use wxEventLoop in wxApp under wxMSW; factored out common code from wxX11/wxMotif/wxMGL to wxAppBase; changed wxApp::Dispatch() return type
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23609 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
227
src/msw/app.cpp
227
src/msw/app.cpp
@@ -89,7 +89,7 @@
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#if (!defined(__MINGW32__) || wxCHECK_W32API_VERSION( 2, 0 )) && \
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!defined(__CYGWIN__) && !defined(__DIGITALMARS__) && !defined(__WXWINCE__) && \
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(!defined(_MSC_VER) || (_MSC_VER > 1100))
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(!defined(_MSC_VER) || (_MSC_VER > 1100))
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#include <shlwapi.h>
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#endif
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@@ -103,8 +103,6 @@ extern wxList WXDLLEXPORT wxPendingDelete;
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extern void wxSetKeyboardHook(bool doIt);
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#endif
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MSG s_currentMsg;
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// NB: all "NoRedraw" classes must have the same names as the "normal" classes
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// with NR suffix - wxWindow::MSWCreate() supposes this
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const wxChar *wxCanvasClassName = wxT("wxWindowClass");
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@@ -200,12 +198,14 @@ void wxGUIAppTraits::AfterChildWaitLoop(void *dataOrig)
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bool wxGUIAppTraits::DoMessageFromThreadWait()
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{
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return !wxTheApp || wxTheApp->DoMessage();
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// we should return false only if the app should exit, i.e. only if
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// Dispatch() determines that the main event loop should terminate
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return !wxTheApp || wxTheApp->Dispatch();
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}
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wxToolkitInfo& wxGUIAppTraits::GetToolkitInfo()
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{
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static wxToolkitInfo info;
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static wxToolkitInfo info;
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wxToolkitInfo& baseInfo = wxAppTraits::GetToolkitInfo();
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info.versionMajor = baseInfo.versionMajor;
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info.versionMinor = baseInfo.versionMinor;
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@@ -568,219 +568,6 @@ bool wxApp::Initialized()
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#endif
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}
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/*
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* Get and process a message, returning FALSE if WM_QUIT
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* received (and also set the flag telling the app to exit the main loop)
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*
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*/
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bool wxApp::DoMessage()
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{
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BOOL rc = ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
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if ( rc == 0 )
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{
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// got WM_QUIT
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m_keepGoing = FALSE;
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return FALSE;
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}
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else if ( rc == -1 )
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{
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// should never happen, but let's test for it nevertheless
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wxLogLastError(wxT("GetMessage"));
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}
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else
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{
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#if wxUSE_THREADS
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wxASSERT_MSG( wxThread::IsMain(),
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wxT("only the main thread can process Windows messages") );
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static bool s_hadGuiLock = TRUE;
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static wxMsgArray s_aSavedMessages;
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// if a secondary thread owns is doing GUI calls, save all messages for
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// later processing - we can't process them right now because it will
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// lead to recursive library calls (and we're not reentrant)
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if ( !wxGuiOwnedByMainThread() )
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{
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s_hadGuiLock = FALSE;
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// leave out WM_COMMAND messages: too dangerous, sometimes
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// the message will be processed twice
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if ( !wxIsWaitingForThread() ||
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s_currentMsg.message != WM_COMMAND )
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{
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s_aSavedMessages.Add(s_currentMsg);
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}
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return TRUE;
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}
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else
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{
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// have we just regained the GUI lock? if so, post all of the saved
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// messages
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//
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// FIXME of course, it's not _exactly_ the same as processing the
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// messages normally - expect some things to break...
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if ( !s_hadGuiLock )
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{
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s_hadGuiLock = TRUE;
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size_t count = s_aSavedMessages.GetCount();
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for ( size_t n = 0; n < count; n++ )
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{
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MSG& msg = s_aSavedMessages[n];
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DoMessage((WXMSG *)&msg);
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}
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s_aSavedMessages.Empty();
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}
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}
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#endif // wxUSE_THREADS
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// Process the message
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DoMessage((WXMSG *)&s_currentMsg);
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}
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return TRUE;
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}
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void wxApp::DoMessage(WXMSG *pMsg)
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{
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if ( !ProcessMessage(pMsg) )
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{
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::TranslateMessage((MSG *)pMsg);
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::DispatchMessage((MSG *)pMsg);
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}
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}
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/*
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* Keep trying to process messages until WM_QUIT
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* received.
