moved all wxDialog event handlers to wxDialogBase to avoid code duplication
(sixplication?) among ports; as a side effect added public wxDialog methods to wxDialogBase as well and moved EndDialog() (previously implemented by wxMSW, wxMotif, wxMac and wxCocoa but not the other ports) to wxDialogBase too git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40687 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -109,16 +109,6 @@ wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Ti
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IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
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#endif
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BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
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EVT_BUTTON(wxID_OK, wxDialog::OnOK)
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EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
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EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
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EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
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EVT_CLOSE(wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// wxDialogModalData
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// ----------------------------------------------------------------------------
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@@ -377,76 +367,10 @@ void wxDialog::EndModal(int retCode)
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Hide();
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}
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void wxDialog::EndDialog(int rc)
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{
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if ( IsModal() )
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EndModal(rc);
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else
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Hide();
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}
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// ----------------------------------------------------------------------------
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// wxWin event handlers
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// ----------------------------------------------------------------------------
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// Standard buttons
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void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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EndDialog(wxID_OK);
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}
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}
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void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
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{
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if ( Validate() )
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TransferDataFromWindow();
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// TODO probably need to disable the Apply button until things change again
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}
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void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
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{
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EndDialog(wxID_CANCEL);
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}
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void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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{
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// We'll send a Cancel message by default, which may close the dialog.
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// Check for looping if the Cancel event handler calls Close().
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// Note that if a cancel button and handler aren't present in the dialog,
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// nothing will happen when you close the dialog via the window manager, or
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// via Close(). We wouldn't want to destroy the dialog by default, since
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// the dialog may have been created on the stack. However, this does mean
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// that calling dialog->Close() won't delete the dialog unless the handler
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// for wxID_CANCEL does so. So use Destroy() if you want to be sure to
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// destroy the dialog. The default OnCancel (above) simply ends a modal
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// dialog, and hides a modeless dialog.
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// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
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// lists here? don't dare to change it now, but should be done later!
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static wxList closing;
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if ( closing.Member(this) )
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return;
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closing.Append(this);
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
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closing.DeleteObject(this);
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}
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void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
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{
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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Refresh();
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}
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#ifdef __POCKETPC__
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// Responds to the OK button in a PocketPC titlebar. This
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// can be overridden, or you can change the id used for
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