Split the sample in three source files + three header files, for improved
clarity. Now there is a 'life' module (main app), a 'game' module (game logic) and a 'dialogs' module (guess what). Also, speeded up drawing a lot. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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212
demos/life/dialogs.cpp
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212
demos/life/dialogs.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: dialogs.cpp
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// Purpose: Life! dialogs
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// declarations
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// ==========================================================================
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// --------------------------------------------------------------------------
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// headers
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// --------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "dialogs.h"
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#endif
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/statline.h"
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#include "wx/spinctrl.h"
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#include "dialogs.h"
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#include "life.h"
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#include "game.h"
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// listbox in samples dialog
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ID_LISTBOX = 2001
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};
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// sample configurations
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#include "samples.inc"
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// --------------------------------------------------------------------------
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// Event tables
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BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
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EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeSamplesDialog, wxDialog)
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EVT_LISTBOX (ID_LISTBOX, LifeSamplesDialog::OnListBox)
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END_EVENT_TABLE()
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// ==========================================================================
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// implementation
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// ==========================================================================
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// --------------------------------------------------------------------------
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// LifeNewGameDialog
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// --------------------------------------------------------------------------
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LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
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: wxDialog(parent, -1,
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_("New game"),
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wxDefaultPosition,
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wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
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{
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m_w = w;
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m_h = h;
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// spin ctrls
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m_spinctrlw = new wxSpinCtrl( this, -1 );
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m_spinctrlw->SetValue(*m_w);
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m_spinctrlw->SetRange(LIFE_MIN, LIFE_MAX);
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m_spinctrlh = new wxSpinCtrl( this, -1 );
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m_spinctrlh->SetValue(*m_h);
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m_spinctrlh->SetRange(LIFE_MIN, LIFE_MAX);
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// component layout
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wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
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inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTRE | wxLEFT, 20);
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inputsizer1->Add( m_spinctrlw, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
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wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
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inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTRE | wxLEFT, 20);
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inputsizer2->Add( m_spinctrlh, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
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wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
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topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
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topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
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topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
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topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
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topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
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topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
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// activate
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SetSizer(topsizer);
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SetAutoLayout(TRUE);
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topsizer->SetSizeHints(this);
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topsizer->Fit(this);
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Centre(wxBOTH);
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}
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void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
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{
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*m_w = m_spinctrlw->GetValue();
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*m_h = m_spinctrlh->GetValue();
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EndModal(wxID_OK);
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}
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// --------------------------------------------------------------------------
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// LifeSamplesDialog
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// --------------------------------------------------------------------------
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LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
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: wxDialog(parent, -1,
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_("Sample games"),
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wxDefaultPosition,
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wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
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{
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m_value = 0;
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// create and populate the list of available samples
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m_list = new wxListBox( this, ID_LISTBOX,
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wxDefaultPosition,
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wxDefaultSize,
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0, NULL,
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wxLB_SINGLE | wxLB_NEEDED_SB | wxLB_HSCROLL );
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for (unsigned i = 0; i < (sizeof(g_shapes) / sizeof(LifeShape)); i++)
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m_list->Append(g_shapes[i].m_name);
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// descriptions
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wxStaticBox *statbox = new wxStaticBox( this, -1, _("Description"));
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m_life = new Life( 16, 16 );
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m_life->SetShape(g_shapes[0]);
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m_canvas = new LifeCanvas( this, m_life, FALSE );
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m_text = new wxTextCtrl( this, -1,
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g_shapes[0].m_desc,
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wxDefaultPosition,
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wxSize(300, 60),
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wxTE_MULTILINE | wxTE_READONLY);
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// layout components
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wxStaticBoxSizer *sizer1 = new wxStaticBoxSizer( statbox, wxVERTICAL );
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sizer1->Add( m_canvas, 2, wxGROW | wxCENTRE | wxALL, 5);
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sizer1->Add( m_text, 1, wxGROW | wxCENTRE | wxALL, 5 );
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wxBoxSizer *sizer2 = new wxBoxSizer( wxHORIZONTAL );
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sizer2->Add( m_list, 0, wxGROW | wxCENTRE | wxALL, 5 );
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sizer2->Add( sizer1, 1, wxGROW | wxCENTRE | wxALL, 5 );
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wxBoxSizer *sizer3 = new wxBoxSizer( wxVERTICAL );
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sizer3->Add( CreateTextSizer(_("Select one configuration")), 0, wxALL, 10 );
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sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
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sizer3->Add( sizer2, 1, wxGROW | wxCENTRE | wxALL, 5 );
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sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
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sizer3->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10 );
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// activate
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SetSizer(sizer3);
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SetAutoLayout(TRUE);
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sizer3->SetSizeHints(this);
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sizer3->Fit(this);
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Centre(wxBOTH);
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}
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LifeSamplesDialog::~LifeSamplesDialog()
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{
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m_canvas->Destroy();
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delete m_life;
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}
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int LifeSamplesDialog::GetValue()
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{
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return m_value;
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}
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void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
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{
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if (event.GetSelection() != -1)
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{
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m_value = m_list->GetSelection();
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m_text->SetValue(g_shapes[ event.GetSelection() ].m_desc);
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m_life->SetShape(g_shapes[ event.GetSelection() ]);
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m_canvas->DrawEverything(TRUE); // force redraw everything
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m_canvas->Refresh(FALSE); // do not erase background
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}
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}
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