first pass of wxUniv merge - nothing works, most parts don't even compile
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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132
src/univ/gauge.cpp
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132
src/univ/gauge.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: src/gauge/gaugecmn.cpp
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// Purpose: wxGauge for wxUniversal
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.02.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// License: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "gaugeuniv.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#endif //WX_PRECOMP
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#include "wx/gauge.h"
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#if wxUSE_GAUGE
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#include "wx/univ/renderer.h"
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IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxGauge creation
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// ----------------------------------------------------------------------------
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void wxGauge::Init()
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{
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m_gaugePos =
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m_rangeMax = 0;
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}
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bool wxGauge::Create(wxWindow *parent,
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wxWindowID id,
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int range,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name)
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{
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if ( !wxGaugeBase::Create(parent, id, range, pos, size, style,
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validator, name) )
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{
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return FALSE;
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}
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SetBestSize(size);
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// wxGauge range/position
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// ----------------------------------------------------------------------------
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void wxGauge::SetRange(int range)
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{
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wxGaugeBase::SetRange(range);
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Refresh();
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}
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void wxGauge::SetValue(int pos)
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{
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wxGaugeBase::SetValue(pos);
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Refresh();
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}
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// ----------------------------------------------------------------------------
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// wxGauge geometry
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// ----------------------------------------------------------------------------
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wxSize wxGauge::DoGetBestClientSize() const
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{
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wxSize size = GetRenderer()->GetProgressBarStep();
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// these adjustments are really ridiculous - they are just done to find the
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// "correct" result under Windows (FIXME)
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if ( IsVertical() )
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{
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size.x = (3*size.y) / 2 + 2;
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size.y = -1;
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}
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else
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{
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size.y = (3*size.x) / 2 + 2;
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size.x = -1;
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}
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return size;
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}
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// ----------------------------------------------------------------------------
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// wxGauge drawing
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// ----------------------------------------------------------------------------
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wxBorder wxGauge::GetDefaultBorder() const
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{
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return wxBORDER_STATIC;
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}
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void wxGauge::DoDraw(wxControlRenderer *renderer)
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{
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renderer->DrawProgressBar(this);
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}
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#endif // wxUSE_GAUGE
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