Reviewed some g* interface headers.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Bryan Petty
2008-10-31 01:22:58 +00:00
parent fecddbaa5d
commit 23d291c2d2
3 changed files with 192 additions and 178 deletions

View File

@@ -9,18 +9,16 @@
/** /**
@class wxGDIObject @class wxGDIObject
This class allows platforms to implement functionality to optimise GDI objects, This class allows platforms to implement functionality to optimise GDI
such objects, such as wxPen, wxBrush and wxFont. On Windows, the underling GDI
as wxPen, wxBrush and wxFont. On Windows, the underling GDI objects are a objects are a scarce resource and are cleaned up when a usage count goes to
scarce resource zero. On some platforms this class may not have any special functionality.
and are cleaned up when a usage count goes to zero. On some platforms this
class may not have any special functionality.
Since the functionality of this class is platform-specific, it is not Since the functionality of this class is platform-specific, it is not
documented here in detail. documented here in detail.
@library{wxcore} @library{wxcore}
@category{FIXME} @category{gdi}
@see wxPen, wxBrush, wxFont @see wxPen, wxBrush, wxFont
*/ */
@@ -32,4 +30,3 @@ public:
*/ */
wxGDIObject(); wxGDIObject();
}; };

View File

@@ -1,6 +1,6 @@
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.h // Name: glcanvas.h
// Purpose: interface of wxGLContext // Purpose: interface of wxGLContext and wxGLCanvas
// Author: wxWidgets team // Author: wxWidgets team
// RCS-ID: $Id$ // RCS-ID: $Id$
// Licence: wxWindows license // Licence: wxWindows license
@@ -9,30 +9,29 @@
/** /**
@class wxGLContext @class wxGLContext
An instance of a wxGLContext represents the state of an OpenGL state machine An instance of a wxGLContext represents the state of an OpenGL state
and the connection between OpenGL and the system. machine and the connection between OpenGL and the system.
The OpenGL state includes everything that can be set with the OpenGL API: The OpenGL state includes everything that can be set with the OpenGL API:
colors, rendering variables, display lists, texture objects, etc. colors, rendering variables, display lists, texture objects, etc. Although
Although it is possible to have multiple rendering contexts share display lists it is possible to have multiple rendering contexts share display lists in
in order to save resources, order to save resources, this method is hardly used today any more, because
this method is hardly used today any more, because display lists are only a display lists are only a tiny fraction of the overall state.
tiny fraction of the overall state.
Therefore, one rendering context is usually used with or bound to multiple Therefore, one rendering context is usually used with or bound to multiple
output windows in turn, output windows in turn, so that the application has access to the complete
so that the application has access to the complete and identical state while and identical state while rendering into each window.
rendering into each window.
Binding (making current) a rendering context with another instance of a Binding (making current) a rendering context with another instance of a
wxGLCanvas however works only wxGLCanvas however works only if the other wxGLCanvas was created with the
if the other wxGLCanvas was created with the same attributes as the wxGLCanvas same attributes as the wxGLCanvas from which the wxGLContext was
from which the wxGLContext initialized. (This applies to sharing display lists among contexts
was initialized. (This applies to sharing display lists among contexts
analogously.) analogously.)
Note that some wxGLContext features are extremely platform-specific - its best Note that some wxGLContext features are extremely platform-specific - its
to check your native platform's glcanvas header (on windows include/wx/msw/glcanvas.h) to see what features your native platform provides. best to check your native platform's glcanvas header (on windows
include/wx/msw/glcanvas.h) to see what features your native platform
provides.
@library{wxgl} @library{wxgl}
@category{gl} @category{gl}
@@ -46,36 +45,40 @@ public:
Constructor. Constructor.
@param win @param win
The canvas that is used to initialize this context. This parameter is The canvas that is used to initialize this context. This parameter
needed only temporarily, is needed only temporarily, and the caller may do anything with it
and the caller may do anything with it (e.g. destroy the window) after the (e.g. destroy the window) after the constructor returned. @n
constructor returned. It will be possible to bind (make current) this context to any
It will be possible to bind (make current) this context to any other other wxGLCanvas that has been created with equivalent attributes
wxGLCanvas that has been created as win.
with equivalent attributes as win.
@param other @param other
Context to share display lists with or @NULL (the default) for no sharing. Context to share display lists with or @NULL (the default) for no
sharing.
