first pass of wxUniv merge - nothing works, most parts don't even compile
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
904
src/univ/scrolbar.cpp
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904
src/univ/scrolbar.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: univ/scrolbar.cpp
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// Purpose: wxScrollBar implementation
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "univscrolbar.h"
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_SCROLLBAR
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#ifndef WX_PRECOMP
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#include "wx/timer.h"
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#include "wx/dcclient.h"
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#include "wx/scrolbar.h"
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#include "wx/validate.h"
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#endif
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#include "wx/univ/scrtimer.h"
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#include "wx/univ/renderer.h"
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#include "wx/univ/inphand.h"
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#include "wx/univ/theme.h"
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#define WXDEBUG_SCROLLBAR
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#ifndef __WXDEBUG__
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#undef WXDEBUG_SCROLLBAR
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#endif // !__WXDEBUG__
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// ----------------------------------------------------------------------------
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// wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar
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// when the mouse is help pressed on the arrow or on the bar. It generates the
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// given scroll action command periodically.
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// ----------------------------------------------------------------------------
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class wxScrollBarTimer : public wxScrollTimer
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{
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public:
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wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
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const wxControlAction& action,
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wxScrollBar *control);
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protected:
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virtual bool DoNotify();
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private:
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wxStdScrollBarInputHandler *m_handler;
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wxControlAction m_action;
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wxScrollBar *m_control;
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};
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// ============================================================================
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// implementation
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// ============================================================================
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IMPLEMENT_DYNAMIC_CLASS(wxScrollBar, wxControl)
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BEGIN_EVENT_TABLE(wxScrollBar, wxScrollBarBase)
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EVT_IDLE(wxScrollBar::OnIdle)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// creation
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// ----------------------------------------------------------------------------
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#ifdef __VISUALC__
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// warning C4355: 'this' : used in base member initializer list
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#pragma warning(disable:4355) // so what? disable it...
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#endif
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wxScrollBar::wxScrollBar()
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: m_arrows(this)
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{
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Init();
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}
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wxScrollBar::wxScrollBar(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name)
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: m_arrows(this)
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{
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Init();
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(void)Create(parent, id, pos, size, style, validator, name);
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}
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#ifdef __VISUALC__
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// warning C4355: 'this' : used in base member initializer list
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#pragma warning(default:4355)
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#endif
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void wxScrollBar::Init()
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{
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m_range =
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m_thumbSize =
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m_thumbPos =
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m_pageSize = 0;
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m_thumbPosOld = -1;
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for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
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{
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m_elementsState[n] = 0;
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}
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m_dirty = FALSE;
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}
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bool wxScrollBar::Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint &pos,
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const wxSize &size,
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long style,
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const wxValidator& validator,
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const wxString &name)
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{
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// the scrollbars never have the border
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style &= ~wxBORDER_MASK;
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if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
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return FALSE;
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SetBestSize(size);
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// override the cursor of the target window (if any)
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SetCursor(wxCURSOR_ARROW);
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CreateInputHandler(wxINP_HANDLER_SCROLLBAR);
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return TRUE;
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}
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wxScrollBar::~wxScrollBar()
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{
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}
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// ----------------------------------------------------------------------------
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// scrollbar API
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// ----------------------------------------------------------------------------
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void wxScrollBar::DoSetThumb(int pos)
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{
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// don't assert hecks here, we're a private function which is meant to be
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// called with any args at all
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if ( pos < 0 )
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{
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pos = 0;
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}
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else if ( pos > m_range - m_thumbSize )
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{
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pos = m_range - m_thumbSize;
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}
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if ( m_thumbPos == pos )
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{
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// nothing changed, avoid refreshes which would provoke flicker
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return;
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}
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if ( m_thumbPosOld == -1 )
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{
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// remember the old thumb position
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m_thumbPosOld = m_thumbPos;
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}
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m_thumbPos = pos;
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// we have to refresh the part of the bar which was under the thumb and the
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// thumb itself
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m_elementsState[Element_Thumb] |= wxCONTROL_DIRTY;
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m_elementsState[m_thumbPos > m_thumbPosOld
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? Element_Bar_1 : Element_Bar_2] |= wxCONTROL_DIRTY;
