moved all wxDialog event handlers to wxDialogBase to avoid code duplication

(sixplication?) among ports; as a side effect added public wxDialog methods to
wxDialogBase as well and moved EndDialog() (previously implemented by wxMSW,
wxMotif, wxMac and wxCocoa but not the other ports) to wxDialogBase too


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40687 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-08-19 22:56:11 +00:00
parent 0be2741893
commit 2158f4d798
16 changed files with 101 additions and 553 deletions

View File

@@ -109,16 +109,6 @@ wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Ti
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
#endif
BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// wxDialogModalData
// ----------------------------------------------------------------------------
@@ -377,76 +367,10 @@ void wxDialog::EndModal(int retCode)
Hide();
}
void wxDialog::EndDialog(int rc)
{
if ( IsModal() )
EndModal(rc);
else
Hide();
}
// ----------------------------------------------------------------------------
// wxWin event handlers
// ----------------------------------------------------------------------------
// Standard buttons
void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
{
if ( Validate() && TransferDataFromWindow() )
{
EndDialog(wxID_OK);
}
}
void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
{
if ( Validate() )
TransferDataFromWindow();
// TODO probably need to disable the Apply button until things change again
}
void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
{
EndDialog(wxID_CANCEL);
}
void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
// We'll send a Cancel message by default, which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
// Note that if a cancel button and handler aren't present in the dialog,
// nothing will happen when you close the dialog via the window manager, or
// via Close(). We wouldn't want to destroy the dialog by default, since
// the dialog may have been created on the stack. However, this does mean
// that calling dialog->Close() won't delete the dialog unless the handler
// for wxID_CANCEL does so. So use Destroy() if you want to be sure to
// destroy the dialog. The default OnCancel (above) simply ends a modal
// dialog, and hides a modeless dialog.
// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
// lists here? don't dare to change it now, but should be done later!
static wxList closing;
if ( closing.Member(this) )
return;
closing.Append(this);
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
}
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
{
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
}
#ifdef __POCKETPC__
// Responds to the OK button in a PocketPC titlebar. This
// can be overridden, or you can change the id used for