Adding theme drawing for list header under 10.3
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32200 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -147,7 +147,51 @@ wxRendererMac::DrawHeaderButton(wxWindow *win,
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dc.SetBrush( *wxTRANSPARENT_BRUSH );
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if (major >= 10)
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#if defined(__WXMAC_OSX__) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
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if ( HIThemeDrawButton != 0 )
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{
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HIRect headerRect = CGRectMake( x , y , w , h );
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if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
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{
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Rect r = { (short) headerRect.origin.y , (short) headerRect.origin.x ,
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(short) (headerRect.origin.y + headerRect.size.height) , (short) (headerRect.origin.x + headerRect.size.width) } ;
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RgnHandle updateRgn = NewRgn() ;
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RectRgn( updateRgn , &r ) ;
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HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
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DisposeRgn( updateRgn ) ;
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}
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else
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{
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CGContextRef cgContext ;
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#if wxMAC_USE_CORE_GRAPHICS
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cgContext = dynamic_cast<wxMacCGContext*>(dc.GetGraphicContext())->GetNativeContext() ;
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#else
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Rect bounds ;
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GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
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QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
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CGContextScaleCTM( cgContext , 1 , -1 ) ;
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#endif
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{
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HIThemeButtonDrawInfo drawInfo ;
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HIRect labelRect ;
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memset( &drawInfo , 0 , sizeof(drawInfo) ) ;
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drawInfo.version = 0 ;
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drawInfo.state = kThemeStateActive ;
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drawInfo.kind = kThemeListHeaderButton ;
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drawInfo.value = 0 ;
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drawInfo.adornment = kThemeAdornmentNone ;
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HIThemeDrawButton( &headerRect , &drawInfo , cgContext , kHIThemeOrientationNormal , &labelRect ) ;
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}
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#if wxMAC_USE_CORE_GRAPHICS
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#else
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QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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#endif
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}
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}
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else
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#endif
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if ( major >= 10 )
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{
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dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) );
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dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left
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@@ -243,8 +287,8 @@ wxRendererMac::DrawSplitterSash(wxWindow *win,
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wxOrientation orient,
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int WXUNUSED(flags))
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{
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#if ( TARGET_API_MAC_OSX == 1 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
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if ( UMAGetSystemVersion() >= 0x1030 )
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#if defined(__WXMAC_OSX__) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
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if ( HIThemeDrawPaneSplitter != 0 )
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{
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bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ;
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SInt32 height ;
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@@ -254,7 +298,9 @@ wxRendererMac::DrawSplitterSash(wxWindow *win,
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splitterRect = CGRectMake( position , 0 , height, size.y);
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else
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splitterRect = CGRectMake( 0 , position , size.x , height );
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#if !wxMAC_USE_CORE_GRAPHICS
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HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
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#endif
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// under compositing we should only draw when called by the OS, otherwise just issue a redraw command
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// strange redraw errors occur if we don't do this
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@@ -270,22 +316,25 @@ wxRendererMac::DrawSplitterSash(wxWindow *win,
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}
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else
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{
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#if wxMAC_USE_CORE_GRAPHICS
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#else
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CGContextRef cgContext ;
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#if wxMAC_USE_CORE_GRAPHICS
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cgContext = dynamic_cast<wxMacCGContext*>(dc.GetGraphicContext())->GetNativeContext() ;
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#else
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Rect bounds ;
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GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
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QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
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CGContextScaleCTM( cgContext , 1 , -1 ) ;
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#endif
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{
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HIThemeSplitterDrawInfo drawInfo ;
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drawInfo.version = 0 ;
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drawInfo.state = kThemeStateActive ;
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drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
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HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
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}
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HIThemeSplitterDrawInfo drawInfo ;
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drawInfo.version = 0 ;
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drawInfo.state = kThemeStateActive ;
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drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
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HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
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#if wxMAC_USE_CORE_GRAPHICS
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#else
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QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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#endif
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}
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@@ -293,14 +342,6 @@ wxRendererMac::DrawSplitterSash(wxWindow *win,
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else
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#endif
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{
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#if 0
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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if ( orient == wxVERTICAL )
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dc.DrawRectangle(position, 0, 7, size.y);
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else
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dc.DrawRectangle(0, position, size.x, 7);
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#else
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// Do the gradient fill:
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static int grayValues[] =
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{
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@@ -327,7 +368,6 @@ wxRendererMac::DrawSplitterSash(wxWindow *win,
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dc.DrawRectangle( 0, position+i, size.x, 1 );
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}
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}
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#endif
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}
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}
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