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m_dirty = TRUE;
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}
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int wxScrollBar::GetThumbPosition() const
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{
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return m_thumbPos;
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}
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int wxScrollBar::GetThumbSize() const
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{
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return m_thumbSize;
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}
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int wxScrollBar::GetPageSize() const
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{
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return m_pageSize;
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}
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int wxScrollBar::GetRange() const
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{
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return m_range;
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}
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void wxScrollBar::SetThumbPosition(int pos)
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{
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wxCHECK_RET( pos >= 0 && pos <= m_range, _T("thumb position out of range") );
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DoSetThumb(pos);
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}
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void wxScrollBar::SetScrollbar(int position, int thumbSize,
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int range, int pageSize,
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bool refresh)
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{
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// we only refresh everythign when the range changes, thumb position
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// changes are handled in OnIdle
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bool needsRefresh = (range != m_range) ||
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(thumbSize != m_thumbSize) ||
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(pageSize != m_pageSize);
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// set all parameters
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m_range = range;
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m_thumbSize = thumbSize;
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SetThumbPosition(position);
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m_pageSize = pageSize;
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// ignore refresh parameter unless we really need to refresh everything -
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// there ir a lot of existing code which just calls SetScrollbar() without
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// specifying the last parameter even though it doesn't need at all to
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// refresh the window immediately
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if ( refresh && needsRefresh )
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{
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// and update the window
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Refresh();
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Update();
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}
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}
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// ----------------------------------------------------------------------------
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// geometry
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// ----------------------------------------------------------------------------
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wxSize wxScrollBar::DoGetBestClientSize() const
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{
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// this dimension is completely arbitrary
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static const wxCoord SIZE = 140;
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wxSize size = m_renderer->GetScrollbarArrowSize();
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if ( IsVertical() )
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{
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size.y = SIZE;
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}
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else // horizontal
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{
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size.x = SIZE;
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}
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return size;
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}
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wxScrollArrows::Arrow wxScrollBar::HitTest(const wxPoint& pt) const
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{
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switch ( m_renderer->HitTestScrollbar(this, pt) )
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{
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case wxHT_SCROLLBAR_ARROW_LINE_1:
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return wxScrollArrows::Arrow_First;
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case wxHT_SCROLLBAR_ARROW_LINE_2:
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return wxScrollArrows::Arrow_Second;
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default:
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return wxScrollArrows::Arrow_None;
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}
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}
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// ----------------------------------------------------------------------------
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// drawing
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// ----------------------------------------------------------------------------
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void wxScrollBar::OnIdle(wxIdleEvent& event)
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{
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if ( m_dirty )
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{
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for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
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{
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if ( m_elementsState[n] & wxCONTROL_DIRTY )
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{
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wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n);
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if ( rect.width && rect.height )
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{
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// we try to avoid redrawing the entire shaft (which might
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// be quite long) if possible by only redrawing the area
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// wich really changed
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if ( (n == Element_Bar_1 || n == Element_Bar_2) &&
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(m_thumbPosOld != -1) )
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{
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// the less efficient but more reliable (i.e. this will
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// probably work everywhere) version: refresh the
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// distance covered by thumb since the last update
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#if 0
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wxRect rectOld =
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GetRenderer()->GetScrollbarRect(this,
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(Element)n,
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m_thumbPosOld);
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if ( IsVertical() )
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{
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if ( n == Element_Bar_1 )
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rect.SetTop(rectOld.GetBottom());
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else
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rect.SetBottom(rectOld.GetBottom());
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}
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else // horizontal
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{
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if ( n == Element_Bar_1 )
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rect.SetLeft(rectOld.GetRight());
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else
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rect.SetRight(rectOld.GetRight());
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}
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#else // efficient version: only repaint the area occupied by
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// the thumb previously - we can't do better than this
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rect = GetRenderer()->GetScrollbarRect(this,
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Element_Thumb,
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m_thumbPosOld);
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#endif // 0/1
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}
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#ifdef WXDEBUG_SCROLLBAR
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static bool s_refreshDebug = FALSE;
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if ( s_refreshDebug )
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{
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wxClientDC dc(this);
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dc.SetBrush(*wxCYAN_BRUSH);
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(rect);
