first pass of wxUniv merge - nothing works, most parts don't even compile
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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287
src/univ/checkbox.cpp
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287
src/univ/checkbox.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: univ/checkbox.cpp
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// Purpose: wxCheckBox implementation
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 25.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "univcheckbox.h"
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_CHECKBOX
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#ifndef WX_PRECOMP
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#include "wx/dcclient.h"
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#include "wx/checkbox.h"
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#include "wx/validate.h"
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#include "wx/button.h" // for wxACTION_BUTTON_XXX
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#endif
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#include "wx/univ/theme.h"
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#include "wx/univ/renderer.h"
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#include "wx/univ/inphand.h"
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#include "wx/univ/colschem.h"
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// ============================================================================
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// implementation
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// ============================================================================
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IMPLEMENT_DYNAMIC_CLASS(wxCheckBox, wxControl)
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// ----------------------------------------------------------------------------
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// wxCheckBox
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// ----------------------------------------------------------------------------
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void wxCheckBox::Init()
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{
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m_isPressed = FALSE;
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m_status = Status_Unchecked;
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}
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bool wxCheckBox::Create(wxWindow *parent,
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wxWindowID id,
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const wxString &label,
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const wxPoint &pos,
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const wxSize &size,
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long style,
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const wxValidator& validator,
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const wxString &name)
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{
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if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
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return FALSE;
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SetLabel(label);
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SetBestSize(size);
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CreateInputHandler(wxINP_HANDLER_CHECKBOX);
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// checkbox interface
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// ----------------------------------------------------------------------------
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bool wxCheckBox::GetValue() const
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{
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return m_status == Status_Checked;
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}
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void wxCheckBox::SetValue(bool value)
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{
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Status status = value ? Status_Checked : Status_Unchecked;
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if ( status != m_status )
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{
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m_status = status;
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if ( m_status == Status_Checked )
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{
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// invoke the hook
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OnCheck();
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}
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Refresh();
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}
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}
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void wxCheckBox::OnCheck()
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{
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// we do nothing here
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}
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// ----------------------------------------------------------------------------
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// indicator bitmaps
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// ----------------------------------------------------------------------------
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wxBitmap wxCheckBox::GetBitmap(State state, Status status) const
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{
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wxBitmap bmp = m_bitmaps[state][status];
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if ( !bmp.Ok() )
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bmp = m_bitmaps[State_Normal][status];
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return bmp;
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}
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void wxCheckBox::SetBitmap(const wxBitmap& bmp, State state, Status status)
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{
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m_bitmaps[state][status] = bmp;
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}
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// ----------------------------------------------------------------------------
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// drawing
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// ----------------------------------------------------------------------------
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wxCheckBox::State wxCheckBox::GetState(int flags) const
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{
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if ( flags & wxCONTROL_DISABLED )
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return State_Disabled;
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else if ( flags & wxCONTROL_PRESSED )
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return State_Pressed;
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else if ( flags & wxCONTROL_CURRENT )
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return State_Current;
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else
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return State_Normal;
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}
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void wxCheckBox::DoDraw(wxControlRenderer *renderer)
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{
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int flags = GetStateFlags();
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wxDC& dc = renderer->GetDC();
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dc.SetFont(GetFont());
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dc.SetTextForeground(GetForegroundColour());
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if ( m_status == Status_Checked )
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flags |= wxCONTROL_CHECKED;
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renderer->GetRenderer()->
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DrawCheckButton(dc,
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GetLabel(),
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GetBitmap(GetState(flags), m_status),
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renderer->GetRect(),
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flags,
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GetWindowStyle() & wxALIGN_RIGHT ? wxALIGN_RIGHT
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: wxALIGN_LEFT,
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GetAccelIndex());
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}
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// ----------------------------------------------------------------------------
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// geometry calculations
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// ----------------------------------------------------------------------------
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wxSize wxCheckBox::GetBitmapSize() const
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{
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wxBitmap bmp = GetBitmap(State_Normal, Status_Checked);
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return bmp.Ok() ? wxSize(bmp.GetWidth(), bmp.GetHeight())
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: GetRenderer()->GetCheckBitmapSize();
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}
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wxSize wxCheckBox::DoGetBestClientSize() const
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{
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wxClientDC dc(wxConstCast(this, wxCheckBox));
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dc.SetFont(GetFont());
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wxCoord width, height;
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dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
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wxSize sizeBmp = GetBitmapSize();
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if ( height < sizeBmp.y )
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height = sizeBmp.y;
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#if wxUNIV_COMPATIBLE_MSW
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// this looks better but is different from what wxMSW does
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height += GetCharHeight()/2;
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#endif // wxUNIV_COMPATIBLE_MSW
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width += sizeBmp.x + 2*GetCharWidth();
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return wxSize(width, height);
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}
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// ----------------------------------------------------------------------------
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// checkbox actions
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// ----------------------------------------------------------------------------
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void wxCheckBox::Press()
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{
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if ( !m_isPressed )
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{
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m_isPressed = TRUE;
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Refresh();
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}
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}
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void wxCheckBox::Release()
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{
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if ( m_isPressed )
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{
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m_isPressed = FALSE;
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Refresh();
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}
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}
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void wxCheckBox::Toggle()
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{
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m_isPressed = FALSE;
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ChangeValue(!GetValue());
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}
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void wxCheckBox::ChangeValue(bool value)
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{
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SetValue(value);
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SendEvent();
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}
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void wxCheckBox::SendEvent()
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{
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wxCommandEvent event(wxEVT_COMMAND_CHECKBOX_CLICKED, GetId());
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InitCommandEvent(event);
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event.SetInt(IsChecked());
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Command(event);
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}
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// ----------------------------------------------------------------------------
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// input handling
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// ----------------------------------------------------------------------------
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bool wxCheckBox::PerformAction(const wxControlAction& action,
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long numArg,
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const wxString& strArg)
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{
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if ( action == wxACTION_BUTTON_PRESS )
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Press();
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else if ( action == wxACTION_BUTTON_RELEASE )
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Release();
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if ( action == wxACTION_CHECKBOX_CHECK )
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ChangeValue(TRUE);
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else if ( action == wxACTION_CHECKBOX_CLEAR )
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ChangeValue(FALSE);
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else if ( action == wxACTION_CHECKBOX_TOGGLE )
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Toggle();
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else
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return wxControl::PerformAction(action, numArg, strArg);
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// wxStdCheckboxInputHandler
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// ----------------------------------------------------------------------------
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wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *inphand)
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: wxStdButtonInputHandler(inphand)
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{
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}
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bool wxStdCheckboxInputHandler::HandleActivation(wxControl *control,
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bool activated)
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{
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// only the focused checkbox appearance changes when the app gains/loses
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// activation
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return control->IsFocused();
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}
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#endif // wxUSE_CHECKBOX
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