More initial reviews of d* interface headers.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53278 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Bryan Petty
2008-04-20 23:50:56 +00:00
parent a899707131
commit 1db8f1dc4a
5 changed files with 811 additions and 639 deletions

View File

@@ -11,54 +11,64 @@
@wxheader{dde.h}
A wxDDEConnection object represents the connection between a client and a
server. It can be created by making a connection using a
wxDDEClient object, or by the acceptance of a connection by a
wxDDEServer object. The bulk of a DDE (Dynamic Data Exchange)
conversation is controlled by
calling members in a @b wxDDEConnection object or by overriding its
members.
server. It can be created by making a connection using a wxDDEClient
object, or by the acceptance of a connection by a wxDDEServer object. The
bulk of a DDE (Dynamic Data Exchange) conversation is controlled by calling
members in a wxDDEConnection object or by overriding its members.
An application should normally derive a new connection class from
wxDDEConnection, in order to override the communication event handlers
to do something interesting.
wxDDEConnection, in order to override the communication event handlers to
do something interesting.
This DDE-based implementation is available on Windows only,
but a platform-independent, socket-based version
of this API is available using wxTCPConnection.
This DDE-based implementation is available on Windows only, but a
platform-independent, socket-based version of this API is available using
wxTCPConnection.
@library{wxbase}
@category{FIXME}
@category{ipc}
@see wxDDEClient, wxDDEServer, @ref overview_ipcoverview "Interprocess
communications overview"
@see wxConnectionBase, wxDDEClient, wxDDEServer, @ref overview_ipc
*/
class wxDDEConnection : public wxObject
class wxDDEConnection : public wxConnectionBase
{
public:
//@{
/**
Constructs a connection object. If no user-defined connection object is
to be derived from wxDDEConnection, then the constructor should not be
called directly, since the default connection object will be provided on
requesting (or accepting) a connection. However, if the user defines his
or her own derived connection object, the wxDDEServer::OnAcceptConnection
and/or wxDDEClient::OnMakeConnection members should be replaced by
functions which construct the new connection object. If the arguments of
the wxDDEConnection constructor are void, then a default buffer is
associated with the connection. Otherwise, the programmer must provide a
a buffer and size of the buffer for the connection object to use in
transactions.
called directly, since the default connection object will be provided
on requesting (or accepting) a connection. However, if the user defines
his or her own derived connection object, the
wxDDEServer::OnAcceptConnection() and/or
wxDDEClient::OnMakeConnection() members should be replaced by functions
which construct the new connection object.
A default buffer will be associated with this connection.
*/
wxDDEConnection();
/**
Constructs a connection object. If no user-defined connection object is
to be derived from wxDDEConnection, then the constructor should not be
called directly, since the default connection object will be provided
on requesting (or accepting) a connection. However, if the user defines
his or her own derived connection object, the
wxDDEServer::OnAcceptConnection() and/or
wxDDEClient::OnMakeConnection() members should be replaced by functions
which construct the new connection object.
@param buffer
Buffer for this connection object to use in transactions.
@param size
Size of the buffer given.
*/
wxDDEConnection(void* buffer, size_t size);
//@}
//@{
/**
Called by the server application to advise the client of a change in
the data associated with the given item. Causes the client
connection's OnAdvise()
member to be called. Returns @true if successful.
the data associated with the given item. Causes the client connection's
OnAdvise() member to be called.
@returns @true if successful.
*/
bool Advise(const wxString& item, const void* data, size_t size,
wxIPCFormat format = wxIPC_PRIVATE);
@@ -69,22 +79,24 @@ public:
/**
Called by the client or server application to disconnect from the other
program; it causes the OnDisconnect() message
to be sent to the corresponding connection object in the other
program. The default behaviour of @b OnDisconnect is to delete the
connection, but the calling application must explicitly delete its
side of the connection having called @b Disconnect. Returns @true if
successful.
program; it causes the OnDisconnect() message to be sent to the
corresponding connection object in the other program. The default
behaviour of OnDisconnect() is to delete the connection, but the
calling application must explicitly delete its side of the connection
having called Disconnect().
@returns @true if successful.
*/
bool Disconnect();
//@{
/**
Called by the client application to execute a command on the server. Can
also be used to transfer arbitrary data to the server (similar
to Poke() in that respect). Causes the
server connection's OnExecute() member to be
called. Returns @true if successful.
Called by the client application to execute a command on the server.
Can also be used to transfer arbitrary data to the server (similar to
Poke() in that respect). Causes the server connection's OnExecute()
member to be called.