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// under Unix we use "--sync" X option for this
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#ifdef __WXMSW__
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::GdiFlush();
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::Sleep(200);
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#endif // __WXMSW__
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}
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#endif // WXDEBUG_SCROLLBAR
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Refresh(TRUE, &rect);
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}
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m_elementsState[n] &= ~wxCONTROL_DIRTY;
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}
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}
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m_dirty = FALSE;
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}
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event.Skip();
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}
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void wxScrollBar::DoDraw(wxControlRenderer *renderer)
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{
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renderer->DrawScrollbar(this, m_thumbPosOld);
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// clear all dirty flags
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m_dirty = FALSE;
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m_thumbPosOld = -1;
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}
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// ----------------------------------------------------------------------------
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// state flags
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// ----------------------------------------------------------------------------
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static inline wxScrollBar::Element ElementForArrow(wxScrollArrows::Arrow arrow)
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{
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return arrow == wxScrollArrows::Arrow_First
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? wxScrollBar::Element_Arrow_Line_1
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: wxScrollBar::Element_Arrow_Line_2;
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}
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int wxScrollBar::GetArrowState(wxScrollArrows::Arrow arrow) const
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{
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return GetState(ElementForArrow(arrow));
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}
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void wxScrollBar::SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set)
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{
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Element which = ElementForArrow(arrow);
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int state = GetState(which);
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if ( set )
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state |= flag;
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else
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state &= ~flag;
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SetState(which, state);
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}
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int wxScrollBar::GetState(Element which) const
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{
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// if the entire scrollbar is disabled, all of its elements are too
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int flags = m_elementsState[which];
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if ( !IsEnabled() )
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flags |= wxCONTROL_DISABLED;
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return flags;
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}
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void wxScrollBar::SetState(Element which, int flags)
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{
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if ( (int)(m_elementsState[which] & ~wxCONTROL_DIRTY) != flags )
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{
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m_elementsState[which] = flags | wxCONTROL_DIRTY;
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m_dirty = TRUE;
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}
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}
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// ----------------------------------------------------------------------------
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// input processing
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// ----------------------------------------------------------------------------
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bool wxScrollBar::OnArrow(wxScrollArrows::Arrow arrow)
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{
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int oldThumbPos = GetThumbPosition();
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PerformAction(arrow == wxScrollArrows::Arrow_First
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? wxACTION_SCROLL_LINE_UP
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: wxACTION_SCROLL_LINE_DOWN);
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// did we scroll till the end?
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return GetThumbPosition() != oldThumbPos;
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}
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bool wxScrollBar::PerformAction(const wxControlAction& action,
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long numArg,
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const wxString& strArg)
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{
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int thumbOld = m_thumbPos;
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bool notify = FALSE; // send an event about the change?
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wxEventType scrollType;
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// test for thumb move first as these events happen in quick succession
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if ( action == wxACTION_SCROLL_THUMB_MOVE )
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{
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DoSetThumb(numArg);
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scrollType = wxEVT_SCROLLWIN_THUMBTRACK;
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}
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else if ( action == wxACTION_SCROLL_LINE_UP )
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{
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scrollType = wxEVT_SCROLLWIN_LINEUP;
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ScrollLines(-1);
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}
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else if ( action == wxACTION_SCROLL_LINE_DOWN )
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{
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scrollType = wxEVT_SCROLLWIN_LINEDOWN;
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ScrollLines(1);
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}
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else if ( action == wxACTION_SCROLL_PAGE_UP )
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{
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scrollType = wxEVT_SCROLLWIN_PAGEUP;
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ScrollPages(-1);
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}
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else if ( action == wxACTION_SCROLL_PAGE_DOWN )
|
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{
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scrollType = wxEVT_SCROLLWIN_PAGEDOWN;
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ScrollPages(1);
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}
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else if ( action == wxACTION_SCROLL_START )
|
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{
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scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
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ScrollToStart();
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}
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||||
else if ( action == wxACTION_SCROLL_END )
|
||||
{
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scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
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ScrollToEnd();
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}
|
||||
else if ( action == wxACTION_SCROLL_THUMB_DRAG )
|
||||
{
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||||
// we won't use it but this line suppresses the compiler
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// warning about "variable may be used without having been
|
||||
// initialized"
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scrollType = wxEVT_NULL;
|
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}
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else if ( action == wxACTION_SCROLL_THUMB_RELEASE )
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{
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// always notify about this
|
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notify = TRUE;
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scrollType = wxEVT_SCROLLWIN_THUMBRELEASE;
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}
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else
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return wxControl::PerformAction(action, numArg, strArg);
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||||
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// has scrollbar position changed?
