[ 1598659 ] make wxAnimationCtrl::SetInactiveBitmap center given bitmap

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2006-11-18 17:46:29 +00:00
parent 97331b821f
commit 1bd2ceb57b
7 changed files with 112 additions and 34 deletions

View File

@@ -21,6 +21,10 @@
#include "wx/animate.h"
#include "wx/bitmap.h"
#include "wx/log.h"
#include "wx/brush.h"
#include "wx/image.h"
#include "wx/dcmemory.h"
const wxChar wxAnimationCtrlNameStr[] = wxT("animationctrl");
@@ -31,4 +35,69 @@ IMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl)
// ----------------------------------------------------------------------------
// wxAnimationCtrlBase
// ----------------------------------------------------------------------------
void wxAnimationCtrlBase::UpdateStaticImage()
{
if (!m_bmpStaticReal.IsOk() || !m_bmpStatic.IsOk())
return;
// if given bitmap is not of the right size, recreate m_bmpStaticReal accordingly
const wxSize &sz = GetClientSize();
if (sz.GetWidth() != m_bmpStaticReal.GetWidth() ||
sz.GetHeight() != m_bmpStaticReal.GetHeight())
{
if (!m_bmpStaticReal.IsOk() ||
m_bmpStaticReal.GetWidth() != sz.GetWidth() ||
m_bmpStaticReal.GetHeight() != sz.GetHeight())
{
// need to (re)create m_bmpStaticReal
if (!m_bmpStaticReal.Create(sz.GetWidth(), sz.GetHeight(),
m_bmpStatic.GetDepth()))
{
wxLogDebug(wxT("Cannot create the static bitmap"));
m_bmpStatic = wxNullBitmap;
return;
}
}
if (m_bmpStatic.GetWidth() <= sz.GetWidth() &&
m_bmpStatic.GetHeight() <= sz.GetHeight())
{
// clear the background of m_bmpStaticReal
wxBrush brush(GetBackgroundColour());
wxMemoryDC dc;
dc.SelectObject(m_bmpStaticReal);
dc.SetBackground(brush);
dc.Clear();
// center the user-provided bitmap in m_bmpStaticReal
dc.DrawBitmap(m_bmpStatic,
(sz.GetWidth()-m_bmpStatic.GetWidth())/2,
(sz.GetHeight()-m_bmpStatic.GetHeight())/2,
true /* use mask */ );
}
else
{
// the user-provided bitmap is bigger than our control, strech it
wxImage temp(m_bmpStatic.ConvertToImage());
temp.Rescale(sz.GetWidth(), sz.GetHeight(), wxIMAGE_QUALITY_HIGH);
m_bmpStaticReal = wxBitmap(temp);
}
}
}
void wxAnimationCtrlBase::SetInactiveBitmap(const wxBitmap &bmp)
{
m_bmpStatic = bmp;
m_bmpStaticReal = bmp;
// if not playing, update the control now
// NOTE: DisplayStaticImage() will call UpdateStaticImage automatically
if ( !IsPlaying() )
DisplayStaticImage();
}
#endif // wxUSE_ANIMATIONCTRL