Added X11 wxEventLoop implementation; rearranged event processing

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14064 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2002-02-08 12:00:11 +00:00
parent b95edd4708
commit 1b0fb34be8
7 changed files with 626 additions and 1658 deletions

View File

@@ -61,22 +61,6 @@ static const int SCROLL_MARGIN = 4;
extern wxHashTable *wxWidgetHashTable;
static wxWindow* g_captureWindow = NULL;
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
static void wxCanvasRepaintProc(Widget, XtPointer, XmDrawingAreaCallbackStruct * cbs);
static void wxCanvasInputEvent(Widget drawingArea, XtPointer data, XmDrawingAreaCallbackStruct * cbs);
static void wxCanvasMotionEvent(Widget, XButtonEvent * event);
static void wxCanvasEnterLeave(Widget drawingArea, XtPointer clientData, XCrossingEvent * event);
static void wxScrollBarCallback(Widget widget, XtPointer clientData,
XmScrollBarCallbackStruct *cbs);
static void wxPanelItemEventHandler(Widget wid,
XtPointer client_data,
XEvent* event,
Boolean *continueToDispatch);
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
@@ -1583,401 +1567,8 @@ WXWindow wxWindowX11::GetLabelWindow() const
// callbacks
// ----------------------------------------------------------------------------
// TODO
// TODO: implement wxWindow scrollbar, presumably using wxScrollBar
#if 0
// All widgets should have this as their resize proc.
// OnSize sent to wxWindow via client data.
void wxWidgetResizeProc(Widget w, XConfigureEvent *WXUNUSED(event), String WXUNUSED(args)[], int *WXUNUSED(num_args))
{
wxWindow *win = wxGetWindowFromTable(w);
if (!win)
return;
if (win->PreResize())
{
int width, height;
win->GetSize(&width, &height);
wxSizeEvent sizeEvent(wxSize(width, height), win->GetId());
sizeEvent.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(sizeEvent);
}
}
static void wxCanvasRepaintProc(Widget drawingArea,
XtPointer clientData,
XmDrawingAreaCallbackStruct * cbs)
{
if (!wxGetWindowFromTable(drawingArea))
return;
XEvent * event = cbs->event;
wxWindow * win = (wxWindow *) clientData;
switch (event->type)
{
case Expose:
{
win->AddUpdateRect(event->xexpose.x, event->xexpose.y,
event->xexpose.width, event->xexpose.height);
if (event -> xexpose.count == 0)
{
win->DoPaint();
win->ClearUpdateRects();
}
break;
}
}
}
// Unable to deal with Enter/Leave without a separate EventHandler (Motif 1.1.4)
static void wxCanvasEnterLeave(Widget drawingArea,
XtPointer WXUNUSED(clientData),
XCrossingEvent * event)
{
XmDrawingAreaCallbackStruct cbs;
XEvent ev;
((XCrossingEvent &) ev) = *event;
cbs.reason = XmCR_INPUT;
cbs.event = &ev;
wxCanvasInputEvent(drawingArea, (XtPointer) NULL, &cbs);
}
// Fix to make it work under Motif 1.0 (!)
static void wxCanvasMotionEvent (Widget WXUNUSED(drawingArea), XButtonEvent * WXUNUSED(event))
{
#if XmVersion <= 1000
XmDrawingAreaCallbackStruct cbs;
XEvent ev;
ev = *((XEvent *) event);
cbs.reason = XmCR_INPUT;
cbs.event = &ev;
wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs);
#endif // XmVersion <= 1000
}
static void wxCanvasInputEvent(Widget drawingArea,
XtPointer WXUNUSED(data),
XmDrawingAreaCallbackStruct * cbs)
{
wxWindow *canvas = wxGetWindowFromTable(drawingArea);
XEvent local_event;
if (canvas==NULL)
return;
if (cbs->reason != XmCR_INPUT)
return;
local_event = *(cbs->event); // We must keep a copy!
