1. some more notes about Unicode compilation
2. wxUSE_WCHAR_T is not always (re)defined as 1 in wxchar.h (grrr..) 3. added wxDllLoader test to console sample 4. wxComboBox now gets WM_CHAR git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@6990 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -156,5 +156,16 @@ useful, is wc\_str() function which always returns
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the Unicode string.
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% TODO describe fn_str(), wx_str(), wxCharBuf classes, ...
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% Please remember to put a blank line at the end of each file! (Tex2RTF 'issue')
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\subsection{Unicode-related compilation settings}
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You should define {\tt wxUSE\_UNICODE} to $1$ to compile your program in
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Unicode mode. Note that it currently only works in Win32 and that some parts of
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wxWindows are not Unicode-compliant yet (ODBC classes, for example). If you
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compile your program in ANSI mode you can still define {\tt wxUSE\_WCHAR\_T}
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to get some limited support for {\tt wchar\_t} type.
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This will allow your program to perform conversions between Unicode strings and
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ANSI ones (\helpref{wxEncodingConverter}{wxencodingconverter} depends on this
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partially) and construct wxString objects from Unicode strings (presumably read
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from some external file or elsewhere).
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