added interface headers with latest discussed changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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interface/animate.h
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296
interface/animate.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: animate.h
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// Purpose: documentation for wxAnimationCtrl class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxAnimationCtrl
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@wxheader{animate.h}
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This is a static control which displays an animation.
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wxAnimationCtrl API is simple as possible and won't give you full control on the
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animation; if you need it then use wxMediaCtrl.
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This control is useful to display a (small) animation while doing a long task
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(e.g. a "throbber").
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It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default).
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@beginStyleTable
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@style{wxAC_DEFAULT_STYLE}:
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The default style: wxBORDER_NONE.
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@style{wxAC_NO_AUTORESIZE}:
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By default, the control will adjust its size to exactly fit to the
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size of the animation when SetAnimation is called. If this style
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flag is given, the control will not change its size
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@endStyleTable
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@library{wxadv}
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@category{ctrl}
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@appearance{animationctrl.png}
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@seealso
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wxAnimation
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*/
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class wxAnimationCtrl : public wxControl
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{
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public:
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/**
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Initializes the object and calls Create() with
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all the parameters.
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*/
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wxAnimationCtrl(wxWindow * parent, wxWindowID id,
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const wxAnimation& anim,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = "animationctrl");
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/**
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After control creation you must explicitely call Play()
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to start to play the animation. Until that function won't be called, the first
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frame
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of the animation is displayed.
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@param parent
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Parent window, must be non-@NULL.
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@param id
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The identifier for the control.
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@param anim
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The initial animation shown in the control.
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@param pos
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Initial position.
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@param size
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Initial size.
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@param style
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The window style, see wxAC_* flags.
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@param name
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Control name.
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@returns @true if the control was successfully created or @false if
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creation failed.
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*/
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bool Create(wxWindow * parent, wxWindowID id,
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const wxAnimation& anim,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = "animationctrl");
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/**
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Returns the animation associated with this control.
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*/
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wxAnimation GetAnimation();
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/**
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Returns the inactive bitmap shown in this control when the;
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see SetInactiveBitmap() for more info.
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*/
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wxBitmap GetInactiveBitmap();
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/**
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Returns @true if the animation is being played.
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*/
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bool IsPlaying();
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/**
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Loads the animation from the given file and calls SetAnimation().
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See wxAnimation::LoadFile for more info.
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*/
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bool LoadFile(const wxString & file,
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wxAnimationType animType = wxANIMATION_TYPE_ANY);
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/**
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Starts playing the animation.
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The animation is always played in loop mode (unless the last frame of the
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animation
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has an infinite delay time) and always start from the first frame
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(even if you @ref stop() stopped it while some other frame was
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displayed).
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*/
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bool Play();
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/**
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Sets the animation to play in this control.
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If the previous animation is being played, it's @ref stop() Stopped.
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Until Play() isn't called, a static image, the first
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frame of the given animation or the background colour will be shown
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(see SetInactiveBitmap() for more info).
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*/
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void SetAnimation(const wxAnimation & anim);
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/**
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Sets the bitmap to show on the control when it's not playing an animation.
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If you set as inactive bitmap @c wxNullBitmap (which is the default), then the
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first frame of the animation is instead shown when the control is inactive; in
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this case,
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if there's no valid animation associated with the control (see
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wxAnimationCtrl::SetAnimation),
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then the background colour of the window is shown.
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If the control is not playing the animation, the given bitmap will be
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immediately
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shown, otherwise it will be shown as soon as Stop()
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is called.
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Note that the inactive bitmap, if smaller than the control's size, will be
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centered in
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the control; if bigger, it will be stretched to fit it.
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*/
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void SetInactiveBitmap(const wxBitmap& bmp);
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/**
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Stops playing the animation.
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The control will show the first frame of the animation, a custom static image or
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the window's background colour as specified by the
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last SetInactiveBitmap() call.
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*/
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void Stop();
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};
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/**
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@class wxAnimation
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@wxheader{animate.h}
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This class encapsulates the concept of a platform-dependent animation.
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An animation is a sequence of frames of the same size.
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Sound is not supported by wxAnimation.
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@library{wxadv}
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@category{FIXME}
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@stdobjects
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Objects:
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wxNullAnimation
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@seealso
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wxAnimationCtrl
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*/
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class wxAnimation : public wxGDIObject
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{
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public:
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//@{
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/**
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Loads an animation from a file.
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@param name
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The name of the file to load.
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@param type
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See LoadFile for more info.
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*/
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wxAnimation();
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wxAnimation(const wxAnimation& anim);
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wxAnimation(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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//@}
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/**
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Destructor.
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See @ref overview_refcountdestruct "reference-counted object destruction" for
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more info.
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*/
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~wxAnimation();
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/**
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Returns the delay for the i-th frame in milliseconds.
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If @c -1 is returned the frame is to be displayed forever.
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*/
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int GetDelay(unsigned int i);
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/**
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Returns the i-th frame as a wxImage.
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*/
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wxImage GetFrame(unsigned int i);
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/**
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Returns the number of frames for this animation.
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*/
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unsigned int GetFrameCount();
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/**
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Returns the size of the animation.
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*/
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wxSize GetSize();
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/**
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Returns @true if animation data is present.
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*/
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#define bool IsOk() /* implementation is private */
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/**
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Loads an animation from the given stream.
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@param stream
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The stream to use to load the animation.
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@param type
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One of the following values:
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wxANIMATION_TYPE_GIF
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Load an animated GIF file.
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wxANIMATION_TYPE_ANI
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Load an ANI file.
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wxANIMATION_TYPE_ANY
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Try to autodetect the filetype.
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@returns @true if the operation succeeded, @false otherwise.
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*/
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bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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/**
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Loads an animation from a file.
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@param name
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A filename.
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@param type
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One of the following values:
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wxANIMATION_TYPE_GIF
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Load an animated GIF file.
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wxANIMATION_TYPE_ANI
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Load an ANI file.
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wxANIMATION_TYPE_ANY
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Try to autodetect the filetype.
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@returns @true if the operation succeeded, @false otherwise.
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*/
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bool LoadFile(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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/**
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Assignment operator, using @ref overview_trefcount "reference counting".
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*/
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wxAnimation operator =(const wxAnimation& brush);
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};
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