*/ */
wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL); wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL);
/** /**
Makes the OpenGL state that is represented by this rendering context current Makes the OpenGL state that is represented by this rendering context
with the wxGLCanvas @e win. current with the wxGLCanvas @e win.
Note that @a win can be a different wxGLCanvas window than the one that was
passed to the constructor of this rendering context. @note @a win can be a different wxGLCanvas window than the one that was
If @e RC is an object of type wxGLContext, the statements @e passed to the constructor of this rendering context. If @e RC is
RC.SetCurrent(win); and @e win.SetCurrent(RC); are equivalent, an object of type wxGLContext, the statements
see wxGLCanvas::SetCurrent. @e "RC.SetCurrent(win);" and @e "win.SetCurrent(RC);" are
equivalent, see wxGLCanvas::SetCurrent().
*/ */
virtual bool SetCurrent(const wxGLCanvas& win) const; virtual bool SetCurrent(const wxGLCanvas& win) const;
}; };
/** /**
@anchor wxGL_FLAGS
Constants for use with wxGLCanvas. Constants for use with wxGLCanvas.
Notice that not all implementation support options such as stereo, @note Not all implementations support options such as stereo, auxiliary
auxiliary buffers, alpha channel, and accumulator buffer, use buffers, alpha channel, and accumulator buffer, use
wxGLCanvas::IsDisplaySupported() to check for individual attributes support. wxGLCanvas::IsDisplaySupported() to check for individual attributes
support.
*/ */
enum enum
{ {
@@ -139,36 +142,33 @@ enum
@class wxGLCanvas @class wxGLCanvas
wxGLCanvas is a class for displaying OpenGL graphics. It is always used in wxGLCanvas is a class for displaying OpenGL graphics. It is always used in
conjunction with wxGLContext as the context can only be conjunction with wxGLContext as the context can only be made current (i.e.
be made current (i.e. active for the OpenGL commands) when it is associated to active for the OpenGL commands) when it is associated to a wxGLCanvas.
a wxGLCanvas.
More precisely, you first need to create a wxGLCanvas window and then create an More precisely, you first need to create a wxGLCanvas window and then
instance of a wxGLContext that is initialized with this create an instance of a wxGLContext that is initialized with this
wxGLCanvas and then later use either wxGLCanvas::SetCurrent wxGLCanvas and then later use either SetCurrent() with the instance of the
with the instance of the wxGLContext or wxGLContext or wxGLContext::SetCurrent() with the instance of the
wxGLContext::SetCurrent with the instance of wxGLCanvas (which might be not the same as was used for the creation of the
the wxGLCanvas (which might be not the same as was used context) to bind the OpenGL state that is represented by the rendering
for the creation of the context) to bind the OpenGL state that is represented context to the canvas, and then finally call SwapBuffers() to swap the
by the rendering context to the canvas, and then finally call buffers of the OpenGL canvas and thus show your current output.
wxGLCanvas::SwapBuffers to swap the buffers of
the OpenGL canvas and thus show your current output.
Notice that previous versions of wxWidgets used to implicitly create a Notice that previous versions of wxWidgets used to implicitly create a
wxGLContext inside wxGLCanvas itself. This is still supported in the current wxGLContext inside wxGLCanvas itself. This is still supported in the
version but is deprecated now and will be removed in the future, please update current version but is deprecated now and will be removed in the future,
your code to create the rendering contexts explicitly. please update your code to create the rendering contexts explicitly.
To set up the attributes for the canvas (number of bits for the depth buffer, To set up the attributes for the canvas (number of bits for the depth
number of bits for the stencil buffer and so on) you should set up the correct buffer, number of bits for the stencil buffer and so on) you should set up
values of the correct values of the @e attribList parameter. The values that should
the @e attribList parameter. The values that should be set up and their be set up and their meanings will be described below.
meanings will be described below.
Notice that OpenGL is not enabled by default. To switch it on, you need to edit @note OpenGL is not enabled by default. To switch it on, you need to edit
setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also need setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also
to have to add @c opengl32.lib and @c glu32.lib to the list of libraries need to have to add @c opengl32.lib and @c glu32.lib to the list of
your program is linked with). On Unix, pass @c --with-opengl to configure. libraries your program is linked with). On Unix, pass
@c --with-opengl to configure.
@library{wxgl} @library{wxgl}
@category{gl} @category{gl}
@@ -179,24 +179,24 @@ class wxGLCanvas : public wxWindow
{ {
public: public:
/** /**
Creates a window with the given parameters. Notice that you need to create and Creates a window with the given parameters. Notice that you need to
use a wxGLContext to output to this window. create and use a wxGLContext to output to this window.
