first pass of wxUniv merge - nothing works, most parts don't even compile

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2001-06-26 20:59:19 +00:00
parent aeb313f31c
commit 1e6feb95a7
409 changed files with 42065 additions and 6675 deletions

65
src/univ/inphand.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: univ/inphand.cpp
// Purpose: (trivial) wxInputHandler implementation
// Author: Vadim Zeitlin
// Modified by:
// Created: 18.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "inphand.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#endif // WX_PRECOMP
#include "wx/univ/inphand.h"
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxInputHandler
// ----------------------------------------------------------------------------
bool wxInputHandler::HandleMouseMove(wxControl * WXUNUSED(control),
const wxMouseEvent& WXUNUSED(event))
{
return FALSE;
}
bool wxInputHandler::HandleFocus(wxControl *WXUNUSED(control),
const wxFocusEvent& WXUNUSED(event))
{
return FALSE;
}
bool wxInputHandler::HandleActivation(wxControl *WXUNUSED(control),
bool WXUNUSED(activated))
{
return FALSE;
}
wxInputHandler::~wxInputHandler()
{
}