added interface headers with latest discussed changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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176
interface/tglbtn.h
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176
interface/tglbtn.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: tglbtn.h
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// Purpose: documentation for wxBitmapToggleButton class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxBitmapToggleButton
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@wxheader{tglbtn.h}
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wxBitmapToggleButton is a wxToggleButton
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that contains a bitmap instead of text.
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This control emits an update UI event.
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@beginEventTable
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@event{EVT_TOGGLEBUTTON(id\, func)}:
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Handles a toggle button click event.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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@appearance{bitmaptogglebutton.png}
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*/
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class wxBitmapToggleButton : public wxControl
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{
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public:
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//@{
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/**
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Constructor, creating and showing a toggle button with the bitmap @e label.
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Internally calls Create().
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*/
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wxBitmapToggleButton();
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wxBitmapToggleButton(wxWindow* parent, wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val,
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const wxString& name = "checkBox");
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//@}
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/**
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Create method for two-step construction.
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val,
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const wxString& name = "checkBox");
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/**
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Gets the state of the toggle button.
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@returns Returns @true if it is pressed, @false otherwise.
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*/
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bool GetValue();
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/**
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Sets the toggle button to the given state. This does not cause a
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@c EVT_TOGGLEBUTTON event to be emitted.
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@param state
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If @true, the button is pressed.
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*/
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void SetValue(bool state);
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};
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/**
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@class wxToggleButton
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@wxheader{tglbtn.h}
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wxToggleButton is a button that stays pressed when clicked by the user. In
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other words, it is similar to wxCheckBox in
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functionality but looks like a wxButton.
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Since wxWidgets version 2.9.0 this control emits an update UI event.
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You can see wxToggleButton in action in the sixth page of the
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controls sample.
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@beginEventTable
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@event{EVT_TOGGLEBUTTON(id\, func)}:
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Handles a toggle button click event.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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@appearance{togglebutton.png}
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@seealso
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wxCheckBox, wxButton, wxBitmapToggleButton
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*/
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class wxToggleButton : public wxControl
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{
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public:
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//@{
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/**
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Constructor, creating and showing a toggle button.
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@param parent
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Parent window. Must not be @NULL.
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@param id
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Toggle button identifier. The value wxID_ANY indicates a default value.
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@param label
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Text to be displayed next to the toggle button.
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@param pos
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Toggle button position. If wxDefaultPosition is specified then a default
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position is chosen.
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@param size
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Toggle button size. If wxDefaultSize is specified then a default
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size is chosen.
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@param style
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Window style. See wxToggleButton.
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@param validator
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Window validator.
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@param name
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Window name.
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@sa Create(), wxValidator
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*/
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wxToggleButton();
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wxToggleButton(wxWindow* parent, wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val,
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const wxString& name = "checkBox");
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//@}
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/**
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Destructor, destroying the toggle button.
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*/
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~wxToggleButton();
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/**
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Creates the toggle button for two-step construction. See wxToggleButton()
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for details.
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val,
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const wxString& name = "checkBox");
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/**
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Gets the state of the toggle button.
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@returns Returns @true if it is pressed, @false otherwise.
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*/
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bool GetValue();
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/**
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Sets the toggle button to the given state. This does not cause a
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@c EVT_TOGGLEBUTTON event to be emitted.
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@param state
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If @true, the button is pressed.
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*/
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void SetValue(bool state);
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};
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