If
@param attribList is not specified, double buffered RGBA mode is used. If @a attribList is not specified, double buffered RGBA mode is used.
parent @param parent
Pointer to a parent window. Pointer to a parent window.
@param id @param id
Window identifier. If -1, will automatically create an identifier. Window identifier. If -1, will automatically create an identifier.
@param pos @param pos
Window position. wxDefaultPosition is (-1, -1) which indicates that Window position. wxDefaultPosition is (-1, -1) which indicates that
wxWidgets wxWidgets should generate a default position for the window.
should generate a default position for the window.
@param size @param size
Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should Window size. wxDefaultSize is (-1, -1) which indicates that
generate a default size for the window. If no suitable size can be found, wxWidgets should generate a default size for the window. If no
the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized. suitable size can be found, the window will be sized to 20x20
pixels so that the window is visible but obviously not correctly
sized.
@param style @param style
Window style. Window style.
@param name @param name
@@ -204,24 +204,24 @@ public:
@param attribList @param attribList
Array of integers. With this parameter you can set the device Array of integers. With this parameter you can set the device
context attributes associated to this window. This array is context attributes associated to this window. This array is
zero-terminated: it should be set up with constants described in zero-terminated: it should be set up using @ref wxGL_FLAGS
the table above. If a constant should be followed by a value, put constants. If a constant should be followed by a value, put it in
it in the next array position. For example, the WX_GL_DEPTH_SIZE the next array position. For example, WX_GL_DEPTH_SIZE should be
should be followed by the value that indicates the number of bits followed by the value that indicates the number of bits for the
for the depth buffer, e.g: depth buffer, e.g:
@code @code
attribList[n++] = WX_GL_DEPTH_SIZE; attribList[n++] = WX_GL_DEPTH_SIZE;
attribList[n++] = 32; attribList[n++] = 32;
attribList[n] = 0; // terminate the list attribList[n] = 0; // terminate the list
@endcode @endcode
If the attribute list is not specified at all, i.e. if this If the attribute list is not specified at all, i.e. if this
parameter is @NULL, the default attributes including @c WX_GL_RGBA parameter is @NULL, the default attributes including WX_GL_RGBA and
and @c WX_GL_DOUBLEBUFFER are used. But notice that if you do WX_GL_DOUBLEBUFFER are used. But notice that if you do specify some
specify some attributes you also need to explicitly include these attributes you also need to explicitly include these two default
two default attributes in the list if you need them. attributes in the list if you need them.
@param palette @param palette
Palette for indexed colour (i.e. non WX_GL_RGBA) mode. Palette for indexed colour (i.e. non WX_GL_RGBA) mode. Ignored
Ignored under most platforms. under most platforms.
*/ */
wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY, wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY,
const int* attribList = NULL, const int* attribList = NULL,
@@ -233,37 +233,42 @@ public:
/** /**
Determines if a canvas having the specified attributes is available. Determines if a canvas having the specified attributes is available.
Returns @true if attributes are supported.
@param attribList @param attribList
See attribList for wxGLCanvas(). See @a attribList for wxGLCanvas().
@return @true if attributes are supported.
*/ */
static bool IsDisplaySupported(const int* attribList = NULL); static bool IsDisplaySupported(const int* attribList = NULL);
/** /**
Sets the current colour for this window (using @c glcolor3f()), using the Sets the current colour for this window (using @c glcolor3f()), using
wxWidgets colour database to find a named colour. the wxWidgets colour database to find a named colour.
*/ */
bool SetColour(const wxString& colour); bool SetColour(const wxString& colour);
/** /**
Makes the OpenGL state that is represented by the OpenGL rendering context Makes the OpenGL state that is represented by the OpenGL rendering
@a context current, i.e. it will be used by all subsequent OpenGL calls. context @a context current, i.e. it will be used by all subsequent
This is equivalent to wxGLContext::SetCurrent OpenGL calls.
called with this window as parameter.
Note that this function may only be called when the window is shown on screen, This is equivalent to wxGLContext::SetCurrent() called with this window
in particular it can't usually be called from the constructor as the window as parameter.
isn't yet shown at this moment.
Returns @false if an error occurred. @note This function may only be called when the window is shown on
screen, in particular it can't usually be called from the
constructor as the window isn't yet shown at this moment.
@return @false if an error occurred.
