Reviewed some g* interface headers.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -9,18 +9,16 @@
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/**
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@class wxGDIObject
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This class allows platforms to implement functionality to optimise GDI objects,
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such
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as wxPen, wxBrush and wxFont. On Windows, the underling GDI objects are a
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scarce resource
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and are cleaned up when a usage count goes to zero. On some platforms this
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class may not have any special functionality.
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This class allows platforms to implement functionality to optimise GDI
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objects, such as wxPen, wxBrush and wxFont. On Windows, the underling GDI
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objects are a scarce resource and are cleaned up when a usage count goes to
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zero. On some platforms this class may not have any special functionality.
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Since the functionality of this class is platform-specific, it is not
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documented here in detail.
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@library{wxcore}
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@category{FIXME}
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@category{gdi}
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@see wxPen, wxBrush, wxFont
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*/
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@@ -32,4 +30,3 @@ public:
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*/
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wxGDIObject();
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};
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@@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.h
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// Purpose: interface of wxGLContext
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// Purpose: interface of wxGLContext and wxGLCanvas
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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@@ -9,30 +9,29 @@
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/**
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@class wxGLContext
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An instance of a wxGLContext represents the state of an OpenGL state machine
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and the connection between OpenGL and the system.
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An instance of a wxGLContext represents the state of an OpenGL state
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machine and the connection between OpenGL and the system.
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The OpenGL state includes everything that can be set with the OpenGL API:
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colors, rendering variables, display lists, texture objects, etc.
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Although it is possible to have multiple rendering contexts share display lists
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in order to save resources,
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this method is hardly used today any more, because display lists are only a
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tiny fraction of the overall state.
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colors, rendering variables, display lists, texture objects, etc. Although
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it is possible to have multiple rendering contexts share display lists in
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order to save resources, this method is hardly used today any more, because
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display lists are only a tiny fraction of the overall state.
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Therefore, one rendering context is usually used with or bound to multiple
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output windows in turn,
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so that the application has access to the complete and identical state while
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rendering into each window.
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output windows in turn, so that the application has access to the complete
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and identical state while rendering into each window.
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Binding (making current) a rendering context with another instance of a
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wxGLCanvas however works only
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if the other wxGLCanvas was created with the same attributes as the wxGLCanvas
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from which the wxGLContext
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was initialized. (This applies to sharing display lists among contexts
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wxGLCanvas however works only if the other wxGLCanvas was created with the
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same attributes as the wxGLCanvas from which the wxGLContext was
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initialized. (This applies to sharing display lists among contexts
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analogously.)
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Note that some wxGLContext features are extremely platform-specific - its best
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to check your native platform's glcanvas header (on windows include/wx/msw/glcanvas.h) to see what features your native platform provides.
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Note that some wxGLContext features are extremely platform-specific - its
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best to check your native platform's glcanvas header (on windows
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include/wx/msw/glcanvas.h) to see what features your native platform
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provides.
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@library{wxgl}
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@category{gl}
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@@ -46,36 +45,40 @@ public:
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Constructor.
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@param win
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The canvas that is used to initialize this context. This parameter is
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needed only temporarily,
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and the caller may do anything with it (e.g. destroy the window) after the
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constructor returned.
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It will be possible to bind (make current) this context to any other
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wxGLCanvas that has been created
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with equivalent attributes as win.
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The canvas that is used to initialize this context. This parameter
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is needed only temporarily, and the caller may do anything with it
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(e.g. destroy the window) after the constructor returned. @n
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It will be possible to bind (make current) this context to any
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other wxGLCanvas that has been created with equivalent attributes
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as win.
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@param other
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Context to share display lists with or @NULL (the default) for no sharing.
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Context to share display lists with or @NULL (the default) for no
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sharing.
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*/
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wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL);
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/**
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Makes the OpenGL state that is represented by this rendering context current
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with the wxGLCanvas @e win.
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Note that @a win can be a different wxGLCanvas window than the one that was
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passed to the constructor of this rendering context.
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If @e RC is an object of type wxGLContext, the statements @e
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RC.SetCurrent(win); and @e win.SetCurrent(RC); are equivalent,
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see wxGLCanvas::SetCurrent.
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Makes the OpenGL state that is represented by this rendering context
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current with the wxGLCanvas @e win.
