Added wxCanvasLine, Freeze() and Thaw() and mouse events (untested)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8241 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -72,6 +72,14 @@ void wxCanvasObject::Move( int x, int y )
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}
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}
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bool wxCanvasObject::IsHit( int x, int y, int margin )
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{
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return ((x >= m_area.x-margin) &&
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(x <= m_area.x+m_area.width+margin) &&
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(y >= m_area.y-margin) &&
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(y <= m_area.y+m_area.height+margin));
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}
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void wxCanvasObject::WriteSVG( wxTextOutputStream &stream )
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{
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}
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@@ -105,6 +113,93 @@ void wxCanvasRect::WriteSVG( wxTextOutputStream &stream )
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{
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}
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//----------------------------------------------------------------------------
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// wxCanvasLine
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//----------------------------------------------------------------------------
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wxCanvasLine::wxCanvasLine( int x, int y, int w, int h, unsigned char red, unsigned char green, unsigned char blue )
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: wxCanvasObject( x, y, w, h )
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{
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m_red = red;
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m_green = green;
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m_blue = blue;
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}
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void wxCanvasLine::Render( int clip_x, int clip_y, int clip_width, int clip_height )
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{
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wxImage *image = m_owner->GetBuffer();
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if ((m_area.width == 0) && (m_area.height == 0))
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{
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image->SetRGB( m_area.x, m_area.y, m_red, m_green, m_blue );
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}
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else
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{
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int x1 = m_area.x;
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int y1 = m_area.y;
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int x2 = m_area.x+m_area.width;
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int y2 = m_area.y+m_area.height;
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wxInt32 d, ii, jj, di, ai, si, dj, aj, sj;
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di = x1 - x2;
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ai = abs(di) << 1;
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si = (di < 0)? -1 : 1;
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dj = y1 - y2;
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aj = abs(dj) << 1;
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sj = (dj < 0)? -1 : 1;
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ii = x2;
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jj = y2;
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if (ai > aj)
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{
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// iterate over i
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d = aj - (ai >> 1);
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while (ii != x1)
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{
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if ((ii >= clip_x) && (ii <= clip_x+clip_width) &&
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(jj >= clip_y) && (jj <= clip_y+clip_height))
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{
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image->SetRGB( ii, jj, m_red, m_blue, m_green );
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}
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if (d >= 0)
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{
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jj += sj;
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d -= ai;
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}
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ii += si;
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d += aj;
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}
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}
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else
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{
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// iterate over j
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d = ai - (aj >> 1);
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while (jj != y1)
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{
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if ((ii >= clip_x) && (ii <= clip_x+clip_width) &&
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(jj >= clip_y) && (jj <= clip_y+clip_height))
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{
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image->SetRGB( ii, jj, m_red, m_blue, m_green );
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}
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if (d >= 0)
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{
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ii += si;
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d -= aj;
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}
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jj += sj;
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d += ai;
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}
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}
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}
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}
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void wxCanvasLine::WriteSVG( wxTextOutputStream &stream )
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{
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}
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//----------------------------------------------------------------------------
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// wxCanvasImage
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//----------------------------------------------------------------------------
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@@ -349,6 +444,8 @@ wxCanvas::wxCanvas( wxWindow *parent, wxWindowID id,
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m_red = 0;
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m_green = 0;
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m_blue = 0;
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m_lastMouse = (wxCanvasObject*)NULL;
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m_frozen = FALSE;
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}
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wxCanvas::~wxCanvas()
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@@ -375,6 +472,8 @@ void wxCanvas::SetColour( unsigned char red, unsigned char green, unsigned char
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m_green = green;
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m_blue = blue;
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if (m_frozen) return;
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unsigned char *data = m_buffer.GetData();
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for (int y = 0; y < m_buffer.GetHeight(); y++)
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@@ -389,8 +488,31 @@ void wxCanvas::SetColour( unsigned char red, unsigned char green, unsigned char
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}
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}
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void wxCanvas::Freeze()
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{
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m_frozen = TRUE;
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}
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void wxCanvas::Thaw()
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{
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wxNode *node = m_updateRects.First();
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while (node)
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{
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wxRect *rect = (wxRect*) node->Data();
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delete rect;
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m_updateRects.DeleteNode( node );
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node = m_updateRects.First();
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}
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m_frozen = FALSE;
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Update( 0, 0, m_buffer.GetWidth(), m_buffer.GetHeight() );
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}
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void wxCanvas::Update( int x, int y, int width, int height )
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{
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if (m_frozen) return;
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// clip to buffer
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if (x < 0)
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{
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@@ -620,7 +742,79 @@ void wxCanvas::OnPaint(wxPaintEvent &event)
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void wxCanvas::OnMouse(wxMouseEvent &event)
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{
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// Propagate to objects here
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// should we implement mouse capture ?
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int x = event.GetX();
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int y = event.GetY();
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CalcUnscrolledPosition( x, y, &x, &y );
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if (event.GetEventType() == wxEVT_MOTION)
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{
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wxNode *node = m_objects.First();
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while (node)
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{
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wxCanvasObject *obj = (wxCanvasObject*) node->Data();
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if (!obj->IsControl())
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{
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if (obj->IsHit(x,y))
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{
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wxMouseEvent child_event( wxEVT_MOTION );
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child_event.SetEventObject( obj );
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child_event.m_x = x + obj->GetX();
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child_event.m_y = y + obj->GetY();
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child_event.m_leftDown = event.m_leftDown;
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child_event.m_rightDown = event.m_rightDown;
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child_event.m_middleDown = event.m_middleDown;
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child_event.m_controlDown = event.m_controlDown;
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child_event.m_shiftDown = event.m_shiftDown;
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child_event.m_altDown = event.m_altDown;
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child_event.m_metaDown = event.m_metaDown;
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if ((obj != m_lastMouse) && (m_lastMouse != NULL))
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{
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child_event.SetEventType( wxEVT_LEAVE_WINDOW );
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child_event.SetEventObject( m_lastMouse );
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child_event.m_x = x + m_lastMouse->GetX();
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child_event.m_y = y + m_lastMouse->GetY();
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m_lastMouse->ProcessEvent( child_event );
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m_lastMouse = obj;
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child_event.SetEventType( wxEVT_ENTER_WINDOW );
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child_event.SetEventObject( m_lastMouse );
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child_event.m_x = x + m_lastMouse->GetX();
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child_event.m_y = y + m_lastMouse->GetY();
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m_lastMouse->ProcessEvent( child_event );
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child_event.SetEventType( wxEVT_MOTION );
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child_event.SetEventObject( obj );
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}
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obj->ProcessEvent( child_event );
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return;
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}
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}
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node = node->Next();
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}
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if (m_lastMouse)
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{
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wxMouseEvent child_event( wxEVT_LEAVE_WINDOW );
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child_event.SetEventObject( m_lastMouse );
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child_event.m_x = x + m_lastMouse->GetX();
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child_event.m_y = y + m_lastMouse->GetY();
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child_event.m_leftDown = event.m_leftDown;
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child_event.m_rightDown = event.m_rightDown;
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child_event.m_middleDown = event.m_middleDown;
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child_event.m_controlDown = event.m_controlDown;
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child_event.m_shiftDown = event.m_shiftDown;
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child_event.m_altDown = event.m_altDown;
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child_event.m_metaDown = event.m_metaDown;
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m_lastMouse->ProcessEvent( child_event );
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m_lastMouse = (wxCanvasObject*) NULL;
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return;
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}
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}
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event.Skip();
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}
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void wxCanvas::OnSize(wxSizeEvent &event)
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