|
||||
bool changed = m_thumbPos != thumbOld;
|
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if ( notify || changed )
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||||
{
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wxScrollWinEvent event(scrollType, m_thumbPos,
|
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IsVertical() ? wxVERTICAL : wxHORIZONTAL);
|
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event.SetEventObject(this);
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GetParent()->GetEventHandler()->ProcessEvent(event);
|
||||
}
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||||
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return TRUE;
|
||||
}
|
||||
|
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void wxScrollBar::ScrollToStart()
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||||
{
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||||
DoSetThumb(0);
|
||||
}
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||||
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void wxScrollBar::ScrollToEnd()
|
||||
{
|
||||
DoSetThumb(m_range - m_thumbSize);
|
||||
}
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||||
|
||||
void wxScrollBar::ScrollLines(int nLines)
|
||||
{
|
||||
DoSetThumb(m_thumbPos + nLines);
|
||||
}
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||||
|
||||
void wxScrollBar::ScrollPages(int nPages)
|
||||
{
|
||||
DoSetThumb(m_thumbPos + nPages*m_pageSize);
|
||||
}
|
||||
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||||
// ============================================================================
|
||||
// scroll bar input handler
|
||||
// ============================================================================
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxScrollBarTimer
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
wxScrollBarTimer::wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
|
||||
const wxControlAction& action,
|
||||
wxScrollBar *control)
|
||||
{
|
||||
m_handler = handler;
|
||||
m_action = action;
|
||||
m_control = control;
|
||||
}
|
||||
|
||||
bool wxScrollBarTimer::DoNotify()
|
||||
{
|
||||
return m_handler->OnScrollTimer(m_control, m_action);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxStdScrollBarInputHandler
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
wxStdScrollBarInputHandler::wxStdScrollBarInputHandler(wxRenderer *renderer,
|
||||
wxInputHandler *handler)
|
||||
: wxStdInputHandler(handler)
|
||||
{
|
||||
m_renderer = renderer;
|
||||
m_winCapture = NULL;
|
||||
m_htLast = wxHT_NOWHERE;
|
||||
m_timerScroll = NULL;
|
||||
}
|
||||
|
||||
wxStdScrollBarInputHandler::~wxStdScrollBarInputHandler()
|
||||
{
|
||||
// normally, it's NULL by now but just in case the user somehow managed to
|
||||
// keep the mouse captured until now...
|
||||
delete m_timerScroll;
|
||||
}
|
||||
|
||||
void wxStdScrollBarInputHandler::SetElementState(wxScrollBar *control,
|
||||
int flag,
|
||||
bool doIt)
|
||||
{
|
||||
if ( m_htLast > wxHT_SCROLLBAR_FIRST && m_htLast < wxHT_SCROLLBAR_LAST )
|
||||
{
|
||||
wxScrollBar::Element
|
||||
elem = (wxScrollBar::Element)(m_htLast - wxHT_SCROLLBAR_FIRST - 1);
|
||||
|
||||
int flags = control->GetState(elem);
|
||||
if ( doIt )
|
||||
flags |= flag;
|
||||
else
|
||||
flags &= ~flag;
|
||||
control->SetState(elem, flags);
|
||||
}
|
||||
}
|
||||
|
||||
bool wxStdScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
|
||||
const wxControlAction& action)
|
||||
{
|
||||
int oldThumbPos = scrollbar->GetThumbPosition();
|
||||
scrollbar->PerformAction(action);
|
||||
if ( scrollbar->GetThumbPosition() != oldThumbPos )
|
||||
return TRUE;
|
||||
|
||||
// we scrolled till the end
|
||||
m_timerScroll->Stop();
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void wxStdScrollBarInputHandler::StopScrolling(wxScrollBar *control)
|
||||
{
|
||||
// return everything to the normal state
