added wxUniChar::AsUTF8() for easy conversion in UTF8 build
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46376 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -71,6 +71,19 @@ public:
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// Returns Unicode code point value of the character
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value_type GetValue() const { return m_value; }
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#if wxUSE_UNICODE_UTF8
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// buffer for single UTF-8 character
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struct Utf8CharBuffer
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{
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char data[5];
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operator const char*() const { return data; }
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};
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// returns the character encoded as UTF-8
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// (NB: implemented in stringops.cpp)
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Utf8CharBuffer AsUTF8() const;
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#endif // wxUSE_UNICODE_UTF8
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// Returns true if the character is an ASCII character:
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bool IsAscii() const { return m_value < 0x80; }
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@@ -182,6 +195,11 @@ public:
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#endif
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wxUniChar::value_type GetValue() const { return UniChar().GetValue(); }
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#if wxUSE_UNICODE_UTF8
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wxUniChar::Utf8CharBuffer AsUTF8() const { return UniChar().AsUTF8(); }
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#endif // wxUSE_UNICODE_UTF8
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bool IsAscii() const { return UniChar().IsAscii(); }
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// Assignment operators:
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