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@note @a win can be a different wxGLCanvas window than the one that was
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passed to the constructor of this rendering context. If @e RC is
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an object of type wxGLContext, the statements
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@e "RC.SetCurrent(win);" and @e "win.SetCurrent(RC);" are
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equivalent, see wxGLCanvas::SetCurrent().
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*/
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virtual bool SetCurrent(const wxGLCanvas& win) const;
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};
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/**
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@anchor wxGL_FLAGS
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Constants for use with wxGLCanvas.
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Notice that not all implementation support options such as stereo,
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auxiliary buffers, alpha channel, and accumulator buffer, use
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wxGLCanvas::IsDisplaySupported() to check for individual attributes support.
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@note Not all implementations support options such as stereo, auxiliary
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buffers, alpha channel, and accumulator buffer, use
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wxGLCanvas::IsDisplaySupported() to check for individual attributes
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support.
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*/
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enum
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{
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@@ -139,36 +142,33 @@ enum
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@class wxGLCanvas
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wxGLCanvas is a class for displaying OpenGL graphics. It is always used in
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conjunction with wxGLContext as the context can only be
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be made current (i.e. active for the OpenGL commands) when it is associated to
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a wxGLCanvas.
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conjunction with wxGLContext as the context can only be made current (i.e.
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active for the OpenGL commands) when it is associated to a wxGLCanvas.
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More precisely, you first need to create a wxGLCanvas window and then create an
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instance of a wxGLContext that is initialized with this
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wxGLCanvas and then later use either wxGLCanvas::SetCurrent
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with the instance of the wxGLContext or
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wxGLContext::SetCurrent with the instance of
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the wxGLCanvas (which might be not the same as was used
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for the creation of the context) to bind the OpenGL state that is represented
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by the rendering context to the canvas, and then finally call
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wxGLCanvas::SwapBuffers to swap the buffers of
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the OpenGL canvas and thus show your current output.
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More precisely, you first need to create a wxGLCanvas window and then
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create an instance of a wxGLContext that is initialized with this
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wxGLCanvas and then later use either SetCurrent() with the instance of the
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wxGLContext or wxGLContext::SetCurrent() with the instance of the
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wxGLCanvas (which might be not the same as was used for the creation of the
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context) to bind the OpenGL state that is represented by the rendering
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context to the canvas, and then finally call SwapBuffers() to swap the
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buffers of the OpenGL canvas and thus show your current output.
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Notice that previous versions of wxWidgets used to implicitly create a
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wxGLContext inside wxGLCanvas itself. This is still supported in the current
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version but is deprecated now and will be removed in the future, please update
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your code to create the rendering contexts explicitly.
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wxGLContext inside wxGLCanvas itself. This is still supported in the
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current version but is deprecated now and will be removed in the future,
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please update your code to create the rendering contexts explicitly.
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To set up the attributes for the canvas (number of bits for the depth buffer,
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number of bits for the stencil buffer and so on) you should set up the correct
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values of
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the @e attribList parameter. The values that should be set up and their
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meanings will be described below.
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To set up the attributes for the canvas (number of bits for the depth
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buffer, number of bits for the stencil buffer and so on) you should set up
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the correct values of the @e attribList parameter. The values that should
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be set up and their meanings will be described below.
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Notice that OpenGL is not enabled by default. To switch it on, you need to edit
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setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also need
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to have to add @c opengl32.lib and @c glu32.lib to the list of libraries
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your program is linked with). On Unix, pass @c --with-opengl to configure.
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@note OpenGL is not enabled by default. To switch it on, you need to edit
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setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also
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need to have to add @c opengl32.lib and @c glu32.lib to the list of
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libraries your program is linked with). On Unix, pass
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@c --with-opengl to configure.
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@library{wxgl}
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@category{gl}
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@@ -179,24 +179,24 @@ class wxGLCanvas : public wxWindow
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{
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public:
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/**
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Creates a window with the given parameters. Notice that you need to create and
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use a wxGLContext to output to this window.
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If
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Creates a window with the given parameters. Notice that you need to
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create and use a wxGLContext to output to this window.
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@param attribList is not specified, double buffered RGBA mode is used.
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If @a attribList is not specified, double buffered RGBA mode is used.
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parent
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@param parent
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Pointer to a parent window.
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@param id
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Window identifier. If -1, will automatically create an identifier.
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@param pos
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Window position. wxDefaultPosition is (-1, -1) which indicates that
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wxWidgets
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should generate a default position for the window.
