use one shot timers in wxAnimationCtrl (patch 1774535)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@48085 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -122,6 +122,7 @@ wxMSW:
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- Fixed bug with symbol resolving in wxStackWalker (Axel Gembe).
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- Fixed showing busy cursor for disabled windows and during wxExecute()
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- Added wxBORDER_THEME, used automatically by wxTextCtrl in wxTE_RICH[2] mode.
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- Fix problems with timers on SMP machines in wxAnimationCtrl (Gennady)
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wxGTK:
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@@ -417,7 +417,7 @@ bool wxAnimationCtrl::Play(bool looped)
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int delay = m_animation.GetDelay(0);
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if (delay == 0)
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delay = 1; // 0 is invalid timeout for wxTimer.
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m_timer.Start(delay);
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m_timer.Start(delay, true);
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return true;
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}
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@@ -662,7 +662,7 @@ void wxAnimationCtrl::OnTimer(wxTimerEvent &WXUNUSED(event))
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int delay = m_animation.GetDelay(m_currentFrame);
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if (delay == 0)
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delay = 1; // 0 is invalid timeout for wxTimer.
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m_timer.Start(delay);
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m_timer.Start(delay, true);
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}
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void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event))
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