added interface headers with latest discussed changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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interface/access.h
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210
interface/access.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: access.h
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// Purpose: documentation for wxAccessible class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxAccessible
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@wxheader{access.h}
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The wxAccessible class allows wxWidgets applications, and
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wxWidgets itself, to return extended information about user interface elements
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to client applications such as screen readers. This is the
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main way in which wxWidgets implements accessibility features.
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At present, only Microsoft Active Accessibility is supported
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by this class.
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To use this class, derive from wxAccessible, implement appropriate
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functions, and associate an object of the class with a
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window using wxWindow::SetAccessible.
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All functions return an indication of success, failure, or not implemented
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using values of the wxAccStatus enum type.
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If you return wxACC_NOT_IMPLEMENTED from any function, the system will try to
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implement the appropriate functionality. However this will not work with
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all functions.
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Most functions work with an @e object id, which can be zero to refer to
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'this' UI element, or greater than zero to refer to the nth child element.
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This allows you to specify elements that don't have a corresponding wxWindow or
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wxAccessible; for example, the sash of a splitter window.
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For details on the semantics of functions and types, please refer to the
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Microsoft Active Accessibility 1.2 documentation.
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This class is compiled into wxWidgets only if the wxUSE_ACCESSIBILITY setup
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symbol is set to 1.
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@library{wxcore}
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@category{FIXME}
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*/
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class wxAccessible : public wxObject
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{
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public:
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/**
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Constructor, taking an optional window. The object can be associated with
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a window later.
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*/
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wxAccessible(wxWindow* win = @NULL);
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/**
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Destructor.
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*/
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~wxAccessible();
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/**
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Performs the default action for the object. @e childId is 0 (the action for
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this object)
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or greater than 0 (the action for a child). Return wxACC_NOT_SUPPORTED if there
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is no default action for this window (e.g. an edit control).
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*/
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virtual wxAccStatus DoDefaultAction(int childId);
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/**
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Gets the specified child (starting from 1). If @e child is @NULL and the return
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value is wxACC_OK,
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this means that the child is a simple element and not an accessible object.
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*/
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virtual wxAccStatus GetChild(int childId, wxAccessible** child);
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/**
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Returns the number of children in @e childCount.
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*/
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virtual wxAccStatus GetChildCount(int* childCount);
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/**
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Gets the default action for this object (0) or a child (greater than 0).
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Return wxACC_OK even if there is no action. @e actionName is the action, or the
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empty
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string if there is no action. The retrieved string describes the action that is
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performed on an object,
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not what the object does as a result. For example, a toolbar button that prints
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a document has a default action of "Press" rather than "Prints the current
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document."
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*/
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virtual wxAccStatus GetDefaultAction(int childId,
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wxString* actionName);
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/**
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Returns the description for this object or a child.
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*/
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virtual wxAccStatus GetDescription(int childId,
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wxString* description);
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/**
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Gets the window with the keyboard focus. If childId is 0 and child is @NULL, no
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object in
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this subhierarchy has the focus. If this object has the focus, child should be
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'this'.
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*/
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virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
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/**
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Returns help text for this object or a child, similar to tooltip text.
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*/
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virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
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/**
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Returns the keyboard shortcut for this object or child.
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Return e.g. ALT+K.
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*/
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virtual wxAccStatus GetKeyboardShortcut(int childId,
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wxString* shortcut);
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/**
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Returns the rectangle for this object (id is 0) or a child element (id is
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greater than 0).
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@e rect is in screen coordinates.
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*/
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virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
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/**
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Gets the name of the specified object.
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*/
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virtual wxAccStatus GetName(int childId, wxString* name);
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/**
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Returns the parent of this object, or @NULL.
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*/
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virtual wxAccStatus GetParent(wxAccessible** parent);
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/**
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Returns a role constant describing this object. See wxAccessible for a list
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of these roles.
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*/
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virtual wxAccStatus GetRole(int childId, wxAccRole* role);
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/**
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Gets a variant representing the selected children
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of this object.
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Acceptable values are:
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a null variant (IsNull() returns TRUE)
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a list variant (GetType() == wxT("list"))
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an integer representing the selected child element,
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or 0 if this object is selected (GetType() == wxT("long"))
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a "void*" pointer to a wxAccessible child object
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*/
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virtual wxAccStatus GetSelections(wxVariant* selections);
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/**
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Returns a state constant. See wxAccessible for a list
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of these states.
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*/
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virtual wxAccStatus GetState(int childId, long* state);
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/**
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Returns a localized string representing the value for the object
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or child.
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*/
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virtual wxAccStatus GetValue(int childId, wxString* strValue);
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/**
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Returns the window associated with this object.
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*/
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wxWindow* GetWindow();
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/**
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Returns a status value and object id to indicate whether the given point was on
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this or
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a child object. Can return either a child object, or an integer
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representing the child element, starting from 1.
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@e pt is in screen coordinates.
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*/
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virtual wxAccStatus HitTest(const wxPoint& pt, int* childId,
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wxAccessible** childObject);
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/**
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Navigates from @e fromId to @e toId/@e toObject.
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*/
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virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
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int* toId,
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wxAccessible** toObject);
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/**
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Allows the application to send an event when something changes in an accessible
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object.
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*/
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virtual static void NotifyEvent(int eventType, wxWindow* window,
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wxAccObject objectType,
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int objectType);
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/**
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Selects the object or child. See wxAccessible for a list
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of the selection actions.
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*/
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virtual wxAccStatus Select(int childId,
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wxAccSelectionFlags selectFlags);
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/**
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Sets the window associated with this object.
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*/
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void SetWindow(wxWindow* window);
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};
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