added interface headers with latest discussed changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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interface/scrolwin.h
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366
interface/scrolwin.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: scrolwin.h
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// Purpose: documentation for wxScrolledWindow class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxScrolledWindow
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@wxheader{scrolwin.h}
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The wxScrolledWindow class manages scrolling for its client area, transforming
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the coordinates according to the scrollbar positions, and setting the
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scroll positions, thumb sizes and ranges according to the area in view.
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Starting from version 2.4 of wxWidgets, there are several ways to use a
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wxScrolledWindow. In particular, there are now three ways to set the
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size of the scrolling area:
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One way is to set the scrollbars directly using a call to
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wxScrolledWindow::SetScrollbars.
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This is the way it used to be in any previous version of wxWidgets
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and it will be kept for backwards compatibility.
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An additional method of manual control, which requires a little less
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computation of your own, is to set the total size of the scrolling area by
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calling either wxWindow::SetVirtualSize,
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or wxWindow::FitInside, and setting the
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scrolling increments for it by calling
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wxScrolledWindow::SetScrollRate.
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Scrolling in some orientation is enabled by setting a non-zero increment
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for it.
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The most automatic and newest way is to simply let sizers determine the
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scrolling area. This is now the default when you set an interior sizer
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into a wxScrolledWindow with wxWindow::SetSizer.
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The scrolling area will be set to the size requested by the sizer and
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the scrollbars will be assigned for each orientation according to the need
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for them and the scrolling increment set by
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wxScrolledWindow::SetScrollRate.
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As above, scrolling is only enabled in orientations with a non-zero
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increment. You can influence the minimum size of the scrolled area
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controlled by a sizer by calling
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wxWindow::SetVirtualSizeHints.
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(calling wxScrolledWindow::SetScrollbars
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has analogous effects in wxWidgets 2.4 -- in later versions it may not continue
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to override the sizer)
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Note: if Maximum size hints are still supported by SetVirtualSizeHints, use
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them at your own dire risk. They may or may not have been removed for 2.4,
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but it really only makes sense to set minimum size hints here. We should
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probably replace SetVirtualSizeHints with SetMinVirtualSize or similar
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and remove it entirely in future.
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As with all windows, an application can draw onto a wxScrolledWindow using
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a @ref overview_dcoverview "device context".
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You have the option of handling the OnPaint handler
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or overriding the wxScrolledWindow::OnDraw function, which is
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passed a pre-scrolled device context (prepared by
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wxScrolledWindow::DoPrepareDC).
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If you don't wish to calculate your own scrolling, you must call DoPrepareDC
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when not drawing from
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within OnDraw, to set the device origin for the device context according to the
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current
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scroll position.
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A wxScrolledWindow will normally scroll itself and therefore its child windows
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as well. It
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might however be desired to scroll a different window than itself: e.g. when
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designing a
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spreadsheet, you will normally only have to scroll the (usually white) cell
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area, whereas the
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(usually grey) label area will scroll very differently. For this special
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purpose, you can
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call wxScrolledWindow::SetTargetWindow which means that pressing
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the scrollbars will scroll a different window.
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Note that the underlying system knows nothing about scrolling coordinates, so
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that all system
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functions (mouse events, expose events, refresh calls etc) as well as the
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position of subwindows
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are relative to the "physical" origin of the scrolled window. If the user
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insert a child window at
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position (10,10) and scrolls the window down 100 pixels (moving the child
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window out of the visible
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area), the child window will report a position of (10,-90).
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@beginStyleTable
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@style{wxRETAINED}:
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Uses a backing pixmap to speed refreshes. Motif only.
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@endStyleTable
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@library{wxcore}
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@category{miscwnd}
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@seealso
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wxScrollBar, wxClientDC, wxPaintDC, wxVScrolledWindow
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*/
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class wxScrolledWindow : public wxPanel
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{
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public:
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//@{
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/**
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Constructor.
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@param parent
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Parent window.
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@param id
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Window identifier. The value wxID_ANY indicates a default value.
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@param pos
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Window position. If a position of (-1, -1) is specified then a default position
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is chosen.
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@param size
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Window size. If a size of (-1, -1) is specified then the window is sized
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appropriately.
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@param style
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Window style. See wxScrolledWindow.
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@param name
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Window name.
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@remarks The window is initially created without visible scrollbars. Call
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SetScrollbars() to specify how big
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the virtual window size should be.
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*/
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wxScrolledWindow();
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wxScrolledWindow(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxHSCROLL | wxVSCROLL,
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const wxString& name = "scrolledWindow");
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//@}
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/**
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Destructor.
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*/
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~wxScrolledWindow();
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/**
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Translates the logical coordinates to the device ones. For example, if a window
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is
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scrolled 10 pixels to the bottom, the device coordinates of the origin are (0,
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0)
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(as always), but the logical coordinates are (0, 10) and so the call to
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CalcScrolledPosition(0, 10, xx, yy) will return 0 in yy.
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@sa CalcUnscrolledPosition()
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*/
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void CalcScrolledPosition(int x, int y, int * xx, int * yy);
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/**
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Translates the device coordinates to the logical ones. For example, if a window
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is
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scrolled 10 pixels to the bottom, the device coordinates of the origin are (0,
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0)
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(as always), but the logical coordinates are (0, 10) and so the call to
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CalcUnscrolledPosition(0, 0, xx, yy) will return 10 in yy.