@returns @true if successful.
*/
bool Execute(const void* data, size_t size,
wxIPCFormat format = wxIPC_PRIVATE);
@@ -97,11 +109,8 @@ public:
Message sent to the client application when the server notifies it of a
change in the data associated with the given item.
*/
virtual bool OnAdvise(const wxString& topic,
const wxString& item,
const void* data,
size_t size,
wxIPCFormat format);
virtual bool OnAdvise(const wxString& topic, const wxString& item,
const void* data, size_t size, wxIPCFormat format);
/**
Message sent to the client or server application when the other
@@ -116,52 +125,46 @@ public:
this message.
*/
virtual bool OnExecute(const wxString& topic, const void* data,
size_t size,
wxIPCFormat format);
size_t size, wxIPCFormat format);
/**
Message sent to the server application when the client notifies it to
accept the given data.
*/
virtual bool OnPoke(const wxString& topic, const wxString& item,
const void* data,
size_t size,
wxIPCFormat format);
const void* data, size_t size, wxIPCFormat format);
/**
Message sent to the server application when the client
calls Request(). The server
should respond by returning a character string from @b OnRequest,
or @NULL to indicate no data.
Message sent to the server application when the client calls Request().
The server should respond by returning a character string from
OnRequest(), or @NULL to indicate no data.
*/
virtual const void* OnRequest(const wxString& topic,
const wxString& item,
size_t* size,
const wxString& item, size_t* size,
wxIPCFormat format);
/**
Message sent to the server application by the client, when the client
wishes to start an 'advise loop' for the given topic and item. The
wishes to start an "advise loop" for the given topic and item. The
server can refuse to participate by returning @false.
*/
virtual bool OnStartAdvise(const wxString& topic,
const wxString& item);
virtual bool OnStartAdvise(const wxString& topic, const wxString& item);
/**
Message sent to the server application by the client, when the client
wishes to stop an 'advise loop' for the given topic and item. The
wishes to stop an "advise loop" for the given topic and item. The
server can refuse to stop the advise loop by returning @false, although
this doesn't have much meaning in practice.
*/
virtual bool OnStopAdvise(const wxString& topic,
const wxString& item);
virtual bool OnStopAdvise(const wxString& topic, const wxString& item);
//@{
/**
Called by the client application to poke data into the server. Can be
used to transfer arbitrary data to the server. Causes the server
connection's OnPoke() member
to be called. Returns @true if successful.
connection's OnPoke() member to be called.
@returns @true if successful.
*/
bool Poke(const wxString& item, const void* data, size_t size,
wxIPCFormat format = wxIPC_PRIVATE);
@@ -171,26 +174,30 @@ public:
//@}
/**
Called by the client application to request data from the server. Causes
the server connection's OnRequest() member to be called. Returns a
character string (actually a pointer to the connection's buffer) if
successful, @NULL otherwise.
Called by the client application to request data from the server.
Causes the server connection's OnRequest() member to be called.
@returns A character string (actually a pointer to the connection's
buffer) if successful, @NULL otherwise.
*/
const void* Request(const wxString& item, size_t* size,
wxIPCFormat format = wxIPC_TEXT);
/**
Called by the client application to ask if an advise loop can be started
with the server. Causes the server connection's OnStartAdvise()
member to be called. Returns @true if the server okays it, @false
otherwise.
Called by the client application to ask if an advise loop can be
started with the server. Causes the server connection's OnStartAdvise()
member to be called.
@returns @true if the server okays it, @false otherwise.
*/
bool StartAdvise(const wxString& item);
/**
Called by the client application to ask if an advise loop can be
stopped. Causes the server connection's OnStopAdvise() member
to be called. Returns @true if the server okays it, @false otherwise.
stopped. Causes the server connection's OnStopAdvise() member to be
called.
@returns @true if the server okays it, @false otherwise.
*/
bool StopAdvise(const wxString& item);
};
@@ -204,22 +211,21 @@ public:
A wxDDEClient object represents the client part of a client-server DDE
(Dynamic Data Exchange) conversation.
To create a client which can communicate with a suitable server,
you need to derive a class from wxDDEConnection and another from wxDDEClient.
The custom wxDDEConnection class will intercept communications in
a 'conversation' with a server, and the custom wxDDEServer is required
so that a user-overridden wxDDEClient::OnMakeConnection member can return
a wxDDEConnection of the required class, when a connection is made.