|
||||
if ( m_winCapture )
|
||||
{
|
||||
m_winCapture->ReleaseMouse();
|
||||
m_winCapture = NULL;
|
||||
}
|
||||
|
||||
m_btnCapture = -1;
|
||||
|
||||
if ( m_timerScroll )
|
||||
{
|
||||
delete m_timerScroll;
|
||||
m_timerScroll = NULL;
|
||||
}
|
||||
|
||||
// unpress the arrow and highlight the current element
|
||||
Press(control, FALSE);
|
||||
}
|
||||
|
||||
wxCoord
|
||||
wxStdScrollBarInputHandler::GetMouseCoord(const wxScrollBar *scrollbar,
|
||||
const wxMouseEvent& event) const
|
||||
{
|
||||
wxPoint pt = event.GetPosition();
|
||||
return scrollbar->GetWindowStyle() & wxVERTICAL ? pt.y : pt.x;
|
||||
}
|
||||
|
||||
void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar,
|
||||
const wxMouseEvent& event)
|
||||
{
|
||||
int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse;
|
||||
thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos);
|
||||
scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
|
||||
}
|
||||
|
||||
bool wxStdScrollBarInputHandler::HandleKey(wxControl *control,
|
||||
const wxKeyEvent& event,
|
||||
bool pressed)
|
||||
{
|
||||
// we only react to the key presses here
|
||||
if ( pressed )
|
||||
{
|
||||
wxControlAction action;
|
||||
switch ( event.GetKeyCode() )
|
||||
{
|
||||
case WXK_DOWN:
|
||||
case WXK_RIGHT: action = wxACTION_SCROLL_LINE_DOWN; break;
|
||||
case WXK_UP:
|
||||
case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break;
|
||||
case WXK_HOME: action = wxACTION_SCROLL_START; break;
|
||||
case WXK_END: action = wxACTION_SCROLL_END; break;
|
||||
case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break;
|
||||
case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break;
|
||||
}
|
||||
|
||||
if ( !!action )
|
||||
{
|
||||
control->PerformAction(action);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return wxStdInputHandler::HandleKey(control, event, pressed);
|
||||
}
|
||||
|
||||
bool wxStdScrollBarInputHandler::HandleMouse(wxControl *control,
|
||||
const wxMouseEvent& event)
|
||||
{
|
||||
// is this a click event from an acceptable button?
|
||||
int btn = event.GetButton();
|
||||
if ( (btn != -1) && IsAllowedButton(btn) )
|
||||
{
|
||||
// determine which part of the window mouse is in
|
||||
wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
|
||||
wxHitTest ht = m_renderer->HitTestScrollbar
|
||||
(
|
||||
scrollbar,
|
||||
event.GetPosition()
|
||||
);
|
||||
|
||||
// when the mouse is pressed on any scrollbar element, we capture it
|
||||
// and hold capture until the same mouse button is released
|
||||
if ( event.ButtonDown() || event.ButtonDClick() )
|
||||
{
|
||||
if ( !m_winCapture )
|
||||
{
|
||||
m_btnCapture = btn;
|
||||
m_winCapture = control;
|
||||
m_winCapture->CaptureMouse();
|
||||
|
||||
// generate the command
|
||||
bool hasAction = TRUE;
|
||||
wxControlAction action;
|
||||
switch ( ht )
|
||||
{
|
||||
case wxHT_SCROLLBAR_ARROW_LINE_1:
|
||||
action = wxACTION_SCROLL_LINE_UP;
|
||||
break;
|
||||
|
||||
case wxHT_SCROLLBAR_ARROW_LINE_2:
|
||||
action = wxACTION_SCROLL_LINE_DOWN;
|
||||
break;
|
||||
|
||||
case wxHT_SCROLLBAR_BAR_1:
|
||||
action = wxACTION_SCROLL_PAGE_UP;
|
||||
m_ptStartScrolling = event.GetPosition();
|
||||
break;
|
||||
|
||||
case wxHT_SCROLLBAR_BAR_2:
|
||||
action = wxACTION_SCROLL_PAGE_DOWN;
|
||||
m_ptStartScrolling = event.GetPosition();
|
||||
break;
|
||||
|
||||
case wxHT_SCROLLBAR_THUMB:
|
||||
control->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
|
||||
m_ofsMouse = GetMouseCoord(scrollbar, event) -
|
||||
m_renderer->ScrollbarToPixel(scrollbar);
|
||||
|
||||
// fall through: there is no immediate action
|
||||
|
||||
default:
|
||||
hasAction = FALSE;
|
||||
}
|
||||
|
||||
// remove highlighting
|
||||
Highlight(scrollbar, FALSE);
|
||||
m_htLast = ht;
|
||||
|
||||
// and press the arrow or highlight thumb now instead
|
||||
if ( m_htLast == wxHT_SCROLLBAR_THUMB )
|
||||
Highlight(scrollbar, TRUE);
