use wxColourDatabase::Find(), not obsolete FindColour(), in wxColour::InitFromName()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25301 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -21,11 +21,8 @@
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class WXDLLEXPORT wxColour: public wxObject
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class WXDLLEXPORT wxColour: public wxObject
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{
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{
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public:
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public:
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DECLARE_DYNAMIC_CLASS(wxColour)
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wxColour() { Init(); }
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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wxColour();
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// from RGB
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// from RGB
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wxColour( unsigned char red, unsigned char green, unsigned char blue )
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wxColour( unsigned char red, unsigned char green, unsigned char blue )
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: m_cocoaNSColor(NULL)
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: m_cocoaNSColor(NULL)
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@@ -36,24 +33,19 @@ public:
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// implicit conversion from the colour name
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// implicit conversion from the colour name
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wxColour( const wxString &colourName )
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wxColour( const wxString &colourName )
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: m_cocoaNSColor(NULL)
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{ InitFromName(colourName); }
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{ InitFromName(colourName); }
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wxColour( const char *colourName )
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wxColour( const char *colourName )
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: m_cocoaNSColor(NULL)
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{ InitFromName(wxString::FromAscii(colourName)); }
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{ InitFromName(wxString::FromAscii(colourName)); }
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// copy ctors and assignment operators
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// copy ctors and assignment operators
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wxColour( const wxColour& col );
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wxColour( const wxColour& col );
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wxColour& operator = ( const wxColour& col );
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wxColour& operator = ( const wxColour& col );
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~wxColour();
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virtual ~wxColour();
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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// accessors
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// accessors
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bool Ok() const { return m_cocoaNSColor; }
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bool Ok() const { return m_cocoaNSColor; }
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inline WX_NSColor GetNSColor() { return m_cocoaNSColor; }
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WX_NSColor GetNSColor() { return m_cocoaNSColor; }
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unsigned char Red() const { return m_red; }
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unsigned char Red() const { return m_red; }
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unsigned char Green() const { return m_green; }
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unsigned char Green() const { return m_green; }
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@@ -62,6 +54,7 @@ public:
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// comparison
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// comparison
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bool operator == (const wxColour& colour) const
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bool operator == (const wxColour& colour) const
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{
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{
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// VZ: sure we want to compare NSColor objects for equality here?
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return (m_cocoaNSColor == colour.m_cocoaNSColor
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return (m_cocoaNSColor == colour.m_cocoaNSColor
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&& m_red == colour.m_red
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&& m_red == colour.m_red
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&& m_green == colour.m_green
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&& m_green == colour.m_green
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@@ -70,8 +63,6 @@ public:
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bool operator != (const wxColour& colour) const
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bool operator != (const wxColour& colour) const
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{ return !(*this == colour); }
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{ return !(*this == colour); }
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// const WXCOLORREF& GetPixel() const { return m_pixel; };
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// Set() functions
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// Set() functions
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void Set( unsigned char red, unsigned char green, unsigned char blue );
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void Set( unsigned char red, unsigned char green, unsigned char blue );
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void Set( unsigned long colRGB )
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void Set( unsigned long colRGB )
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@@ -83,6 +74,11 @@ public:
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(unsigned char)(colRGB >> 16));
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(unsigned char)(colRGB >> 16));
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}
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}
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protected:
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// puts the object in an invalid, uninitialized state
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void Init();
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// create the object from name, leaves it uninitialized if it failed
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void InitFromName(const wxString& col);
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void InitFromName(const wxString& col);
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private:
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private:
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@@ -90,6 +86,8 @@ private:
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unsigned char m_red;
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unsigned char m_red;
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unsigned char m_green;
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unsigned char m_green;
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unsigned char m_blue;
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unsigned char m_blue;
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DECLARE_DYNAMIC_CLASS(wxColour)
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};
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};
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#endif // __WX_COCOA_COLOUR_H__
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#endif // __WX_COCOA_COLOUR_H__
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@@ -22,10 +22,12 @@
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IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
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IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
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wxColour::wxColour ()
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void wxColour::Init()
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: m_cocoaNSColor(NULL)
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{
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{
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m_red = m_blue = m_green = 0;
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m_cocoaNSColor = NULL;
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m_red =
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m_blue =
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m_green = 0;
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}
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}
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wxColour::wxColour (const wxColour& col)
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wxColour::wxColour (const wxColour& col)
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@@ -47,21 +49,20 @@ wxColour& wxColour::operator =(const wxColour& col)
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return *this;
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return *this;
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}
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}
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void wxColour::InitFromName(const wxString& col)
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void wxColour::InitFromName(const wxString& name)
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{
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{
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wxColour *the_colour = wxTheColourDatabase->FindColour (col);
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if ( wxTheColourDatabase )
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if (the_colour)
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{
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{
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*this = *the_colour;
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wxColour col = wxTheColourDatabase->Find(name);
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}
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if ( col.Ok() )
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else
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{
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{
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*this = col;
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[m_cocoaNSColor release];
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return;
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m_cocoaNSColor = NULL;
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}
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m_red = 0;
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m_green = 0;
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m_blue = 0;
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}
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}
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// leave invalid
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Init();
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}
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}
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wxColour::~wxColour ()
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wxColour::~wxColour ()
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