*/ */
bool SetCurrent(const wxGLContext context); bool SetCurrent(const wxGLContext context);
/** /**
Swaps the double-buffer of this window, making the back-buffer the front-buffer Swaps the double-buffer of this window, making the back-buffer the
and vice versa, front-buffer and vice versa, so that the output of the previous OpenGL
so that the output of the previous OpenGL commands is displayed on the window. commands is displayed on the window.
Returns @false if an error occurred.
@return @false if an error occurred.
*/ */
virtual bool SwapBuffers(); virtual bool SwapBuffers();
}; };

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@@ -9,67 +9,74 @@
/** /**
@class wxGraphicsPath @class wxGraphicsPath
A wxGraphicsPath is a native representation of an geometric path. The contents A wxGraphicsPath is a native representation of a geometric path. The
are specific an private to the respective renderer. Instances are ref counted and can contents are specific an private to the respective renderer. Instances are
therefore be assigned as usual. The only way to get a valid instance is via reference counted and can therefore be assigned as usual. The only way to
wxGraphicsContext::CreatePath or wxGraphicsRenderer::CreatePath. get a valid instance is by using wxGraphicsContext::CreatePath() or
wxGraphicsRenderer::CreatePath().
@library{wxcore} @library{wxcore}
@category{FIXME} @category{gdi}
*/ */
class wxGraphicsPath : public wxGraphicsObject class wxGraphicsPath : public wxGraphicsObject
{ {
public: public:
//@{
/** /**
Adds an arc of a circle centering at (@a x,@a y) with radius (@a r)
from @a startAngle to @a endAngle.
*/
virtual void AddArc(wxDouble x, wxDouble y, wxDouble r,
wxDouble startAngle, wxDouble endAngle,
bool clockwise);
/**
Adds an arc of a circle centering at @a c with radius (@a r)
from @a startAngle to @a endAngle.
*/ */
void AddArc(wxDouble x, wxDouble y, wxDouble r,
wxDouble startAngle,
wxDouble endAngle, bool clockwise);
void AddArc(const wxPoint2DDouble& c, wxDouble r, void AddArc(const wxPoint2DDouble& c, wxDouble r,
wxDouble startAngle, wxDouble startAngle, wxDouble endAngle, bool clockwise);
wxDouble endAngle,
bool clockwise);
//@}
/** /**
Appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to Appends a an arc to two tangents connecting (current) to (@a x1,@a y1)
(x2,y2), also a straight line from (current) to (x1,y1). and (@a x1,@a y1) to (@a x2,@a y2), also a straight line from (current)
to (@a x1,@a y1).
*/ */
virtual void AddArcToPoint(wxDouble x1, wxDouble y1, wxDouble x2, virtual void AddArcToPoint(wxDouble x1, wxDouble y1, wxDouble x2,
wxDouble y2, wxDouble r); wxDouble y2, wxDouble r);
/** /**
Appends a circle around (x,y) with radius r as a new closed subpath. Appends a circle around (@a x,@a y) with radius @a r as a new closed
subpath.
*/ */
virtual void AddCircle(wxDouble x, wxDouble y, wxDouble r); virtual void AddCircle(wxDouble x, wxDouble y, wxDouble r);
//@{
/** /**
Adds a cubic bezier curve from the current point, using two control
points and an end point.
*/
void AddCurveToPoint(wxDouble cx1, wxDouble cy1,
wxDouble cx2, wxDouble cy2,
wxDouble x, wxDouble y);
/**
Adds a cubic bezier curve from the current point, using two control
points and an end point.
*/ */
void AddCurveToPoint(wxDouble cx1, wxDouble cy1, wxDouble cx2,
wxDouble cy2,
wxDouble x,
wxDouble y);
void AddCurveToPoint(const wxPoint2DDouble& c1, void AddCurveToPoint(const wxPoint2DDouble& c1,
const wxPoint2DDouble& c2, const wxPoint2DDouble& c2,
const wxPoint2DDouble& e); const wxPoint2DDouble& e);
//@}
/** /**
Appends an ellipse fitting into the passed in rectangle. Appends an ellipse fitting into the passed in rectangle.
*/ */
virtual void AddEllipse(wxDouble x, wxDouble y, wxDouble w, wxDouble h); virtual void AddEllipse(wxDouble x, wxDouble y, wxDouble w, wxDouble h);
//@{
/** /**
Adds a straight line from the current point to (@a x,@a y).
