Added X11 wxEventLoop implementation; rearranged event processing
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14064 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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src/x11/evtloop.cpp
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src/x11/evtloop.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: x11/evtloop.cpp
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// Purpose: implements wxEventLoop for X11
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// Author: Julian Smart
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// Modified by:
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// Created: 01.06.01
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// RCS-ID: $Id$
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// Copyright: (c) 2002 Julian Smart
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "evtloop.h"
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#endif
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#include "wx/window.h"
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#include "wx/app.h"
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#include "wx/evtloop.h"
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#include "wx/tooltip.h"
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#include "wx/x11/private.h"
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#include "X11/Xlib.h"
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoopImpl
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{
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public:
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// ctor
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wxEventLoopImpl() { SetExitCode(0); m_keepGoing = FALSE; }
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// process an XEvent
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void ProcessEvent(XEvent* event);
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// generate an idle message, return TRUE if more idle time requested
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bool SendIdleEvent();
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// set/get the exit code
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void SetExitCode(int exitcode) { m_exitcode = exitcode; }
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int GetExitCode() const { return m_exitcode; }
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public:
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// preprocess an event, return TRUE if processed (i.e. no further
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// dispatching required)
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bool PreProcessMessage(XEvent* event);
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// the exit code of the event loop
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int m_exitcode;
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bool m_keepGoing;
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};
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// ============================================================================
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// wxEventLoopImpl implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl message processing
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// ----------------------------------------------------------------------------
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void wxEventLoopImpl::ProcessEvent(XEvent *event)
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{
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// give us the chance to preprocess the message first
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if ( !PreProcessEvent(event) )
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{
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// if it wasn't done, dispatch it to the corresponding window
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if (wxTheApp)
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wxTheApp->ProcessXEvent((WXEvent*) event);
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}
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}
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bool wxEventLoopImpl::PreProcessEvent(XEvent *event)
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{
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// TODO
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#if 0
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HWND hWnd = msg->hwnd;
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wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
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// try translations first; find the youngest window with a translation
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// table.
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wxWindow *wnd;
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for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
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return TRUE;
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}
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// Anyone for a non-translation message? Try youngest descendants first.
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for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWProcessMessage((WXMSG *)msg) )
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return TRUE;
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}
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#endif
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return FALSE;
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}
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl idle event processing
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// ----------------------------------------------------------------------------
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bool wxEventLoopImpl::SendIdleEvent()
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{
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wxIdleEvent event;
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event.SetEventObject(wxTheApp);
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return wxTheApp->ProcessEvent(event) && event.MoreRequested();
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}
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// ============================================================================
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// wxEventLoop implementation
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// ============================================================================
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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// ----------------------------------------------------------------------------
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl != NULL;
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
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m_impl = new wxEventLoopImpl;
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wxEventLoop *oldLoop = ms_activeLoop;
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ms_activeLoop = this;
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m_impl->m_keepGoing = TRUE;
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while ( m_impl->m_keepGoing )
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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// generate and process idle events for as long as we don't have
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// anything else to do
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while ( ! Pending() )
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{
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if (!m_impl->SendIdleEvent())
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{
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#if wxUSE_THREADS
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// leave the main loop to give other threads a chance to
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// perform their GUI work
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wxMutexGuiLeave();
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wxUsleep(20);
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wxMutexGuiEnter();
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#endif
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// Break out of while loop
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break;
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}
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}
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// a message came or no more idle processing to do, sit in Dispatch()
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// waiting for the next message
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if ( !Dispatch() )
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{
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break;
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}
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}
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int exitcode = m_impl->GetExitCode();
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delete m_impl;
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m_impl = NULL;
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ms_activeLoop = oldLoop;
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return exitcode;
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}
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void wxEventLoop::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
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m_impl->SetExitCode(rc);
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m_impl->m_keepGoing = FALSE;
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}
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// ----------------------------------------------------------------------------
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// wxEventLoop message processing dispatching
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// ----------------------------------------------------------------------------
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bool wxEventLoop::Pending() const
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{
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XFlush(wxGetDisplay());
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return (XPending(wxGetDisplay()) > 0);
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}
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bool wxEventLoop::Dispatch()
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{
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XEvent event;
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// TODO allowing for threads, as per e.g. wxMSW
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XNextEvent(wxGetDisplay(), & event);
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m_impl->ProcessEvent(& event);
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return TRUE;
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}
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