added a section on when to delete global objects
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16291 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -54,3 +54,47 @@ construction time.
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You can also use DECLARE\_APP(appClass) in a header file to declare the wxGetApp function which returns
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a reference to the application object.
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\subsection{Application shutdown}
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\helpref{OnExit}{wxapponexit} is called when the application exits but {\it before}
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wxWindows cleans its internal structures. Your should delete all wxWindows object that
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your created by the time OnExit finishes. In particular, do {\bf not} destroy them
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from application class' destructor!
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For example, this code may crash:
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\begin{verbatim}
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class MyApp : public wxApp
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{
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public:
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wxCHMHelpController m_helpCtrl;
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...
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};
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\end{verbatim}
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The reason for that is that {\tt m\_helpCtrl} is a member object and is
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thus destroyed from MyApp destructor. But MyApp object is deleted after
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wxWindows structures that wxCHMHelpController depends on were
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uninitialized! The solution is to destroy HelpCtrl in {\it OnExit}:
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\begin{verbatim}
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class MyApp : public wxApp
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{
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public:
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wxCHMHelpController *m_helpCtrl;
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...
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};
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bool MyApp::OnInit()
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{
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...
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m_helpCtrl = new wxCHMHelpController;
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...
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}
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int MyApp::OnExit()
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{
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delete m_helpCtrl;
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return 0;
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}
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\end{verbatim}
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