Mac Core Graphics Implementation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31959 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -19,43 +19,53 @@
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#include "wx/bitmap.h"
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// Icon
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class WXDLLEXPORT wxIcon: public wxBitmap
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class WXDLLEXPORT wxIcon: public wxGDIObject
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{
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public:
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wxIcon();
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wxIcon();
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// Copy constructors
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wxIcon(const wxIcon& icon)
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: wxBitmap()
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// Copy constructors
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wxIcon(const wxIcon& icon)
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{ Ref(icon); }
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wxIcon(const char **data);
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wxIcon(char **data);
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wxIcon(const char bits[], int width , int height );
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wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
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wxIcon(const char **data);
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wxIcon(char **data);
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wxIcon(const char bits[], int width , int height );
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wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
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int desiredWidth = -1, int desiredHeight = -1);
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wxIcon(const wxIconLocation& loc)
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{
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wxIcon(const wxIconLocation& loc)
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{
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LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
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}
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~wxIcon();
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}
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~wxIcon();
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bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
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bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
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int desiredWidth /* = -1 */ , int desiredHeight = -1);
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bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
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bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
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{ return LoadFile( name , flags , -1 , -1 ) ; }
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wxIcon& operator=(const wxIcon& icon)
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wxIcon& operator=(const wxIcon& icon)
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{ if (this != &icon) Ref(icon); return *this; }
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bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
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bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
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bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
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bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
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// create from bitmap (which should have a mask unless it's monochrome):
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// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
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// ctors, assignment operators...), but it's ok to have such function
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void CopyFromBitmap(const wxBitmap& bmp);
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// create from bitmap (which should have a mask unless it's monochrome):
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// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
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// ctors, assignment operators...), but it's ok to have such function
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void CopyFromBitmap(const wxBitmap& bmp);
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DECLARE_DYNAMIC_CLASS(wxIcon)
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bool Ok() const;
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int GetWidth() const;
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int GetHeight() const;
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int GetDepth() const;
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void SetWidth(int w);
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void SetHeight(int h);
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void SetDepth(int d);
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void SetOk(bool isOk);
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WXHICON GetHICON() const ;
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DECLARE_DYNAMIC_CLASS(wxIcon)
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};
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/*
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