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wxWidgets should generate a default position for the window.
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@param size
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Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should
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generate a default size for the window. If no suitable size can be found,
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the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.
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Window size. wxDefaultSize is (-1, -1) which indicates that
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wxWidgets should generate a default size for the window. If no
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suitable size can be found, the window will be sized to 20x20
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pixels so that the window is visible but obviously not correctly
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sized.
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@param style
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Window style.
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@param name
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@@ -204,24 +204,24 @@ public:
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@param attribList
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Array of integers. With this parameter you can set the device
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context attributes associated to this window. This array is
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zero-terminated: it should be set up with constants described in
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the table above. If a constant should be followed by a value, put
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it in the next array position. For example, the WX_GL_DEPTH_SIZE
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should be followed by the value that indicates the number of bits
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for the depth buffer, e.g:
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zero-terminated: it should be set up using @ref wxGL_FLAGS
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constants. If a constant should be followed by a value, put it in
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the next array position. For example, WX_GL_DEPTH_SIZE should be
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followed by the value that indicates the number of bits for the
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depth buffer, e.g:
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@code
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attribList[n++] = WX_GL_DEPTH_SIZE;
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attribList[n++] = 32;
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attribList[n] = 0; // terminate the list
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@endcode
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If the attribute list is not specified at all, i.e. if this
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parameter is @NULL, the default attributes including @c WX_GL_RGBA
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and @c WX_GL_DOUBLEBUFFER are used. But notice that if you do
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specify some attributes you also need to explicitly include these
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two default attributes in the list if you need them.
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parameter is @NULL, the default attributes including WX_GL_RGBA and
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WX_GL_DOUBLEBUFFER are used. But notice that if you do specify some
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attributes you also need to explicitly include these two default
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attributes in the list if you need them.
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@param palette
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Palette for indexed colour (i.e. non WX_GL_RGBA) mode.
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Ignored under most platforms.
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Palette for indexed colour (i.e. non WX_GL_RGBA) mode. Ignored
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under most platforms.
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*/
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wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY,
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const int* attribList = NULL,
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@@ -233,37 +233,42 @@ public:
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/**
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Determines if a canvas having the specified attributes is available.
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Returns @true if attributes are supported.
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@param attribList
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See attribList for wxGLCanvas().
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See @a attribList for wxGLCanvas().
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@return @true if attributes are supported.
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*/
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static bool IsDisplaySupported(const int* attribList = NULL);
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/**
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Sets the current colour for this window (using @c glcolor3f()), using the
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wxWidgets colour database to find a named colour.
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Sets the current colour for this window (using @c glcolor3f()), using
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the wxWidgets colour database to find a named colour.
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*/
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bool SetColour(const wxString& colour);
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/**
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Makes the OpenGL state that is represented by the OpenGL rendering context
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@a context current, i.e. it will be used by all subsequent OpenGL calls.
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This is equivalent to wxGLContext::SetCurrent
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called with this window as parameter.
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Note that this function may only be called when the window is shown on screen,
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in particular it can't usually be called from the constructor as the window
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isn't yet shown at this moment.
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Returns @false if an error occurred.
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Makes the OpenGL state that is represented by the OpenGL rendering
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context @a context current, i.e. it will be used by all subsequent
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OpenGL calls.
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This is equivalent to wxGLContext::SetCurrent() called with this window
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as parameter.
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@note This function may only be called when the window is shown on
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screen, in particular it can't usually be called from the
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constructor as the window isn't yet shown at this moment.
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@return @false if an error occurred.
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*/
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bool SetCurrent(const wxGLContext context);
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/**
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Swaps the double-buffer of this window, making the back-buffer the front-buffer
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and vice versa,
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so that the output of the previous OpenGL commands is displayed on the window.
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Returns @false if an error occurred.
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Swaps the double-buffer of this window, making the back-buffer the
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front-buffer and vice versa, so that the output of the previous OpenGL
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commands is displayed on the window.
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|
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@return @false if an error occurred.
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*/
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virtual bool SwapBuffers();
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};
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|
@@ -9,67 +9,74 @@
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/**
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@class wxGraphicsPath
|
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|
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A wxGraphicsPath is a native representation of an geometric path. The contents
|
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are specific an private to the respective renderer. Instances are ref counted and can
|
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therefore be assigned as usual. The only way to get a valid instance is via
|
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wxGraphicsContext::CreatePath or wxGraphicsRenderer::CreatePath.
