__WIN95__ removed (used to differ win3.1 vs. 'modern' 95 look, nowadays always defined for WXMSW so useless). Minor cleanings and corrections for correct #includes.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36467 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba
2005-12-19 10:55:11 +00:00
parent a71d815bbe
commit 1ed6437807
7 changed files with 10 additions and 33 deletions

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@@ -1,5 +1,5 @@
/////////////////////////////////////////////////////////////////////////////
// Name: mainfrm.cpp
// Name: ogl/stufio/mainfrm.cpp
// Purpose: Studio main frame
// Author: Julian Smart
// Modified by:
@@ -184,7 +184,7 @@ void csFrame::OnIdle(wxIdleEvent& event)
wxLayoutAlgorithm layout;
layout.LayoutMDIFrame(this);
#if defined(__WXMSW__) && defined(__WIN95__)
#if defined(__WXMSW__)
// Need to do something else to get it to refresh properly
// when a client frame is first displayed; moving the client
// window doesn't cause the proper refresh. Just refreshing the
@@ -202,7 +202,7 @@ void csFrame::OnIdle(wxIdleEvent& event)
}
#endif
#endif
#endif // __WXMSW__
}
event.Skip();
}
@@ -277,4 +277,3 @@ void csMDIChildFrame::OnActivate(wxActivateEvent& event)
layout.LayoutMDIFrame((wxMDIParentFrame*) GetParent());
*/
}

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@@ -88,12 +88,8 @@ protected:
#if defined(__WXUNIVERSAL__)
#include "wx/univ/gauge.h"
#elif defined(__WXMSW__)
#ifdef __WIN95__
#include "wx/msw/gauge95.h"
#define wxGauge wxGauge95
#else // !__WIN95__
// Gauge no longer supported on 16-bit Windows
#endif
#elif defined(__WXMOTIF__)
#include "wx/motif/gauge.h"
#elif defined(__WXGTK__)

View File

@@ -1,5 +1,5 @@
/////////////////////////////////////////////////////////////////////////////
// Name: control.h
// Name: wx/msw/control.h
// Purpose: wxControl class
// Author: Julian Smart
// Modified by:
@@ -56,9 +56,7 @@ public:
bool ProcessCommand(wxCommandEvent& event);
// MSW-specific
#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // Win95
// For ownerdraw items
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; };

View File

@@ -1,5 +1,5 @@
/////////////////////////////////////////////////////////////////////////////
// Name: helpbest.h
// Name: wx/msw/helpbest.h
// Purpose: Tries to load MS HTML Help, falls back to wxHTML upon failure
// Author: Mattia Barbon
// Modified by:
@@ -12,7 +12,7 @@
#ifndef _WX_HELPBEST_H_
#define _WX_HELPBEST_H_
#if wxUSE_HELP && wxUSE_MS_HTML_HELP && defined(__WIN95__) \
#if wxUSE_HELP && wxUSE_MS_HTML_HELP \
&& wxUSE_WXHTML_HELP && !defined(__WXUNIVERSAL__)
#include "wx/helpbase.h"
@@ -118,7 +118,7 @@ protected:
DECLARE_NO_COPY_CLASS(wxBestHelpController)
};
#endif // wxUSE_HELP && wxUSE_MS_HTML_HELP && defined(__WIN95__) && wxUSE_WXHTML_HELP
#endif // wxUSE_HELP && wxUSE_MS_HTML_HELP && wxUSE_WXHTML_HELP
#endif
// _WX_HELPBEST_H_

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@@ -270,9 +270,7 @@ public:
WXWORD pos, WXHWND control);
// child control notifications
#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
// owner-drawn controls need to process these messages
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
@@ -485,10 +483,7 @@ private:
bool HandleMove(int x, int y);
bool HandleMoving(wxRect& rect);
bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
#ifdef __WIN95__
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
// list of disabled children before last call to our Disable()
wxWindowList *m_childrenDisabled;

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@@ -115,11 +115,6 @@
# ifndef __WIN32__
# define __WIN32__
# endif
/* this means Win95-style UI, i.e. Win9x/NT 4+: always true now */
# if !defined(__WIN95__)
# define __WIN95__
# endif
#endif /* Win32 */
@@ -129,12 +124,6 @@
# endif
#endif
#ifdef __WINE__
# ifndef __WIN95__
# define __WIN95__
# endif
#endif /* WINE */
/* detect MS SmartPhone */
#if defined( WIN32_PLATFORM_WFSP )
# ifndef __SMARTPHONE__

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@@ -74,7 +74,7 @@ protected:
#if defined(__WXUNIVERSAL__)
#include "wx/univ/spinbutt.h"
#elif defined(__WXMSW__) && defined(__WIN95__)
#elif defined(__WXMSW__)
#include "wx/msw/spinbutt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/spinbutt.h"