switch (local_event.xany.type)
{
case EnterNotify:
case LeaveNotify:
case ButtonPress:
case ButtonRelease:
case MotionNotify:
{
// FIXME: most of this mouse event code is more or less
// duplicated in wxTranslateMouseEvent
//
wxEventType eventType = wxEVT_NULL;
if (local_event.xany.type == EnterNotify)
{
//if (local_event.xcrossing.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_ENTER_WINDOW;
// canvas->GetEventHandler()->OnSetFocus();
}
else if (local_event.xany.type == LeaveNotify)
{
//if (local_event.xcrossingr.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_LEAVE_WINDOW;
// canvas->GetEventHandler()->OnKillFocus();
}
else if (local_event.xany.type == MotionNotify)
{
eventType = wxEVT_MOTION;
}
else if (local_event.xany.type == ButtonPress)
{
if (local_event.xbutton.button == Button1)
{
eventType = wxEVT_LEFT_DOWN;
canvas->SetButton1(TRUE);
}
else if (local_event.xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_DOWN;
canvas->SetButton2(TRUE);
}
else if (local_event.xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_DOWN;
canvas->SetButton3(TRUE);
}
}
else if (local_event.xany.type == ButtonRelease)
{
if (local_event.xbutton.button == Button1)
{
eventType = wxEVT_LEFT_UP;
canvas->SetButton1(FALSE);
}
else if (local_event.xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_UP;
canvas->SetButton2(FALSE);
}
else if (local_event.xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_UP;
canvas->SetButton3(FALSE);
}
}
wxMouseEvent wxevent (eventType);
wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
|| (event_left_is_down (&local_event)
&& (eventType != wxEVT_LEFT_UP)));
wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
|| (event_middle_is_down (&local_event)
&& (eventType != wxEVT_MIDDLE_UP)));
wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
|| (event_right_is_down (&local_event)
&& (eventType != wxEVT_RIGHT_UP)));
wxevent.m_shiftDown = local_event.xbutton.state & ShiftMask;
wxevent.m_controlDown = local_event.xbutton.state & ControlMask;
wxevent.m_altDown = local_event.xbutton.state & Mod3Mask;
wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask;
wxevent.SetTimestamp(local_event.xbutton.time);
if ( eventType == wxEVT_MOTION )
{
if (local_event.xmotion.is_hint == NotifyHint)
{
Window root, child;
Display *dpy = XtDisplay (drawingArea);
XQueryPointer (dpy, XtWindow (drawingArea),
&root, &child,
&local_event.xmotion.x_root,
&local_event.xmotion.y_root,
&local_event.xmotion.x,
&local_event.xmotion.y,
&local_event.xmotion.state);
}
else
{
}
}
// Now check if we need to translate this event into a double click
if (TRUE) // canvas->doubleClickAllowed)
{
if (wxevent.ButtonDown())
{
long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay());
// get button and time-stamp
int button = 0;
if (wxevent.LeftDown())
button = 1;
else if (wxevent.MiddleDown())
button = 2;
else if (wxevent.RightDown())
button = 3;
long ts = wxevent.GetTimestamp();
// check, if single or double click
int buttonLast = canvas->GetLastClickedButton();
long lastTS = canvas->GetLastClickTime();
if ( buttonLast && buttonLast == button && (ts - lastTS) < dclickTime )
{
// I have a dclick
canvas->SetLastClick(0, ts);
wxEventType typeDouble;
if ( eventType == wxEVT_LEFT_DOWN )
typeDouble = wxEVT_LEFT_DCLICK;
else if ( eventType == wxEVT_MIDDLE_DOWN )
typeDouble = wxEVT_MIDDLE_DCLICK;
else if ( eventType == wxEVT_RIGHT_DOWN )
typeDouble = wxEVT_RIGHT_DCLICK;
else
typeDouble = wxEVT_NULL;
if ( typeDouble != wxEVT_NULL )
{
wxevent.SetEventType(typeDouble);
}
}
else
{
// not fast enough or different button
