first pass of wxUniv merge - nothing works, most parts don't even compile
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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159
include/wx/univ/button.h
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159
include/wx/univ/button.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/button.h
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// Purpose: wxButton for wxUniversal
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 15.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_BUTTON_H_
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#define _WX_UNIV_BUTTON_H_
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#ifdef __GNUG__
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#pragma interface "univbutton.h"
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#endif
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class WXDLLEXPORT wxInputHandler;
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#include "wx/bitmap.h"
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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#define wxACTION_BUTTON_TOGGLE _T("toggle") // press/release the button
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#define wxACTION_BUTTON_PRESS _T("press") // press the button
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#define wxACTION_BUTTON_RELEASE _T("release") // release the button
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#define wxACTION_BUTTON_CLICK _T("click") // generate button click event
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// ----------------------------------------------------------------------------
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// wxButton: a push button
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxButton : public wxButtonBase
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{
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public:
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wxButton() { Init(); }
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wxButton(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& bitmap,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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Init();
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Create(parent, id, bitmap, label, pos, size, style, validator, name);
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}
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wxButton(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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Init();
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Create(parent, id, label, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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return Create(parent, id, wxNullBitmap, label,
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pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& bitmap,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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virtual ~wxButton();
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virtual void SetImageLabel(const wxBitmap& bitmap);
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virtual void SetImageMargins(wxCoord x, wxCoord y);
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virtual void SetDefault();
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virtual bool IsPressed() const { return m_isPressed; }
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virtual bool IsDefault() const { return m_isDefault; }
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// wxButton actions
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void Toggle();
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virtual void Press();
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virtual void Release();
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virtual void Click();
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protected:
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1,
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const wxString& strArg = wxEmptyString);
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virtual wxSize DoGetBestClientSize() const;
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virtual void DoDraw(wxControlRenderer *renderer);
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virtual bool CanBeHighlighted() const { return TRUE; }
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// common part of all ctors
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void Init();
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// current state
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bool m_isPressed,
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m_isDefault;
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// the (optional) image to show and the margins around it
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wxBitmap m_bitmap;
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wxCoord m_marginBmpX,
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m_marginBmpY;
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private:
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DECLARE_DYNAMIC_CLASS(wxButton)
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};
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// ----------------------------------------------------------------------------
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// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
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// click into button press/release actions
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
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{
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public:
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wxStdButtonInputHandler(wxInputHandler *inphand);
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virtual bool HandleKey(wxControl *control,
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const wxKeyEvent& event,
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bool pressed);
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virtual bool HandleMouse(wxControl *control,
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const wxMouseEvent& event);
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virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
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virtual bool HandleFocus(wxControl *control, const wxFocusEvent& event);
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virtual bool HandleActivation(wxControl *control, bool activated);
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private:
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// the window (button) which has capture or NULL and the flag telling if
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// the mouse is inside the button which captured it or not
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wxWindow *m_winCapture;
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bool m_winHasMouse;
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};
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#endif // _WX_UNIV_BUTTON_H_
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