Allow more than one timer with the same ID. Closes #11699.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63422 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -19,7 +19,8 @@
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class WXDLLIMPEXP_BASE wxMSWTimerImpl : public wxTimerImpl
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class WXDLLIMPEXP_BASE wxMSWTimerImpl : public wxTimerImpl
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{
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{
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public:
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public:
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wxMSWTimerImpl(wxTimer *timer) : wxTimerImpl(timer) { m_id = 0; }
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wxMSWTimerImpl(wxTimer *timer);
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virtual ~wxMSWTimerImpl();
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virtual bool Start(int milliseconds = -1, bool oneShot = false);
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virtual bool Start(int milliseconds = -1, bool oneShot = false);
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virtual void Stop();
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virtual void Stop();
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@@ -51,6 +51,24 @@ static wxTimerMap& TimerMap()
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return s_timerMap;
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return s_timerMap;
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}
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}
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// This gets a unique, non-zero timer ID and creates an entry in the TimerMap
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UINT_PTR GetNewTimerId(wxMSWTimerImpl *t)
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{
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static UINT_PTR lastTimerId = 0;
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while (lastTimerId == 0 ||
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TimerMap().find(lastTimerId) != TimerMap().end())
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{
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lastTimerId = lastTimerId + 1;
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}
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TimerMap()[lastTimerId] = t;
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return lastTimerId;
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// private functions
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// private functions
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@@ -100,67 +118,45 @@ IMPLEMENT_DYNAMIC_CLASS(wxTimerHiddenWindowModule, wxModule)
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// wxMSWTimerImpl class
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// wxMSWTimerImpl class
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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wxMSWTimerImpl::wxMSWTimerImpl(wxTimer *timer)
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:wxTimerImpl(timer)
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{
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m_id = GetNewTimerId(this);
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}
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wxMSWTimerImpl::~wxMSWTimerImpl()
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{
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TimerMap().erase(m_id);
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}
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bool wxMSWTimerImpl::Start(int milliseconds, bool oneShot)
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bool wxMSWTimerImpl::Start(int milliseconds, bool oneShot)
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{
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{
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if ( !wxTimerImpl::Start(milliseconds, oneShot) )
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if ( !wxTimerImpl::Start(milliseconds, oneShot) )
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return false;
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return false;
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// SetTimer() doesn't accept 0 timer id so use something else if the timer
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// id at wx level is 0: as -1 (wxID_ANY) can't be used, we can safely
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// replace 0 with it at MSW level
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UINT idTimer = GetId();
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if ( !idTimer )
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idTimer = (UINT)-1;
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// SetTimer() normally returns just idTimer but this might change in the
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// SetTimer() normally returns just idTimer but this might change in the
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// future so use its return value to be safe
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// future so use its return value to be safe
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m_id = ::SetTimer
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UINT_PTR ret = ::SetTimer
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(
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(
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wxTimerHiddenWindowModule::GetHWND(), // window for WM_TIMER
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wxTimerHiddenWindowModule::GetHWND(), // window for WM_TIMER
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idTimer, // timer ID to create
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m_id, // timer ID to create
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(UINT)m_milli, // delay
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(UINT)m_milli, // delay
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NULL // timer proc (unused)
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NULL // timer proc (unused)
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);
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);
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if ( !m_id )
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if ( ret == 0 )
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{
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{
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wxLogSysError(_("Couldn't create a timer"));
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wxLogSysError(_("Couldn't create a timer"));
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return false;
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return false;
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}
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}
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// check that SetTimer() didn't reuse an existing id: according to the MSDN
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// this can happen and this would be catastrophic to us as we rely on ids
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// uniquely identifying the timers because we use them as keys in the hash
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//
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// notice that this also happens if the same id is reused for multiple
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// timers: this used to work in previous versions but was never supported
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// and absolutely shouldn't be done, use wxID_ANY to assign an id to the
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// timer automatically or ensure that all your timers have unique ids
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if ( TimerMap().find(m_id) != TimerMap().end() )
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{
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wxLogError(_("Timer creation failed."));
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::KillTimer(wxTimerHiddenWindowModule::GetHWND(), m_id);
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m_id = 0;
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return false;
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}
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TimerMap()[m_id] = this;
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return true;
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return true;
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}
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}
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void wxMSWTimerImpl::Stop()
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void wxMSWTimerImpl::Stop()
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{
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{
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wxASSERT_MSG( m_id, wxT("should be running") );
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::KillTimer(wxTimerHiddenWindowModule::GetHWND(), m_id);
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::KillTimer(wxTimerHiddenWindowModule::GetHWND(), m_id);
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TimerMap().erase(m_id);
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m_id = 0;
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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