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A wxGraphicsPath is a native representation of a geometric path. The
|
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contents are specific an private to the respective renderer. Instances are
|
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reference counted and can therefore be assigned as usual. The only way to
|
||||
get a valid instance is by using wxGraphicsContext::CreatePath() or
|
||||
wxGraphicsRenderer::CreatePath().
|
||||
|
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@library{wxcore}
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||||
@category{FIXME}
|
||||
@category{gdi}
|
||||
*/
|
||||
class wxGraphicsPath : public wxGraphicsObject
|
||||
{
|
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public:
|
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//@{
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/**
|
||||
|
||||
Adds an arc of a circle centering at (@a x,@a y) with radius (@a r)
|
||||
from @a startAngle to @a endAngle.
|
||||
*/
|
||||
virtual void AddArc(wxDouble x, wxDouble y, wxDouble r,
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||||
wxDouble startAngle, wxDouble endAngle,
|
||||
bool clockwise);
|
||||
/**
|
||||
Adds an arc of a circle centering at @a c with radius (@a r)
|
||||
from @a startAngle to @a endAngle.
|
||||
*/
|
||||
void AddArc(wxDouble x, wxDouble y, wxDouble r,
|
||||
wxDouble startAngle,
|
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wxDouble endAngle, bool clockwise);
|
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void AddArc(const wxPoint2DDouble& c, wxDouble r,
|
||||
wxDouble startAngle,
|
||||
wxDouble endAngle,
|
||||
bool clockwise);
|
||||
//@}
|
||||
wxDouble startAngle, wxDouble endAngle, bool clockwise);
|
||||
|
||||
/**
|
||||
Appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to
|
||||
(x2,y2), also a straight line from (current) to (x1,y1).
|
||||
Appends a an arc to two tangents connecting (current) to (@a x1,@a y1)
|
||||
and (@a x1,@a y1) to (@a x2,@a y2), also a straight line from (current)
|
||||
to (@a x1,@a y1).
|
||||
*/
|
||||
virtual void AddArcToPoint(wxDouble x1, wxDouble y1, wxDouble x2,
|
||||
wxDouble y2, wxDouble r);
|
||||
|
||||
/**
|
||||
Appends a circle around (x,y) with radius r as a new closed subpath.
|
||||
Appends a circle around (@a x,@a y) with radius @a r as a new closed
|
||||
subpath.
|
||||
*/
|
||||
virtual void AddCircle(wxDouble x, wxDouble y, wxDouble r);
|
||||
|
||||
//@{
|
||||
/**
|
||||
|
||||
Adds a cubic bezier curve from the current point, using two control
|
||||
points and an end point.
|
||||
*/
|
||||
void AddCurveToPoint(wxDouble cx1, wxDouble cy1,
|
||||
wxDouble cx2, wxDouble cy2,
|
||||
wxDouble x, wxDouble y);
|
||||
/**
|
||||
Adds a cubic bezier curve from the current point, using two control
|
||||
points and an end point.
|
||||
*/
|
||||
void AddCurveToPoint(wxDouble cx1, wxDouble cy1, wxDouble cx2,
|
||||
wxDouble cy2,
|
||||
wxDouble x,
|
||||
wxDouble y);
|
||||
void AddCurveToPoint(const wxPoint2DDouble& c1,
|
||||
const wxPoint2DDouble& c2,
|
||||
const wxPoint2DDouble& e);
|
||||
//@}
|
||||
|
||||
/**
|
||||
Appends an ellipse fitting into the passed in rectangle.
|
||||
*/
|
||||
virtual void AddEllipse(wxDouble x, wxDouble y, wxDouble w, wxDouble h);
|
||||
|
||||
//@{
|
||||
/**
|
||||
|
||||
Adds a straight line from the current point to (@a x,@a y).
|
||||
*/
|
||||
virtual void AddLineToPoint(wxDouble x, wxDouble y);
|
||||
/**
|
||||
Adds a straight line from the current point to @a p.
|
||||
*/
|
||||
void AddLineToPoint(wxDouble x, wxDouble y);
|
||||
void AddLineToPoint(const wxPoint2DDouble& p);
|
||||
//@}
|
||||
|
||||
/**
|
||||
Adds another path.