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@sa CalcScrolledPosition()
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*/
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void CalcUnscrolledPosition(int x, int y, int * xx, int * yy);
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/**
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Creates the window for two-step construction. Derived classes
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should call or replace this function. See wxScrolledWindow()
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for details.
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*/
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bool Create(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxHSCROLL | wxVSCROLL,
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const wxString& name = "scrolledWindow");
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/**
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Call this function to prepare the device context for drawing a scrolled image.
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It
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sets the device origin according to the current scroll position.
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DoPrepareDC is called automatically within the default OnPaint() event
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handler, so your OnDraw() override
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will be passed a 'pre-scrolled' device context. However, if you wish to draw
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from
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outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you
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must
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call this function yourself. For example:
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*/
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void DoPrepareDC(wxDC& dc);
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/**
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Enable or disable physical scrolling in the given direction. Physical
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scrolling is the physical transfer of bits up or down the
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screen when a scroll event occurs. If the application scrolls by a
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variable amount (e.g. if there are different font sizes) then physical
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scrolling will not work, and you should switch it off. Note that you
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will have to reposition child windows yourself, if physical scrolling
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is disabled.
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@param xScrolling
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If @true, enables physical scrolling in the x direction.
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@param yScrolling
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If @true, enables physical scrolling in the y direction.
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@remarks Physical scrolling may not be available on all platforms. Where
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it is available, it is enabled by default.
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*/
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void EnableScrolling(bool xScrolling, bool yScrolling);
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/**
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Get the number of pixels per scroll unit (line), in each direction, as set
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by SetScrollbars(). A value of zero indicates no
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scrolling in that direction.
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@param xUnit
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Receives the number of pixels per horizontal unit.
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@param yUnit
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Receives the number of pixels per vertical unit.
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@sa SetScrollbars(), GetVirtualSize()
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*/
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void GetScrollPixelsPerUnit(int* xUnit, int* yUnit);
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/**
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Get the position at which the visible portion of the window starts.
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@param x
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Receives the first visible x position in scroll units.
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@param y
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Receives the first visible y position in scroll units.
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@remarks If either of the scrollbars is not at the home position, x
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and/or y will be greater than zero. Combined with
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wxWindow::GetClientSize, the application can use this
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function to efficiently redraw only the visible
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portion of the window. The positions are in logical
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scroll units, not pixels, so to convert to pixels you
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will have to multiply by the number of pixels per
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scroll increment.
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@sa SetScrollbars()
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*/
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void GetViewStart(int* x, int* y);
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/**
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Gets the size in device units of the scrollable window area (as
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opposed to the client size, which is the area of the window currently
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visible).
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@param x
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Receives the length of the scrollable window, in pixels.
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@param y
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Receives the height of the scrollable window, in pixels.
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@remarks Use wxDC::DeviceToLogicalX and wxDC::DeviceToLogicalY to
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translate these units to logical units.
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@sa SetScrollbars(), GetScrollPixelsPerUnit()
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*/
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void GetVirtualSize(int* x, int* y);
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/**
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Motif only: @true if the window has a backing bitmap.
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*/
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bool IsRetained();
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/**
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Called by the default paint event handler to allow the application to define
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painting behaviour without having to worry about calling
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DoPrepareDC().
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Instead of overriding this function you may also just process the paint event
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in the derived class as usual, but then you will have to call DoPrepareDC()
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yourself.
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*/
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virtual void OnDraw(wxDC& dc);
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/**
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This function is for backwards compatibility only and simply calls
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DoPrepareDC() now. Notice that it is
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not called by the default paint event handle (DoPrepareDC() is), so
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overriding this method in your derived class is useless.
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*/
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void PrepareDC(wxDC& dc);
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/**
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Scrolls a window so the view start is at the given point.
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@param x
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The x position to scroll to, in scroll units.
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@param y
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The y position to scroll to, in scroll units.
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@remarks The positions are in scroll units, not pixels, so to convert to
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pixels you will have to multiply by the number of
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pixels per scroll increment. If either parameter is
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-1, that position will be ignored (no change in that
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direction).
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@sa SetScrollbars(), GetScrollPixelsPerUnit()
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*/
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void Scroll(int x, int y);
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/**
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Set the horizontal and vertical scrolling increment only. See the pixelsPerUnit
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parameter in SetScrollbars.
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*/
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void SetScrollRate(int xstep, int ystep);
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/**
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Sets up vertical and/or horizontal scrollbars.
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@param pixelsPerUnitX
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Pixels per scroll unit in the horizontal direction.
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@param pixelsPerUnitY
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Pixels per scroll unit in the vertical direction.
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@param noUnitsX
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Number of units in the horizontal direction.
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@param noUnitsY
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Number of units in the vertical direction.
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@param xPos
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Position to initialize the scrollbars in the horizontal direction, in scroll
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units.
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@param yPos
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Position to initialize the scrollbars in the vertical direction, in scroll
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units.
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@param noRefresh
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Will not refresh window if @true.
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@remarks The first pair of parameters give the number of pixels per
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'scroll step', i.e. amount moved when the up or down
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scroll arrows are pressed. The second pair gives the
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length of scrollbar in scroll steps, which sets the
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size of the virtual window.
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@sa wxWindow::SetVirtualSize
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*/
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void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
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int noUnitsX,
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int noUnitsY,
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int xPos = 0,
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int yPos = 0,
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bool noRefresh = @false);
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/**
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Call this function to tell wxScrolledWindow to perform the actual scrolling on
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a different window (and not on itself).
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*/
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void SetTargetWindow(wxWindow* window);
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};
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