preparation work for implementing images support in wxButton: move wxBitmapButton methods to the base class (enhancing/completing them in the process); there are no functionality changes yet (hopefully)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61051 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -128,7 +128,7 @@ bool wxButton::Create(wxWindow *parent,
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SetLabel(label);
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if (bitmap.Ok())
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SetImageLabel(bitmap); // SetInitialSize called by SetImageLabel()
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SetBitmap(bitmap); // SetInitialSize called by SetBitmap()
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else
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SetInitialSize(size);
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@@ -315,14 +315,17 @@ wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef)
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// misc
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// ----------------------------------------------------------------------------
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void wxButton::SetImageLabel(const wxBitmap& bitmap)
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void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
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{
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m_bitmap = bitmap;
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// we support only one bitmap right now, although this wouldn't be
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// difficult to change
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if ( which == State_Normal )
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m_bitmap = bitmap;
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SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
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SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
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}
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void wxButton::SetImageMargins(wxCoord x, wxCoord y)
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void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
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{
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m_marginBmpX = x + 2;
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m_marginBmpY = y + 2;
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