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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3740 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,139 +1,84 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: dcclient.h
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// Purpose: wxClientDC, wxPaintDC and wxWindowDC classes
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// Author: AUTHOR
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// Purpose: wxClientDC class
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// Author: Julian Smart
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// Modified by:
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// Created: ??/??/98
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DCCLIENT_H_
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#define _WX_DCCLIENT_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma interface "dcclient.h"
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#pragma interface "dcclient.h"
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#endif
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#include "wx/dc.h"
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#include "wx/dynarray.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// array types
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxPaintDC;
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class WXDLLEXPORT wxWindow;
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// this one if used by wxPaintDC only
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struct WXDLLEXPORT wxPaintDCInfo;
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// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
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// On many platforms, however, they will be the same.
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WX_DECLARE_OBJARRAY(wxPaintDCInfo, wxArrayDCInfo);
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class WXDLLEXPORT wxWindowDC: public wxDC
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// ----------------------------------------------------------------------------
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// DC classes
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxWindowDC : public wxDC
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{
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DECLARE_DYNAMIC_CLASS(wxWindowDC)
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DECLARE_DYNAMIC_CLASS(wxWindowDC)
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public:
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public:
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wxWindowDC();
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wxWindowDC(void);
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wxWindowDC( wxWindow *win );
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// Create a DC corresponding to the whole window
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wxWindowDC(wxWindow *win);
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~wxWindowDC(void);
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virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
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virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
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virtual void DrawLine( long x1, long y1, long x2, long y2 );
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virtual void CrossHair( long x, long y );
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virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
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virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
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virtual void DrawPoint( long x, long y );
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virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
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virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
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virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
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int fillStyle=wxODDEVEN_RULE );
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virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
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int fillStyle=wxODDEVEN_RULE );
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virtual void DrawRectangle( long x, long y, long width, long height );
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virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
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virtual void DrawEllipse( long x, long y, long width, long height );
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virtual bool CanDrawBitmap(void) const;
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virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
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virtual bool Blit( long xdest, long ydest, long width, long height,
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wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
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virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
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virtual bool CanGetTextExtent(void) const;
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virtual void GetTextExtent( const wxString &string, long *width, long *height,
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long *descent = NULL, long *externalLeading = NULL,
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wxFont *theFont = NULL, bool use16 = FALSE ) const;
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virtual long GetCharWidth(void) const;
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virtual long GetCharHeight(void) const;
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virtual void Clear(void);
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virtual void SetFont( const wxFont &font );
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virtual void SetPen( const wxPen &pen );
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virtual void SetBrush( const wxBrush &brush );
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virtual void SetBackground( const wxBrush &brush );
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virtual void SetLogicalFunction( int function );
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virtual void SetTextForeground( const wxColour &col );
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virtual void SetTextBackground( const wxColour &col );
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virtual void SetBackgroundMode( int mode );
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virtual void SetPalette( const wxPalette& palette );
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virtual void SetClippingRegion( long x, long y, long width, long height );
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virtual void SetClippingRegion( const wxRegion& region ) ;
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virtual void DestroyClippingRegion(void);
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virtual void DrawSpline( wxList *points );
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private:
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// to supress virtual function hiding, do not use
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void DrawEllipticArc(const wxPoint& pt, const wxSize& sz,
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double sa, double ea)
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{ wxDC::DrawEllipticArc(pt, sz, sa, ea); };
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void DrawPoint(wxPoint& pt)
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{ wxDC:DrawPoint(pt); };
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void DrawSpline(int n, wxPoint points[])
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{ wxDC::DrawSpline(n, points); };
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void DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
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{ wxDC::DrawSpline(x1, y1, x2, y2, x3, y3); };
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virtual void GetTextExtent( const wxString &string, long *width, long *height,
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long *descent = NULL, long *externalLeading = NULL,
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wxFont *theFont = NULL) const
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{ GetTextExtent(string, width, height, descent, externalLeading, theFont, FALSE); };
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virtual ~wxWindowDC();
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};
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//-----------------------------------------------------------------------------
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// wxPaintDC
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxPaintDC: public wxWindowDC
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class WXDLLEXPORT wxClientDC : public wxWindowDC
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{
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DECLARE_DYNAMIC_CLASS(wxPaintDC)
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DECLARE_DYNAMIC_CLASS(wxClientDC)
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public:
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public:
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wxClientDC();
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wxPaintDC(void):wxWindowDC() {};
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wxPaintDC( wxWindow *win ): wxWindowDC(win) {};
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// Create a DC corresponding to the client area of the window
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wxClientDC(wxWindow *win);
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virtual ~wxClientDC();
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};
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//-----------------------------------------------------------------------------
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// wxClientDC
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxClientDC: public wxWindowDC
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class WXDLLEXPORT wxPaintDC : public wxWindowDC
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{
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DECLARE_DYNAMIC_CLASS(wxClientDC)
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DECLARE_DYNAMIC_CLASS(wxPaintDC)
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public:
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public:
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wxPaintDC();
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wxClientDC(void):wxWindowDC() {};
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wxClientDC( wxWindow *win ): wxWindowDC(win) {};
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// Create a DC corresponding for painting the window in OnPaint()
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wxPaintDC(wxWindow *win);
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virtual ~wxPaintDC();
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protected:
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static wxArrayDCInfo ms_cache;
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// find the entry for this DC in the cache (keyed by the window)
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wxPaintDCInfo *FindInCache(size_t *index = NULL) const;
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};
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#endif
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