first pass of wxUniv merge - nothing works, most parts don't even compile
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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include/wx/univ/checkbox.h
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161
include/wx/univ/checkbox.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/checkbox.h
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// Purpose: wxCheckBox declaration
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 07.09.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_CHECKBOX_H_
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#define _WX_UNIV_CHECKBOX_H_
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#ifdef __GNUG__
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#pragma interface "univcheckbox.h"
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#endif
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#include "wx/button.h" // for wxStdButtonInputHandler
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// ----------------------------------------------------------------------------
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// the actions supported by wxCheckBox
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// ----------------------------------------------------------------------------
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#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(TRUE)
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#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(FALSE)
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#define wxACTION_CHECKBOX_TOGGLE _T("toggle") // toggle the check state
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// additionally it accepts wxACTION_BUTTON_PRESS and RELEASE
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// ----------------------------------------------------------------------------
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// wxCheckBox
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxCheckBox : public wxCheckBoxBase
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{
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public:
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// checkbox constants
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enum State
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{
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State_Normal,
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State_Pressed,
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State_Disabled,
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State_Current,
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State_Max
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};
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enum Status
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{
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Status_Checked,
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Status_Unchecked,
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Status_Unknown,
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Status_Max
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};
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// constructors
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wxCheckBox() { Init(); }
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wxCheckBox(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxCheckBoxNameStr)
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{
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Init();
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Create(parent, id, label, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxCheckBoxNameStr);
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// implement the checkbox interface
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virtual void SetValue(bool value);
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virtual bool GetValue() const;
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// set/get the bitmaps to use for the checkbox indicator
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void SetBitmap(const wxBitmap& bmp, State state, Status status);
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virtual wxBitmap GetBitmap(State state, Status status) const;
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// wxCheckBox actions
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void Toggle();
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virtual void Press();
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virtual void Release();
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virtual void ChangeValue(bool value);
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// overridden base class virtuals
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virtual bool IsPressed() const { return m_isPressed; }
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protected:
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1,
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const wxString& strArg = wxEmptyString);
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virtual void DoDraw(wxControlRenderer *renderer);
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virtual wxSize DoGetBestClientSize() const;
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virtual bool CanBeHighlighted() const { return TRUE; }
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// get the size of the bitmap using either the current one or the default
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// one (query renderer then)
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virtual wxSize GetBitmapSize() const;
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// common part of all ctors
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void Init();
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// send command event notifying about the checkbox state change
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virtual void SendEvent();
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// called when the checkbox becomes checked - radio button hook
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virtual void OnCheck();
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// get the state corresponding to the flags (combination of wxCONTROL_XXX)
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wxCheckBox::State GetState(int flags) const;
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// directly access the bitmaps array without trying to find a valid bitmap
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// to use as GetBitmap() does
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wxBitmap DoGetBitmap(State state, Status status) const
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{ return m_bitmaps[state][status]; }
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// get the current status
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Status GetStatus() const { return m_status; }
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private:
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// the current check status
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Status m_status;
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// the bitmaps to use for the different states
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wxBitmap m_bitmaps[State_Max][Status_Max];
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// is the checkbox currently pressed?
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bool m_isPressed;
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DECLARE_DYNAMIC_CLASS(wxCheckBox)
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};
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// ----------------------------------------------------------------------------
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// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
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// boxes (handling the keyboard input is simple, but its handling differs a
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// lot between GTK and MSW, so a new class should be derived for this)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdButtonInputHandler
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{
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public:
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wxStdCheckboxInputHandler(wxInputHandler *inphand);
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// we have to override this one as wxStdButtonInputHandler version works
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// only with the buttons
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virtual bool HandleActivation(wxControl *control, bool activated);
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};
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#endif // _WX_UNIV_CHECKBOX_H_
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