Fix documentation of {From,To}DIP() overloads taking int
They were mistakenly using wxSize (already documented just above).
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@@ -989,7 +989,7 @@ public:
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static wxPoint FromDIP(const wxPoint& pt, const wxWindow* w);
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static wxPoint FromDIP(const wxPoint& pt, const wxWindow* w);
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/// @overload
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/// @overload
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static wxSize FromDIP(const wxSize& sz, const wxWindow* w);
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static wxSize FromDIP(int d, const wxWindow* w);
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/**
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/**
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@@ -1056,7 +1056,7 @@ public:
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static wxPoint ToDIP(const wxPoint& pt, const wxWindow* w);
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static wxPoint ToDIP(const wxPoint& pt, const wxWindow* w);
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/// @overload
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/// @overload
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static wxSize ToDIP(const wxSize& sz, const wxWindow* w);
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static wxSize ToDIP(int d, const wxWindow* w);
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/**
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/**
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This functions returns the best acceptable minimal size for the window.
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This functions returns the best acceptable minimal size for the window.
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