|
||||
@@ -77,11 +84,11 @@ public:
|
||||
virtual void AddPath(const wxGraphicsPath& path);
|
||||
|
||||
/**
|
||||
Adds a quadratic Bezier curve from the current point, using a control point and
|
||||
an end point.
|
||||
Adds a quadratic bezier curve from the current point, using a control
|
||||
point and an end point.
|
||||
*/
|
||||
virtual void AddQuadCurveToPoint(wxDouble cx, wxDouble cy, wxDouble x,
|
||||
wxDouble y);
|
||||
virtual void AddQuadCurveToPoint(wxDouble cx, wxDouble cy,
|
||||
wxDouble x, wxDouble y);
|
||||
|
||||
/**
|
||||
Appends a rectangle as a new closed subpath.
|
||||
@@ -99,46 +106,52 @@ public:
|
||||
*/
|
||||
virtual void CloseSubpath();
|
||||
|
||||
//@{
|
||||
/**
|
||||
Returns @true if the point is within the path.
|
||||
@return @true if the point is within the path.
|
||||
*/
|
||||
bool Contains(const wxPoint2DDouble& c,
|
||||
int fillStyle = wxODDEVEN_RULE) const;
|
||||
const bool Contains(wxDouble x, wxDouble y,
|
||||
int fillStyle = wxODDEVEN_RULE) const;
|
||||
//@}
|
||||
|
||||
//@{
|
||||
/**
|
||||
Gets the bounding box enclosing all points (possibly including control points).
|
||||
@return @true if the point is within the path.
|
||||
*/
|
||||
virtual bool Contains(wxDouble x, wxDouble y,
|
||||
int fillStyle = wxODDEVEN_RULE) const;
|
||||
|
||||
/**
|
||||
Gets the bounding box enclosing all points (possibly including control
|
||||
points).
|
||||
*/
|
||||
wxRect2DDouble GetBox() const;
|
||||
const void GetBox(wxDouble* x, wxDouble* y, wxDouble* w,
|
||||
wxDouble* h) const;
|
||||
//@}
|
||||
/**
|
||||
Gets the bounding box enclosing all points (possibly including control
|
||||
points).
|
||||
*/
|
||||
virtual void GetBox(wxDouble* x, wxDouble* y,
|
||||
wxDouble* w, wxDouble* h) const;
|
||||
|
||||
//@{
|
||||
/**
|
||||
Gets the last point of the current path, (0,0) if not yet set.
|
||||
*/
|
||||
void GetCurrentPoint(wxDouble* x, wxDouble* y) const;
|
||||
const wxPoint2DDouble GetCurrentPoint() const;
|
||||
//@}
|
||||
virtual void GetCurrentPoint(wxDouble* x, wxDouble* y) const;
|
||||
/**
|
||||
Gets the last point of the current path, (0,0) if not yet set.
|
||||
*/
|
||||
wxPoint2DDouble GetCurrentPoint() const;
|
||||
|
||||
/**
|
||||
Returns the native path (CGPathRef for Core Graphics, Path pointer for GDIPlus
|
||||
and a cairo_path_t pointer for cairo).
|
||||
Returns the native path (CGPathRef for Core Graphics, Path pointer for
|
||||
GDIPlus and a cairo_path_t pointer for cairo).
|
||||
*/
|
||||
virtual void* GetNativePath() const;
|
||||
|
||||
//@{
|
||||
/**
|
||||
Begins a new subpath at (x,y)
|
||||
Begins a new subpath at (@a x,@a y).
|
||||
*/
|
||||
virtual void MoveToPoint(wxDouble x, wxDouble y);
|
||||
/**
|
||||
Begins a new subpath at @a p.
|
||||
*/
|
||||
void MoveToPoint(wxDouble x, wxDouble y);
|
||||
void MoveToPoint(const wxPoint2DDouble& p);
|
||||
//@}
|
||||
|
||||
/**
|
||||
Transforms each point of this path by the matrix.
|
||||
@@ -146,9 +159,9 @@ public:
|
||||
virtual void Transform(const wxGraphicsMatrix& matrix);
|
||||
|
||||
/**
|
||||
Gives back the native path returned by GetNativePath() because there might be
|
||||
some deallocations necessary (eg on cairo the native path returned by
|
||||
GetNativePath is newly allocated each time).
