fix placement of wxStaticBox contents also under wxMSW, when using the (new) approach (i.e. when creating wxStaticBox contents as children of the staticbox itself, instead of as siblings)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60509 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -2158,23 +2158,36 @@ void wxStaticBoxSizer::RecalcSizes()
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m_staticBox->SetSize( m_position.x, m_position.y, m_size.x, m_size.y );
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m_staticBox->SetSize( m_position.x, m_position.y, m_size.x, m_size.y );
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wxPoint old_pos( m_position );
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m_position.x += other_border;
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m_position.y += top_border;
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wxSize old_size( m_size );
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wxSize old_size( m_size );
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m_size.x -= 2*other_border;
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m_size.x -= 2*other_border;
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m_size.y -= top_border + other_border;
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m_size.y -= top_border + other_border;
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#ifdef __WXGTK20__
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wxPoint old_pos( m_position );
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if (m_staticBox->GetChildren().GetCount() > 0)
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if (m_staticBox->GetChildren().GetCount() > 0)
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{
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{
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#if defined( __WXGTK20__ )
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// if the wxStaticBox has created a wxPizza to contain its children
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// if the wxStaticBox has created a wxPizza to contain its children
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// (see wxStaticBox::AddChild) then we need to place the items it contains
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// (see wxStaticBox::AddChild) then we need to place the items it contains
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// in the wxBoxSizer::RecalcSizes() call below using coordinates relative
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// in the wxBoxSizer::RecalcSizes() call below using coordinates relative
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// to the top-left corner of the staticbox:
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// to the top-left corner of the staticbox:
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m_position.x = m_position.y = 0;
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m_position.x = m_position.y = 0;
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}
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#else
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// if the wxStaticBox has childrens, then these windows must be placed
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// by the wxBoxSizer::RecalcSizes() call below using coordinates relative
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// to the top-left corner of the staticbox (but unlike wxGTK, we need
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// to keep in count the static borders here!):
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m_position.x = other_border;
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m_position.y = top_border;
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#endif
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#endif
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}
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else
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{
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// the windows contained in the staticbox have been created as siblings of the
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// staticbox (this is the "old" way of staticbox contents creation); in this
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// case we need to position them with coordinates relative to our common parent
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m_position.x += other_border;
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m_position.y += top_border;
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}
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wxBoxSizer::RecalcSizes();
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wxBoxSizer::RecalcSizes();
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