moved all wxDialog event handlers to wxDialogBase to avoid code duplication
(sixplication?) among ports; as a side effect added public wxDialog methods to wxDialogBase as well and moved EndDialog() (previously implemented by wxMSW, wxMotif, wxMac and wxCocoa but not the other ports) to wxDialogBase too git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40687 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -36,13 +36,6 @@ extern int g_openDialogs;
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// wxDialog
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//-----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxDialog,wxDialogBase)
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EVT_BUTTON (wxID_OK, wxDialog::OnOK)
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EVT_BUTTON (wxID_CANCEL, wxDialog::OnCancel)
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EVT_BUTTON (wxID_APPLY, wxDialog::OnApply)
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EVT_CLOSE (wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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IMPLEMENT_DYNAMIC_CLASS(wxDialog,wxTopLevelWindow)
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void wxDialog::Init()
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@@ -76,75 +69,6 @@ bool wxDialog::Create( wxWindow *parent,
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return wxTopLevelWindow::Create(parent, id, title, pos, size, style, name);
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}
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void wxDialog::OnApply( wxCommandEvent &WXUNUSED(event) )
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{
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if (Validate())
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TransferDataFromWindow();
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}
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void wxDialog::OnCancel( wxCommandEvent &WXUNUSED(event) )
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{
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if (IsModal())
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{
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EndModal(wxID_CANCEL);
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}
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else
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{
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SetReturnCode(wxID_CANCEL);
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Show(false);
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}
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}
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void wxDialog::OnOK( wxCommandEvent &WXUNUSED(event) )
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{
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if (Validate() && TransferDataFromWindow())
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{
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if (IsModal())
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{
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EndModal(wxID_OK);
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}
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else
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{
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SetReturnCode(wxID_OK);
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Show(false);
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}
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}
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}
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void wxDialog::OnPaint( wxPaintEvent& WXUNUSED(event) )
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{
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// yes
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}
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void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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{
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// We'll send a Cancel message by default,
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// which may close the dialog.
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// Check for looping if the Cancel event handler calls Close().
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// Note that if a cancel button and handler aren't present in the dialog,
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// nothing will happen when you close the dialog via the window manager, or
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// via Close().
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// We wouldn't want to destroy the dialog by default, since the dialog may have been
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// created on the stack.
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// However, this does mean that calling dialog->Close() won't delete the dialog
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// unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
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// sure to destroy the dialog.
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// The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
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static wxList s_closing;
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if (s_closing.Member(this))
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return; // no loops
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s_closing.Append(this);
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent);
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s_closing.DeleteObject(this);
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}
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bool wxDialog::Show( bool show )
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{
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if (!show && IsModal())
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