wxInputConsumer
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11664 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -24,6 +24,8 @@ class WXDLLEXPORT wxRenderer;
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// it
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#include "wx/univ/inphand.h"
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#include "wx/univ/inpcons.h"
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// ----------------------------------------------------------------------------
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// wxControlAction: the action is currently just a string which identifies it,
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// later it might become an atom (i.e. an opaque handler to string).
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@@ -40,7 +42,7 @@ typedef wxString wxControlAction;
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// wxControl: the base class for all GUI controls
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControl : public wxControlBase
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class WXDLLEXPORT wxControl : public wxControlBase, public wxInputConsumer
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{
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public:
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wxControl() { Init(); }
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@@ -85,39 +87,12 @@ public:
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return m_indexAccel == -1 ? _T('\0') : m_label[m_indexAccel];
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}
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// get the input handler of this control
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wxInputHandler *GetInputHandler() const { return m_handler; }
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// perform a control-dependent action: an action may have an optional
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// numeric and another (also optional) string argument whose interpretation
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// depends on the action
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//
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// NB: we might use ellipsis in PerformAction() declaration but this
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// wouldn't be more efficient than always passing 2 unused parameters
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// but would be more difficult. Another solution would be to have
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// several overloaded versions but this will expose the problem of
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// virtual function hiding we don't have here.
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1l,
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const wxString& strArg = wxEmptyString);
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virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
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protected:
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// event handlers
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void OnMouse(wxMouseEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void OnFocus(wxFocusEvent& event);
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void OnActivate(wxActivateEvent& event);
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// common part of all ctors
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void Init();
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// create input handler by name
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void CreateInputHandler(const wxString& inphandler);
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// input processor (never deleted, the theme deletes it itself)
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wxInputHandler *m_handler;
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private:
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// label and accel info
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wxString m_label;
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@@ -125,6 +100,7 @@ private:
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DECLARE_DYNAMIC_CLASS(wxControl)
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DECLARE_EVENT_TABLE()
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WX_DECLARE_INPUT_CONSUMER()
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};
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#endif // _WX_UNIV_CONTROL_H_
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