Use "_x64" instead of "amd64" for x64 MSW makefile builds.

Still accept "amd64" as a valid TARGET_CPU value but also accept, and
encourage people to use, "x64".

Add a new section about the build system changes to the change log and added a
mini-TOC to it to make navigating it a bit easier and show what changes are
there at a glance.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71978 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2012-07-07 13:27:59 +00:00
parent d2dcbf20aa
commit 235a997f9a
5 changed files with 46 additions and 6 deletions

View File

@@ -10,6 +10,14 @@ INCOMPATIBLE CHANGES SINCE 2.8.x
the "Changes Since wxWidgets 2.8" section of the manual,
please read it if the explanation here is too cryptic.
Table of contents of this section:
- Unicode-related changes
- wxODBC and contrib libraries removal
- Changes in behaviour not resulting in compilation errors
- Build system changes
- Major new features in this release
Unicode-related changes
-----------------------
@@ -470,6 +478,20 @@ Changes in behaviour visible to end users
now the control scrolls if too much text is added.
Build system changes
--------------------
- In wxMSW makefile builds, "_x64" is used instead of "_amd64" when compiling
for this architecture in the architecture-specific paths and library names.
TARGET_CPU can still be specified as "amd64" for compatibility but "x64"
should be used now.
- Official wxMSW binaries, i.e. those built with OFFICIAL_BUILD=1, built with
MSVC now include the version of the compiler used and the architecture if
it's not the default "x86". E.g. a library built with MSVC 10 for amd64 is
called "wxbase294ud_vc110_amd64.dll" now.
Major new features in this release
----------------------------------