|
||||
Gives back the native path returned by GetNativePath() because there
|
||||
might be some deallocations necessary (e.g. on cairo the native path
|
||||
returned by GetNativePath() is newly allocated each time).
|
||||
*/
|
||||
virtual void UnGetNativePath(void* p) const;
|
||||
};
|
||||
@@ -162,7 +175,7 @@ public:
|
||||
allows reference counting. Not instantiated by user code.
|
||||
|
||||
@library{wxcore}
|
||||
@category{FIXME}
|
||||
@category{gdi}
|
||||
|
||||
@see wxGraphicsBrush, wxGraphicsPen, wxGraphicsMatrix, wxGraphicsPath
|
||||
*/
|
||||
@@ -170,13 +183,13 @@ class wxGraphicsObject : public wxObject
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Returns the renderer that was used to create this instance, or @NULL if it has
|
||||
not been initialized yet
|
||||
Returns the renderer that was used to create this instance, or @NULL
|
||||
if it has not been initialized yet.
|
||||
*/
|
||||
wxGraphicsRenderer* GetRenderer() const;
|
||||
|
||||
/**
|
||||
Is this object valid (@false) or still empty (@true)?
|
||||
@return @false if this object is valid, otherwise returns @true.
|
||||
*/
|
||||
bool IsNull() const;
|
||||
};
|
||||
@@ -196,10 +209,10 @@ public:
|
||||
{
|
||||
// Create paint DC
|
||||
wxPaintDC dc(this);
|
||||
|
||||
|
||||
// Create graphics context from it
|
||||
wxGraphicsContext *gc = wxGraphicsContext::Create( dc );
|
||||
|
||||
|
||||
if (gc)
|
||||
{
|
||||
// make a path that contains a circle and some lines
|
||||
@@ -212,9 +225,9 @@ public:
|
||||
path.AddLineToPoint(50.0, 100.0 );
|
||||
path.CloseSubpath();
|
||||
path.AddRectangle(25.0, 25.0, 50.0, 50.0);
|
||||
|
||||
|
||||
gc->StrokePath(path);
|
||||
|
||||
|
||||
delete gc;
|
||||
}
|
||||
}
|
||||
@@ -222,7 +235,7 @@ public:
|
||||
|
||||
|
||||
@library{wxcore}
|
||||
@category{FIXME}
|
||||
@category{gdi,dc}
|
||||
|
||||
@see wxGraphicsRenderer::CreateContext(), wxGCDC, wxDC
|
||||
*/
|
||||
@@ -235,21 +248,21 @@ public:
|
||||
@see wxGraphicsRenderer::CreateContext()
|
||||
*/
|
||||
static wxGraphicsContext* Create( wxWindow* window ) ;
|
||||
|
||||
|
||||
/**
|
||||
Creates a wxGraphicsContext from a wxWindowDC
|
||||
|
||||
@see wxGraphicsRenderer::CreateContext()
|
||||
*/
|
||||
static wxGraphicsContext* Create( const wxWindowDC& dc) ;
|
||||
|
||||
|
||||
/**
|
||||
Creates a wxGraphicsContext from a wxMemoryDC
|
||||
|
||||
@see wxGraphicsRenderer::CreateContext()
|
||||
*/
|
||||
static wxGraphicsContext * Create( const wxMemoryDC& dc) ;
|
||||
|
||||
|
||||
/**
|
||||
Creates a wxGraphicsContext from a wxPrinterDC. Under
|
||||
GTK+, this will only work when using the GtkPrint
|
||||
@@ -527,17 +540,17 @@ public:
|
||||
Creates a wxGraphicsContext from a wxWindow.
|
||||
*/
|
||||
virtual wxGraphicsContext* CreateContext(wxWindow* window) = 0;
|
||||
|
||||
|
||||
/**
|
||||
Creates a wxGraphicsContext from a wxWindowDC
|
||||
*/
|
||||
virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ;
|
||||
|
||||
|
||||
/**
|
||||
Creates a wxGraphicsContext from a wxMemoryDC
|
||||
*/
|
||||
virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc) = 0 ;
|
||||
|
||||
|
||||
/**
|
||||
Creates a wxGraphicsContext from a wxPrinterDC
|
||||
*/
|
||||
@@ -756,4 +769,3 @@ public:
|
||||
*/
|
||||
virtual void Translate(wxDouble dx, wxDouble dy);
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user