canvas->SetLastClick(button, ts);
}
}
}
wxevent.SetId(canvas->GetId());
wxevent.SetEventObject(canvas);
wxevent.m_x = local_event.xbutton.x;
wxevent.m_y = local_event.xbutton.y;
canvas->GetEventHandler()->ProcessEvent (wxevent);
#if 0
if (eventType == wxEVT_ENTER_WINDOW ||
eventType == wxEVT_LEAVE_WINDOW ||
eventType == wxEVT_MOTION
)
return;
#endif // 0
break;
}
case KeyPress:
{
KeySym keySym;
#if 0
XComposeStatus compose;
(void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, &compose);
#endif // 0
(void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
int id = wxCharCodeXToWX (keySym);
wxEventType eventType = wxEVT_CHAR;
wxKeyEvent event (eventType);
if (local_event.xkey.state & ShiftMask)
event.m_shiftDown = TRUE;
if (local_event.xkey.state & ControlMask)
event.m_controlDown = TRUE;
if (local_event.xkey.state & Mod3Mask)
event.m_altDown = TRUE;
if (local_event.xkey.state & Mod1Mask)
event.m_metaDown = TRUE;
event.SetEventObject(canvas);
event.m_keyCode = id;
event.SetTimestamp(local_event.xkey.time);
if (id > -1)
{
// Implement wxFrame::OnCharHook by checking ancestor.
wxWindow *parent = canvas->GetParent();
while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)))
parent = parent->GetParent();
if (parent)
{
event.SetEventType(wxEVT_CHAR_HOOK);
if (parent->GetEventHandler()->ProcessEvent(event))
return;
}
// For simplicity, OnKeyDown is the same as OnChar
// TODO: filter modifier key presses from OnChar
event.SetEventType(wxEVT_KEY_DOWN);
// Only process OnChar if OnKeyDown didn't swallow it
if (!canvas->GetEventHandler()->ProcessEvent (event))
{
event.SetEventType(wxEVT_CHAR);
canvas->GetEventHandler()->ProcessEvent (event);
}
}
break;
}
case KeyRelease:
{
KeySym keySym;
(void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
int id = wxCharCodeXToWX (keySym);
wxKeyEvent event (wxEVT_KEY_UP);
if (local_event.xkey.state & ShiftMask)
event.m_shiftDown = TRUE;
if (local_event.xkey.state & ControlMask)
event.m_controlDown = TRUE;
if (local_event.xkey.state & Mod3Mask)
event.m_altDown = TRUE;
if (local_event.xkey.state & Mod1Mask)
event.m_metaDown = TRUE;
event.SetEventObject(canvas);
event.m_keyCode = id;
event.SetTimestamp(local_event.xkey.time);
if (id > -1)
{
canvas->GetEventHandler()->ProcessEvent (event);
}
break;
}
case FocusIn:
{
if (local_event.xfocus.detail != NotifyPointer)
{
wxFocusEvent event(wxEVT_SET_FOCUS, canvas->GetId());
event.SetEventObject(canvas);
canvas->GetEventHandler()->ProcessEvent(event);
}
break;
}
case FocusOut:
{
if (local_event.xfocus.detail != NotifyPointer)
{
wxFocusEvent event(wxEVT_KILL_FOCUS, canvas->GetId());
event.SetEventObject(canvas);
canvas->GetEventHandler()->ProcessEvent(event);
}
break;
}
default:
break;
}
}
static void wxPanelItemEventHandler(Widget wid,
XtPointer WXUNUSED(client_data),
XEvent* event,
Boolean *continueToDispatch)
{
// Widget can be a label or the actual widget.
wxWindow *window = wxGetWindowFromTable(wid);
if (window)
{
wxMouseEvent wxevent(0);
if (wxTranslateMouseEvent(wxevent, window, wid, event))
{
window->GetEventHandler()->ProcessEvent(wxevent);
}
}
// TODO: probably the key to allowing default behaviour to happen. Say we
// set a m_doDefault flag to FALSE at the start of this function. Then in
// e.g. wxWindowX11::OnMouseEvent we can call Default() which sets this flag to
// TRUE, indicating that default processing can happen. Thus, behaviour can
// appear to be overridden just by adding an event handler and not calling
// wxWindowX11::OnWhatever. ALSO, maybe we can use this instead of the current
// way of handling drawing area events, to simplify things.
