Updated to SWIG 1.3.24 (plus a patch that corrects a bug and adds back
some things that were changed/removed from my patch I submitted to them.) Since it is now possible easily and simply share the SWIG type tables across modules I reverted to always using the stock SWIG runtime instead of my slightly hacked up version of it exported via the wxPython C API. The %name directive is now deprecated so replaced most uses of it with a custom %Rename macro that uses %rename internally. These will evetually need to be replaced with a DocDecl macro when docstrings are added. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31128 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -55,7 +55,7 @@ public:
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// subclass property of object nodes will be ignored
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// (useful for previews in XRC editors)
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wxXmlResource(const wxString& filemask, int flags = wxXRC_USE_LOCALE);
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%name(EmptyXmlResource) wxXmlResource(int flags = wxXRC_USE_LOCALE);
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%RenameCtor(EmptyXmlResource, wxXmlResource(int flags = wxXRC_USE_LOCALE));
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~wxXmlResource();
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@@ -118,7 +118,7 @@ public:
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// Loads menubar from resource. Returns NULL on failure.
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wxMenuBar *LoadMenuBar(const wxString& name);
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%name(LoadMenuBarOnFrame) wxMenuBar *LoadMenuBar(wxWindow *parent, const wxString& name);
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%Rename(LoadMenuBarOnFrame, wxMenuBar* , LoadMenuBar(wxWindow *parent, const wxString& name));
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// Loads toolbar
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@@ -132,16 +132,16 @@ public:
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// wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
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// dlg->ShowModal();
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wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
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%name(LoadOnDialog)bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);
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%Rename(LoadOnDialog, bool, LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name));
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// Loads panel. panel points to parent window (if any). Second form
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// is used to finish creation of already existing instance.
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wxPanel *LoadPanel(wxWindow *parent, const wxString& name);
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%name(LoadOnPanel)bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
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%Rename(LoadOnPanel, bool, LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name));
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// Load a frame's contents from a resource
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wxFrame *LoadFrame(wxWindow* parent, const wxString& name);
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%name(LoadOnFrame)bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
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%Rename(LoadOnFrame, bool, LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name));
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// Load an object from the resource specifying both the resource name and
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// the classname. This lets you load nonstandard container windows.
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@@ -151,8 +151,8 @@ public:
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// Load an object from the resource specifying both the resource name and
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// the classname. This form lets you finish the creation of an existing
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// instance.
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%name(LoadOnObject)bool LoadObject(wxObject *instance, wxWindow *parent, const wxString& name,
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const wxString& classname);
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%Rename(LoadOnObject, bool, LoadObject(wxObject *instance, wxWindow *parent, const wxString& name,
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const wxString& classname));
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// Loads a bitmap resource from a file.
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wxBitmap LoadBitmap(const wxString& name);
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