Fixed sockets under X11.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@17845 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1231,6 +1231,10 @@ bool wxApp::Yield(bool onlyIfNeeded)
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wxEventLoop::SetActive(newEventLoop);
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}
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// Call dispatch at least once so that sockets
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// can be tested
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wxTheApp->Dispatch();
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while (wxTheApp && wxTheApp->Pending())
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wxTheApp->Dispatch();
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@@ -387,7 +387,7 @@ int wxEventLoop::Run()
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#endif
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if (!m_impl->SendIdleEvent())
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{
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#if wxUSE_THREADS
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#if 0 // wxUSE_THREADS
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// leave the main loop to give other threads a chance to
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// perform their GUI work
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wxMutexGuiLeave();
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@@ -430,8 +430,8 @@ void wxEventLoop::Exit(int rc)
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bool wxEventLoop::Pending() const
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{
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XFlush((Display*) wxGetDisplay());
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return (XPending((Display*) wxGetDisplay()) > 0);
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XFlush( wxGlobalDisplay() );
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return (XPending( wxGlobalDisplay() ) > 0);
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}
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bool wxEventLoop::Dispatch()
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@@ -447,7 +447,7 @@ bool wxEventLoop::Dispatch()
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// often, so we should probably limit idle processing to
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// not be repeated more than every N milliseconds.
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if (XPending((Display*) wxGetDisplay()) == 0)
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if (XPending( wxGlobalDisplay() ) == 0)
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{
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#if wxUSE_NANOX
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GR_TIMEOUT timeout = 10; // Milliseconds
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@@ -462,7 +462,8 @@ bool wxEventLoop::Dispatch()
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struct timeval tv;
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tv.tv_sec=0;
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tv.tv_usec=10000; // TODO make this configurable
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int fd = ConnectionNumber((Display*) wxGetDisplay());
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int fd = ConnectionNumber( wxGlobalDisplay() );
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fd_set readset;
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fd_set writeset;
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int highest = fd;
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@@ -485,7 +486,7 @@ bool wxEventLoop::Dispatch()
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{
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// An X11 event was pending, so get it
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if (FD_ISSET( fd, &readset ))
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XNextEvent((Display*) wxGetDisplay(), & event);
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XNextEvent( wxGlobalDisplay(), &event );
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#if wxUSE_SOCKETS
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// Check if any socket events were pending,
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@@ -495,10 +496,12 @@ bool wxEventLoop::Dispatch()
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#endif
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}
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#endif
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} else
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{
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XNextEvent((Display*) wxGetDisplay(), & event);
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}
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else
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{
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XNextEvent( wxGlobalDisplay(), &event );
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}
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(void) m_impl->ProcessEvent( &event );
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return TRUE;
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