*continueToDispatch = True;
}
static void wxScrollBarCallback(Widget scrollbar,
XtPointer clientData,
XmScrollBarCallbackStruct *cbs)
@@ -2043,43 +1634,8 @@ static void wxScrollBarCallback(Widget scrollbar,
event.SetEventObject( win );
win->GetEventHandler()->ProcessEvent(event);
}
// For repainting arbitrary windows
void wxUniversalRepaintProc(Widget w, XtPointer WXUNUSED(c_data), XEvent *event, char *)
{
Window window;
Display *display;
wxWindow* win = wxGetWindowFromTable(w);
if (!win)
return;
switch(event -> type)
{
case Expose:
{
window = (Window) win -> GetXWindow();
display = (Display *) win -> GetXDisplay();
if (event -> xexpose.count == 0)
{
win->DoPaint();
win->ClearUpdateRects();
}
else
{
win->AddUpdateRect(event->xexpose.x, event->xexpose.y,
event->xexpose.width, event->xexpose.height);
}
break;
}
}
}
#endif
// 0
// ----------------------------------------------------------------------------
// CanvaseXXXSize() functions
@@ -2291,28 +1847,31 @@ void wxWindowX11::CanvasGetPosition (int *x, int *y) const
// TranslateXXXEvent() functions
// ----------------------------------------------------------------------------
bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent)
bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Window window, XEvent *xevent)
{
// TODO
#if 0
switch (xevent->xany.type)
{
case EnterNotify: // never received here - yes ? MB
case LeaveNotify: // never received here - yes ? MB
case EnterNotify:
case LeaveNotify:
case ButtonPress:
case ButtonRelease:
case MotionNotify:
{
wxEventType eventType = wxEVT_NULL;
// FIXME: this is never true I think - MB
//
if (xevent->xany.type == LeaveNotify)
if (xevent->xany.type == EnterNotify)
{
win->SetButton1(FALSE);
win->SetButton2(FALSE);
win->SetButton3(FALSE);
return FALSE;
//if (local_event.xcrossing.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_ENTER_WINDOW;
// canvas->GetEventHandler()->OnSetFocus();
}
else if (xevent->xany.type == LeaveNotify)
{
//if (local_event.xcrossingr.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_LEAVE_WINDOW;
// canvas->GetEventHandler()->OnKillFocus();
}
else if (xevent->xany.type == MotionNotify)
{
@@ -2342,8 +1901,9 @@ bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget,
}
// check for a double click
//
long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay());
// TODO: where can we get this value from?
//long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay());
long dClickTime = 200;
long ts = wxevent.GetTimestamp();
int buttonLast = win->GetLastClickedButton();
@@ -2391,25 +1951,8 @@ bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget,
wxevent.SetEventType(eventType);
Position x1, y1;
XtVaGetValues(widget, XmNx, &x1, XmNy, &y1, NULL);
int x2, y2;
win->GetPosition(&x2, &y2);
// The button x/y must be translated to wxWindows
// window space - the widget might be a label or button,
// within a form.
int dx = 0;
int dy = 0;
if (widget != (Widget)win->GetMainWidget())
{
dx = x1;
dy = y1;
}
wxevent.m_x = xevent->xbutton.x + dx;
wxevent.m_y = xevent->xbutton.y + dy;
wxevent.m_x = xevent->xbutton.x;
wxevent.m_y = xevent->xbutton.y;
wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
|| (event_left_is_down (xevent)
@@ -2432,7 +1975,6 @@ bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget,
return TRUE;
}
}
#endif
return FALSE;
}