To create a client which can communicate with a suitable server, you need
to derive a class from wxDDEConnection and another from wxDDEClient. The
custom wxDDEConnection class will intercept communications in a
"conversation" with a server, and the custom wxDDEServer is required so
that a user-overridden OnMakeConnection() member can return a
wxDDEConnection of the required class, when a connection is made.
This DDE-based implementation is
available on Windows only, but a platform-independent, socket-based version
of this API is available using wxTCPClient.
This DDE-based implementation is available on Windows only, but a
platform-independent, socket-based version of this API is available using
wxTCPClient.
@library{wxbase}
@category{FIXME}
@category{ipc}
@see wxDDEServer, wxDDEConnection, @ref overview_ipcoverview "Interprocess
communications overview"
@see wxDDEServer, wxDDEConnection, @ref overview_ipc
*/
class wxDDEClient : public wxObject
{
@@ -230,13 +236,13 @@ public:
wxDDEClient();
/**
Tries to make a connection with a server specified by the host
(machine name under UNIX, ignored under Windows), service name (must
contain an integer port number under UNIX), and topic string. If the
server allows a connection, a wxDDEConnection object will be returned.
The type of wxDDEConnection returned can be altered by overriding
the OnMakeConnection() member to return your own
derived connection object.
Tries to make a connection with a server specified by the host (machine
name under UNIX, ignored under Windows), service name (must contain an
integer port number under UNIX), and topic string. If the server allows
a connection, a wxDDEConnection object will be returned.
The type of wxDDEConnection returned can be altered by overriding the
OnMakeConnection() member to return your own derived connection object.
*/
wxConnectionBase* MakeConnection(const wxString& host,
const wxString& service,
@@ -244,19 +250,20 @@ public:
/**
The type of wxDDEConnection returned from a MakeConnection() call can
be altered by deriving the @b OnMakeConnection member to return your
own derived connection object. By default, a wxDDEConnection
object is returned.
be altered by deriving the OnMakeConnection() member to return your own
derived connection object. By default, a wxDDEConnection object is
returned.
The advantage of deriving your own connection class is that it will
enable you to intercept messages initiated by the server, such
as wxDDEConnection::OnAdvise. You may also want to
store application-specific data in instances of the new class.
enable you to intercept messages initiated by the server, such as
wxDDEConnection::OnAdvise(). You may also want to store
application-specific data in instances of the new class.
*/
wxConnectionBase* OnMakeConnection();
/**
Returns @true if this is a valid host name, @false otherwise. This always
returns @true under MS Windows.
Returns @true if this is a valid host name, @false otherwise. This
always returns @true under MS Windows.
*/
bool ValidHost(const wxString& host);
};
@@ -270,14 +277,14 @@ public:
A wxDDEServer object represents the server part of a client-server DDE
(Dynamic Data Exchange) conversation.
This DDE-based implementation is
available on Windows only, but a platform-independent, socket-based version
of this API is available using wxTCPServer.
This DDE-based implementation is available on Windows only, but a
platform-independent, socket-based version of this API is available using
wxTCPServer.
@library{wxbase}
@category{FIXME}
@category{ipc}
@see wxDDEClient, wxDDEConnection, @ref overview_ipcoverview "IPC overview"
@see wxDDEClient, wxDDEConnection, @ref overview_ipc
*/
class wxDDEServer
{
@@ -290,20 +297,22 @@ public:
/**
Registers the server using the given service name. Under UNIX, the
string must contain an integer id which is used as an Internet port
number. @false is returned if the call failed (for example, the port
number. @false is returned if the call failed (for example, if the port
number is already in use).
*/
bool Create(const wxString& service);
/**
When a client calls @b MakeConnection, the server receives the
message and this member is called. The application should derive a
When a client calls wxDDEClient::MakeConnection(), the server receives
the message and this member is called. The application should derive a
member to intercept this message and return a connection object of
either the standard wxDDEConnection type, or of a user-derived type. If the
topic is "STDIO", the application may wish to refuse the connection.
Under UNIX, when a server is created the OnAcceptConnection message is
always sent for standard input and output, but in the context of DDE
messages it doesn't make a lot of sense.
either the standard wxDDEConnection type, or of a user-derived type.
If the @a topic is "STDIO", the application may wish to refuse the
connection. Under UNIX, when a server is created the
OnAcceptConnection() message is always sent for standard input and
output, but in the context of DDE messages it doesn't make a lot of
sense.
*/
virtual wxConnectionBase* OnAcceptConnection(const wxString& topic);
};