Fixed floating image layout when typing in subsequent paragraph
Now makes use of max size for images and keeps the image size reasonable Added original image size so can usually avoid reloading image when recomputing cached bitmap size Takes into account bottom of the last floating image so scrollbars are set correctly Original image size is shown in disabled size controls git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71277 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -4012,7 +4012,7 @@ public:
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/**
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Default constructor.
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*/
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wxRichTextImage(wxRichTextObject* parent = NULL): wxRichTextObject(parent) { }
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wxRichTextImage(wxRichTextObject* parent = NULL): wxRichTextObject(parent) { Init(); }
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/**
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Creates a wxRichTextImage from a wxImage.
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@@ -4029,6 +4029,11 @@ public:
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*/
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wxRichTextImage(const wxRichTextImage& obj): wxRichTextObject(obj) { Copy(obj); }
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/**
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Initialisation.
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*/
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void Init();
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// Overridables
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virtual bool Draw(wxDC& dc, wxRichTextDrawingContext& context, const wxRichTextRange& range, const wxRichTextSelection& selection, const wxRect& rect, int descent, int style);
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@@ -4079,12 +4084,12 @@ public:
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/**
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Sets the image cache.
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*/
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void SetImageCache(const wxBitmap& bitmap) { m_imageCache = bitmap; }
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void SetImageCache(const wxBitmap& bitmap) { m_imageCache = bitmap; m_originalImageSize = wxSize(bitmap.GetWidth(), bitmap.GetHeight()); }
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/**
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Resets the image cache.
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*/
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void ResetImageCache() { m_imageCache = wxNullBitmap; }
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void ResetImageCache() { m_imageCache = wxNullBitmap; m_originalImageSize = wxSize(-1, -1); }
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/**
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Returns the image block containing the raw data.
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@@ -4108,9 +4113,20 @@ public:
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*/
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virtual bool LoadImageCache(wxDC& dc, bool resetCache = false);
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/**
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Gets the original image size.
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*/
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wxSize GetOriginalImageSize() const { return m_originalImageSize; }
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/**
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Sets the original image size.
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*/
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void SetOriginalImageSize(const wxSize& sz) { m_originalImageSize = sz; }
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protected:
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wxRichTextImageBlock m_imageBlock;
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wxBitmap m_imageCache;
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wxSize m_originalImageSize;
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};
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class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextCommand;
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