diff --git a/include/wx/msw/glcanvas.h b/include/wx/msw/glcanvas.h index 31301489e0..b25823fdf5 100644 --- a/include/wx/msw/glcanvas.h +++ b/include/wx/msw/glcanvas.h @@ -6,7 +6,7 @@ // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ @@ -16,10 +16,11 @@ #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ -#include -#include +#include "wx/palette.h" +#include "wx/scrolwin.h" #include +#include "wx/msw/winundef.h" #include @@ -57,8 +58,8 @@ class WXDLLEXPORT wxGLContext: public wxObject { public: wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); - wxGLContext( - bool isRGB, wxGLCanvas *win, + wxGLContext( + bool isRGB, wxGLCanvas *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); @@ -79,21 +80,24 @@ public: wxWindow* m_window; }; +#define wxGLCanvasName _T("GLCanvas") + class WXDLLEXPORT wxGLCanvas: public wxWindow { DECLARE_CLASS(wxGLCanvas) public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette); + const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette); wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", + const wxSize& size = wxDefaultSize, long style = 0, const wxString& + name = wxGLCanvasName, int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, - const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette ); + const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, + const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette ); ~wxGLCanvas();