*/
virtual void AddLineToPoint(wxDouble x, wxDouble y);
/**
Adds a straight line from the current point to @a p.
*/ */
void AddLineToPoint(wxDouble x, wxDouble y);
void AddLineToPoint(const wxPoint2DDouble& p); void AddLineToPoint(const wxPoint2DDouble& p);
//@}
/** /**
Adds another path. Adds another path.
@@ -77,11 +84,11 @@ public:
virtual void AddPath(const wxGraphicsPath& path); virtual void AddPath(const wxGraphicsPath& path);
/** /**
Adds a quadratic Bezier curve from the current point, using a control point and Adds a quadratic bezier curve from the current point, using a control
an end point. point and an end point.
*/ */
virtual void AddQuadCurveToPoint(wxDouble cx, wxDouble cy, wxDouble x, virtual void AddQuadCurveToPoint(wxDouble cx, wxDouble cy,
wxDouble y); wxDouble x, wxDouble y);
/** /**
Appends a rectangle as a new closed subpath. Appends a rectangle as a new closed subpath.
@@ -99,46 +106,52 @@ public:
*/ */
virtual void CloseSubpath(); virtual void CloseSubpath();
//@{
/** /**
Returns @true if the point is within the path. @return @true if the point is within the path.
*/ */
bool Contains(const wxPoint2DDouble& c, bool Contains(const wxPoint2DDouble& c,
int fillStyle = wxODDEVEN_RULE) const; int fillStyle = wxODDEVEN_RULE) const;
const bool Contains(wxDouble x, wxDouble y,
int fillStyle = wxODDEVEN_RULE) const;
//@}
//@{
/** /**
Gets the bounding box enclosing all points (possibly including control points). @return @true if the point is within the path.
*/
virtual bool Contains(wxDouble x, wxDouble y,
int fillStyle = wxODDEVEN_RULE) const;
/**
Gets the bounding box enclosing all points (possibly including control
points).
*/ */
wxRect2DDouble GetBox() const; wxRect2DDouble GetBox() const;
const void GetBox(wxDouble* x, wxDouble* y, wxDouble* w, /**
wxDouble* h) const; Gets the bounding box enclosing all points (possibly including control
//@} points).
*/
virtual void GetBox(wxDouble* x, wxDouble* y,
wxDouble* w, wxDouble* h) const;
//@{
/** /**
Gets the last point of the current path, (0,0) if not yet set. Gets the last point of the current path, (0,0) if not yet set.
*/ */
void GetCurrentPoint(wxDouble* x, wxDouble* y) const; virtual void GetCurrentPoint(wxDouble* x, wxDouble* y) const;
const wxPoint2DDouble GetCurrentPoint() const; /**
//@} Gets the last point of the current path, (0,0) if not yet set.
*/
wxPoint2DDouble GetCurrentPoint() const;
/** /**
Returns the native path (CGPathRef for Core Graphics, Path pointer for GDIPlus Returns the native path (CGPathRef for Core Graphics, Path pointer for
and a cairo_path_t pointer for cairo). GDIPlus and a cairo_path_t pointer for cairo).
*/ */
virtual void* GetNativePath() const; virtual void* GetNativePath() const;
//@{
/** /**
Begins a new subpath at (x,y) Begins a new subpath at (@a x,@a y).
*/
virtual void MoveToPoint(wxDouble x, wxDouble y);
/**
Begins a new subpath at @a p.
*/ */
void MoveToPoint(wxDouble x, wxDouble y);
void MoveToPoint(const wxPoint2DDouble& p); void MoveToPoint(const wxPoint2DDouble& p);
//@}
/** /**
Transforms each point of this path by the matrix. Transforms each point of this path by the matrix.
@@ -146,9 +159,9 @@ public:
virtual void Transform(const wxGraphicsMatrix& matrix); virtual void Transform(const wxGraphicsMatrix& matrix);
/** /**
Gives back the native path returned by GetNativePath() because there might be Gives back the native path returned by GetNativePath() because there
some deallocations necessary (eg on cairo the native path returned by might be some deallocations necessary (e.g. on cairo the native path
GetNativePath is newly allocated each time). returned by GetNativePath() is newly allocated each time).
*/ */
virtual void UnGetNativePath(void* p) const; virtual void UnGetNativePath(void* p) const;
}; };
@@ -162,7 +175,7 @@ public:
allows reference counting. Not instantiated by user code. allows reference counting. Not instantiated by user code.
