added linear and concentric gradient fill functions (modified/fixed patch from Ryan Norton)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@37512 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -158,6 +158,27 @@ public:
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int style = wxFLOOD_SURFACE)
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{ return DoFloodFill(pt.x, pt.y, col, style); }
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// fill the area specified by rect with a radial gradient, starting from
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// initialColour in the centre of the cercle and fading to destColour.
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void GradientFillConcentric(const wxRect& rect,
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const wxColour& initialColour,
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const wxColour& destColour)
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{ GradientFillConcentric(rect, initialColour, destColour,
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wxPoint(rect.GetWidth() / 2,
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rect.GetHeight() / 2)); }
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void GradientFillConcentric(const wxRect& rect,
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const wxColour& initialColour,
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const wxColour& destColour,
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const wxPoint& circleCenter);
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// fill the area specified by rect with a linear gradient
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void GradientFillLinear(const wxRect& rect,
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const wxColour& initialColour,
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const wxColour& destColour,
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wxDirection nDirection = wxEAST)
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{ DoGradientFillLinear(rect, initialColour, destColour, nDirection); }
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bool GetPixel(wxCoord x, wxCoord y, wxColour *col) const
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{ return DoGetPixel(x, y, col); }
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bool GetPixel(const wxPoint& pt, wxColour *col) const
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@@ -645,6 +666,11 @@ protected:
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virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
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int style = wxFLOOD_SURFACE) = 0;
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virtual void DoGradientFillLinear(const wxRect& rect,
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const wxColour& initialColour,
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const wxColour& destColour,
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wxDirection nDirection = wxEAST);
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virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const = 0;
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virtual void DoDrawPoint(wxCoord x, wxCoord y) = 0;
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