Change wxLocaleIdent ctor to take char* rather than wxString
This is convenient, as it allows using a simple string such as "en" as an argument to the functions taking wxLocaleIdent and rely on implicit conversion, whereas previously explicitly writing either wxString("en") or wxLocaleIdent("en") would be necessary.
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@@ -118,8 +118,13 @@ public:
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// Leave language empty
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// Leave language empty
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wxLocaleIdent() { }
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wxLocaleIdent() { }
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// Construct name from language
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// Construct from language, i.e. a two-letter ISO 639-1 code (or a
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wxLocaleIdent(const wxString& language) : m_language(language) { }
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// three-letter ISO 639-2 code if there is no ISO 639-1 code for this
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// language).
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wxLocaleIdent(const char* language)
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: m_language(wxString::FromAscii(language))
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{
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}
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// Set language
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// Set language
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wxLocaleIdent& Language(const wxString& language)
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wxLocaleIdent& Language(const wxString& language)
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@@ -184,11 +184,14 @@ public:
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/**
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/**
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Constructor with language.
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Constructor with language.
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Note that this constructor is non-explicit, allowing to pass just a
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simple string, such as "en", to functions taking wxLocaleIdent.
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@param language
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@param language
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ISO 639 language code.
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ISO 639 language code.
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See Language() for more detailed info.
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See Language() for more detailed info.
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*/
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*/
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wxLocaleIdent(const wxString& language);
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wxLocaleIdent(const char* language);
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/**
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/**
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Set language.
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Set language.
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