@library{wxcore} @library{wxcore}
@category{FIXME} @category{gdi}
@see wxGraphicsBrush, wxGraphicsPen, wxGraphicsMatrix, wxGraphicsPath @see wxGraphicsBrush, wxGraphicsPen, wxGraphicsMatrix, wxGraphicsPath
*/ */
@@ -170,13 +183,13 @@ class wxGraphicsObject : public wxObject
{ {
public: public:
/** /**
Returns the renderer that was used to create this instance, or @NULL if it has Returns the renderer that was used to create this instance, or @NULL
not been initialized yet if it has not been initialized yet.
*/ */
wxGraphicsRenderer* GetRenderer() const; wxGraphicsRenderer* GetRenderer() const;
/** /**
Is this object valid (@false) or still empty (@true)? @return @false if this object is valid, otherwise returns @true.
*/ */
bool IsNull() const; bool IsNull() const;
}; };
@@ -196,10 +209,10 @@ public:
{ {
// Create paint DC // Create paint DC
wxPaintDC dc(this); wxPaintDC dc(this);
// Create graphics context from it // Create graphics context from it
wxGraphicsContext *gc = wxGraphicsContext::Create( dc ); wxGraphicsContext *gc = wxGraphicsContext::Create( dc );
if (gc) if (gc)
{ {
// make a path that contains a circle and some lines // make a path that contains a circle and some lines
@@ -212,9 +225,9 @@ public:
path.AddLineToPoint(50.0, 100.0 ); path.AddLineToPoint(50.0, 100.0 );
path.CloseSubpath(); path.CloseSubpath();
path.AddRectangle(25.0, 25.0, 50.0, 50.0); path.AddRectangle(25.0, 25.0, 50.0, 50.0);
gc->StrokePath(path); gc->StrokePath(path);
delete gc; delete gc;
} }
} }
@@ -222,7 +235,7 @@ public:
@library{wxcore} @library{wxcore}
@category{FIXME} @category{gdi,dc}
@see wxGraphicsRenderer::CreateContext(), wxGCDC, wxDC @see wxGraphicsRenderer::CreateContext(), wxGCDC, wxDC
*/ */
@@ -235,21 +248,21 @@ public:
@see wxGraphicsRenderer::CreateContext() @see wxGraphicsRenderer::CreateContext()
*/ */
static wxGraphicsContext* Create( wxWindow* window ) ; static wxGraphicsContext* Create( wxWindow* window ) ;
/** /**
Creates a wxGraphicsContext from a wxWindowDC Creates a wxGraphicsContext from a wxWindowDC
@see wxGraphicsRenderer::CreateContext() @see wxGraphicsRenderer::CreateContext()
*/ */
static wxGraphicsContext* Create( const wxWindowDC& dc) ; static wxGraphicsContext* Create( const wxWindowDC& dc) ;
/** /**
Creates a wxGraphicsContext from a wxMemoryDC Creates a wxGraphicsContext from a wxMemoryDC
@see wxGraphicsRenderer::CreateContext() @see wxGraphicsRenderer::CreateContext()
*/ */
static wxGraphicsContext * Create( const wxMemoryDC& dc) ; static wxGraphicsContext * Create( const wxMemoryDC& dc) ;
/** /**
Creates a wxGraphicsContext from a wxPrinterDC. Under Creates a wxGraphicsContext from a wxPrinterDC. Under
GTK+, this will only work when using the GtkPrint GTK+, this will only work when using the GtkPrint
@@ -527,17 +540,17 @@ public:
Creates a wxGraphicsContext from a wxWindow. Creates a wxGraphicsContext from a wxWindow.
*/ */
virtual wxGraphicsContext* CreateContext(wxWindow* window) = 0; virtual wxGraphicsContext* CreateContext(wxWindow* window) = 0;
/** /**
Creates a wxGraphicsContext from a wxWindowDC Creates a wxGraphicsContext from a wxWindowDC
*/ */
virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ; virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ;
/** /**
Creates a wxGraphicsContext from a wxMemoryDC Creates a wxGraphicsContext from a wxMemoryDC
*/ */
virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc) = 0 ; virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc) = 0 ;
/** /**
Creates a wxGraphicsContext from a wxPrinterDC Creates a wxGraphicsContext from a wxPrinterDC
*/ */
@@ -756,4 +769,3 @@ public:
*/ */
virtual void Translate(wxDouble dx, wxDouble dy); virtual void Translate(wxDouble dx, wxDouble dy);
}; };