|
||||
else
|
||||
Press(scrollbar, TRUE);
|
||||
|
||||
// start dragging
|
||||
if ( hasAction )
|
||||
{
|
||||
m_timerScroll = new wxScrollBarTimer(this, action,
|
||||
scrollbar);
|
||||
m_timerScroll->StartAutoScroll();
|
||||
}
|
||||
//else: no (immediate) action
|
||||
|
||||
}
|
||||
//else: mouse already captured, nothing to do
|
||||
}
|
||||
// release mouse if the *same* button went up
|
||||
else if ( btn == m_btnCapture )
|
||||
{
|
||||
if ( m_winCapture )
|
||||
{
|
||||
StopScrolling(scrollbar);
|
||||
|
||||
// if we were dragging the thumb, send the last event
|
||||
if ( m_htLast == wxHT_SCROLLBAR_THUMB )
|
||||
{
|
||||
scrollbar->PerformAction(wxACTION_SCROLL_THUMB_RELEASE);
|
||||
}
|
||||
|
||||
m_htLast = ht;
|
||||
Highlight(scrollbar, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
// this is not supposed to happen as the button can't go up
|
||||
// without going down previously and then we'd have
|
||||
// m_winCapture by now
|
||||
wxFAIL_MSG( _T("logic error in mouse capturing code") );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return wxStdInputHandler::HandleMouse(control, event);
|
||||
}
|
||||
|
||||
bool wxStdScrollBarInputHandler::HandleMouseMove(wxControl *control,
|
||||
const wxMouseEvent& event)
|
||||
{
|
||||
wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
|
||||
|
||||
if ( m_winCapture )
|
||||
{
|
||||
if ( (m_htLast == wxHT_SCROLLBAR_THUMB) && event.Moving() )
|
||||
{
|
||||
// make the thumb follow the mouse by keeping the same offset
|
||||
// between the mouse position and the top/left of the thumb
|
||||
HandleThumbMove(scrollbar, event);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// no other changes are possible while the mouse is captured
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool isArrow = scrollbar->GetArrows().HandleMouseMove(event);
|
||||
|
||||
if ( event.Moving() )
|
||||
{
|
||||
wxHitTest ht = m_renderer->HitTestScrollbar
|
||||
(
|
||||
scrollbar,
|
||||
event.GetPosition()
|
||||
);
|
||||
if ( ht == m_htLast )
|
||||
{
|
||||
// nothing changed
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_MOUSE
|
||||
wxLogDebug("Scrollbar::OnMouseMove: ht = %d", ht);
|
||||
#endif // DEBUG_MOUSE
|
||||
|
||||
Highlight(scrollbar, FALSE);
|
||||
m_htLast = ht;
|
||||
|
||||
if ( !isArrow )
|
||||
Highlight(scrollbar, TRUE);
|
||||
//else: already done by wxScrollArrows::HandleMouseMove
|
||||
}
|
||||
else if ( event.Leaving() )
|
||||
{
|
||||
if ( !isArrow )
|
||||
Highlight(scrollbar, FALSE);
|
||||
|
||||
m_htLast = wxHT_NOWHERE;
|
||||
}
|
||||
else // event.Entering()
|
||||
{
|
||||
// we don't process this event
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// we did something
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#endif // wxUSE_SCROLLBAR
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxScrollTimer
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
wxScrollTimer::wxScrollTimer()
|
||||
{
|
||||
m_skipNext = FALSE;
|
||||
}
|
||||
|
||||
void wxScrollTimer::StartAutoScroll()
|
||||
{
|
||||
// start scrolling immediately
|
||||
if ( !DoNotify() )
|
||||
{
|
||||
// ... and end it too
|
||||
return;
|
||||
}
|
||||
|
||||
// there is an initial delay before the scrollbar starts scrolling -
|
||||
// implement it by ignoring the first timer expiration and only start
|
||||
// scrolling from the second one
|
||||
m_skipNext = TRUE;
|
||||
Start(200); // FIXME: hardcoded delay
|
||||
}
|
||||
|
||||
void wxScrollTimer::Notify()
|
||||
{
|
||||
if ( m_skipNext )
|
||||
{
|
||||
// scroll normally now - reduce the delay
|
||||
Stop();
|
||||
Start(50); // FIXME: hardcoded delay
|
||||
|
||||
m_skipNext = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if DoNotify() returns false, we're already deleted by the timer
|
||||
// event handler, so don't do anything else here
|
||||
(void)DoNotify();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user