx.Bitmap` then your
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EVT_PAINT handler can be as simple as just creating a
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``wx.BufferedPaintDC`` as it will `Blit` the buffer to the window
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automatically when it is destroyed. For example::
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def OnPaint(self, event):
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dc = wx.BufferedPaintDC(self, self.buffer)
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"""
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thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
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__repr__ = _swig_repr
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def __init__(self, *args, **kwargs):
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"""
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__init__(self, Window window, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedPaintDC
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Create a buffered paint DC. As with `wx.BufferedDC`, you may either
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provide the bitmap to be used for buffering or let this object create
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one internally (in the latter case, the size of the client part of the
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window is automatically used).
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"""
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_gdi_.BufferedPaintDC_swiginit(self,_gdi_.new_BufferedPaintDC(*args, **kwargs))
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_gdi_.BufferedPaintDC_swigregister(BufferedPaintDC)
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#---------------------------------------------------------------------------
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class AutoBufferedPaintDC(DC):
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"""
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If the current platform double buffers by default then this DC is the
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same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`.
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:see: `wx.AutoBufferedPaintDCFactory`
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"""
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def __init__(self, window):
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_AutoBufferedPaintDCBase.__init__(self, window)
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thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
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__repr__ = _swig_repr
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def __init__(self, *args, **kwargs):
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"""
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__init__(self, Window win) -> AutoBufferedPaintDC
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If the current platform double buffers by default then this DC is the
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same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`.
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:see: `wx.AutoBufferedPaintDCFactory`
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"""
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_gdi_.AutoBufferedPaintDC_swiginit(self,_gdi_.new_AutoBufferedPaintDC(*args, **kwargs))
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_gdi_.AutoBufferedPaintDC_swigregister(AutoBufferedPaintDC)
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def AutoBufferedPaintDCFactory(*args, **kwargs):
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@@ -4685,10 +4693,10 @@ def AutoBufferedPaintDCFactory(*args, **kwargs):
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AutoBufferedPaintDCFactory(Window window) -> DC
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Checks if the window is natively double buffered and will return a
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`wx.PaintDC` if it is, a `wx.BufferedPaintDC` otherwise. The
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advantage of this function over `wx.AutoBufferedPaintDC` is that this
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function will check if the the specified window supports has
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double-buffering enabled rather than just going by platform defaults.
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`wx.PaintDC` if it is, a `wx.BufferedPaintDC` otherwise. The advantage of
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this function over `wx.AutoBufferedPaintDC` is that this function will check
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if the the specified window has double-buffering enabled rather than just
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going by platform defaults.
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"""
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return _gdi_.AutoBufferedPaintDCFactory(*args, **kwargs)
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#---------------------------------------------------------------------------
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