added interface headers with latest discussed changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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interface/button.h
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150
interface/button.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: button.h
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// Purpose: documentation for wxButton class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxButton
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@wxheader{button.h}
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A button is a control that contains a text string,
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and is one of the most common elements of a GUI. It may be placed on a
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@ref overview_wxdialog "dialog box" or panel, or indeed
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almost any other window.
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@beginStyleTable
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@style{wxBU_LEFT}:
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Left-justifies the label. Windows and GTK+ only.
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@style{wxBU_TOP}:
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Aligns the label to the top of the button. Windows and GTK+ only.
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@style{wxBU_RIGHT}:
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Right-justifies the bitmap label. Windows and GTK+ only.
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@style{wxBU_BOTTOM}:
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Aligns the label to the bottom of the button. Windows and GTK+ only.
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@style{wxBU_EXACTFIT}:
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Creates the button as small as possible instead of making it of the
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standard size (which is the default behaviour ).
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@style{wxBORDER_NONE}:
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Creates a flat button. Windows and GTK+ only.
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@endStyleTable
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@beginEventTable
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@event{EVT_BUTTON(id\, func)}:
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Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is
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clicked.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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@appearance{button.png}
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@seealso
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wxBitmapButton
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*/
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class wxButton : public wxControl
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{
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public:
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//@{
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/**
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Constructor, creating and showing a button.
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The preferred way to create standard buttons is to use default value of
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@e label. If no label is supplied and @e id is one of standard IDs from
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@ref overview_stockitems "this list", standard label will be used. In addition
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to
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that, the button will be decorated with stock icons under GTK+ 2.
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@param parent
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Parent window. Must not be @NULL.
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@param id
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Button identifier. A value of wxID_ANY indicates a default value.
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@param label
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Text to be displayed on the button.
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@param pos
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Button position.
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@param size
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Button size. If the default size is specified then the button is sized
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appropriately for the text.
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@param style
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Window style. See wxButton.
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@param validator
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Window validator.
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@param name
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Window name.
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@sa Create(), wxValidator
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*/
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wxButton();
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wxButton(wxWindow* parent, wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = "button");
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//@}
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/**
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Destructor, destroying the button.
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*/
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~wxButton();
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/**
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Button creation function for two-step creation. For more details, see
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wxButton().
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator,
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const wxString& name = "button");
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/**
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Returns the default size for the buttons. It is advised to make all the dialog
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buttons of the same size and this function allows to retrieve the (platform and
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current font dependent size) which should be the best suited for this.
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*/
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wxSize GetDefaultSize();
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/**
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Returns the string label for the button.
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@returns The button's label.
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@sa SetLabel()
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*/
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wxString GetLabel();
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/**
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This sets the button to be the default item for the panel or dialog
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box.
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@remarks Under Windows, only dialog box buttons respond to this function.
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As normal under Windows and Motif, pressing return
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causes the default button to be depressed when the
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return key is pressed. See also wxWindow::SetFocus
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which sets the keyboard focus for windows and text
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panel items, and wxTopLevelWindow::SetDefaultItem.
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*/
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void SetDefault();
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/**
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Sets the string label for the button.
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@param label
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The label to set.
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*/
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void SetLabel(const wxString& label);
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};
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