render characters on OSX one by one as fractional widths leads to errors otherwise
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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		@@ -424,10 +424,17 @@ void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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            wxChar ch = CharAt(x, y);
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            if ( !ch )
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                ch = wxT(' ');
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#ifdef __WXOSX__
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            dc.DrawText(ch, m_xMargin + x * m_widthChar,
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                        m_yMargin + y * m_heightChar );
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#else
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            line += ch;
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#endif
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        }
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#ifndef __WXOSX__
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        dc.DrawText( line, m_xMargin, m_yMargin + y * m_heightChar );
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#endif
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    }
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}
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