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*
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* If there are messages to be processed, they will all be
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* processed and OnIdle will not be called.
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* When there are no more messages, OnIdle is called.
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* If OnIdle requests more time,
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* it will be repeatedly called so long as there are no pending messages.
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* A 'feature' of this is that once OnIdle has decided that no more processing
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* is required, then it won't get processing time until further messages
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* are processed (it'll sit in DoMessage).
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*/
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int wxApp::MainLoop()
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{
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m_keepGoing = TRUE;
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while ( m_keepGoing )
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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while ( !Pending() && ProcessIdle() )
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;
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// a message came or no more idle processing to do
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DoMessage();
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}
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return s_currentMsg.wParam;
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}
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void wxApp::ExitMainLoop()
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{
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// this will set m_keepGoing to FALSE a bit later
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::PostQuitMessage(0);
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}
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bool wxApp::Pending()
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{
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return ::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0;
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}
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void wxApp::Dispatch()
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{
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DoMessage();
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}
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/*
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* Give all windows a chance to preprocess
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* the message. Some may have accelerator tables, or have
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* MDI complications.
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*/
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bool wxApp::ProcessMessage(WXMSG *wxmsg)
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{
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MSG *msg = (MSG *)wxmsg;
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HWND hwnd = msg->hwnd;
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wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
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// this may happen if the event occured in a standard modeless dialog (the
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// only example of which I know of is the find/replace dialog) - then call
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// IsDialogMessage() to make TAB navigation in it work
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if ( !wndThis )
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{
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// we need to find the dialog containing this control as
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// IsDialogMessage() just eats all the messages (i.e. returns TRUE for
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// them) if we call it for the control itself
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while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
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{
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hwnd = ::GetParent(hwnd);
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}
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return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
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}
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#if wxUSE_TOOLTIPS
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// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
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// popup the tooltip bubbles
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if ( (msg->message == WM_MOUSEMOVE) )
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{
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wxToolTip *tt = wndThis->GetToolTip();
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if ( tt )
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{
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tt->RelayEvent(wxmsg);
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}
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}
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#endif // wxUSE_TOOLTIPS
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// allow the window to prevent certain messages from being
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// translated/processed (this is currently used by wxTextCtrl to always
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// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
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if ( !wndThis->MSWShouldPreProcessMessage(wxmsg) )
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{
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return FALSE;
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}
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// try translations first: the accelerators override everything
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wxWindow *wnd;
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for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWTranslateMessage(wxmsg))
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return TRUE;
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// stop at first top level window, i.e. don't try to process the key
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// strokes originating in a dialog using the accelerators of the parent
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// frame - this doesn't make much sense
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if ( wnd->IsTopLevel() )
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break;
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}
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// now try the other hooks (kbd navigation is handled here): we start from
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// wndThis->GetParent() because wndThis->MSWProcessMessage() was already
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// called above
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for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWProcessMessage(wxmsg) )
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return TRUE;
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}
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// no special preprocessing for this message, dispatch it normally
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return FALSE;
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}
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// this is a temporary hack and will be replaced by using wxEventLoop in the
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// future
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//
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@@ -796,7 +583,7 @@ void wxApp::OnIdle(wxIdleEvent& event)
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return;
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wxIsInOnIdleFlag = TRUE;
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wxAppBase::OnIdle(event);
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#if wxUSE_DC_CACHEING
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@@ -965,7 +752,7 @@ bool wxApp::Yield(bool onlyIfNeeded)
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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if ( !wxTheApp->DoMessage() )
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if ( !wxTheApp->Dispatch() )
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break;
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}
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