Reapply wxWeakRef patch again
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53774 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -17,6 +17,7 @@
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#include "wx/weakref.h"
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#if wxUSE_AUI
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@@ -30,8 +31,6 @@
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class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
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{
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friend class wxAuiManager;
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public:
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wxAuiFloatingFrame(wxWindow* parent,
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wxAuiManager* owner_mgr,
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@@ -46,7 +45,6 @@ public:
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wxAuiManager* GetOwnerManager() const;
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protected:
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void SetOwnerManager(wxAuiManager* owner_mgr);
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virtual void OnMoveStart();
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virtual void OnMoving(const wxRect& window_rect, wxDirection dir);
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virtual void OnMoveFinished();
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@@ -69,7 +67,7 @@ private:
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wxSize m_last_size;
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wxDirection m_lastDirection;
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wxAuiManager* m_owner_mgr;
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wxWeakRef<wxAuiManager> m_owner_mgr;
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wxAuiManager m_mgr;
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#ifndef SWIG
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@@ -121,7 +121,6 @@ enum wxAuiPaneInsertLevel
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// forwards and array declarations
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class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
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class wxAuiDockUIPart;
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class wxAuiPaneButton;
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class wxAuiPaneInfo;
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@@ -134,7 +133,6 @@ WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockInfo, wxAuiDockInfoArray, WXDLLIMPEXP
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WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI);
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WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI);
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WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI);
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WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiFloatingFrame*, wxAuiFloatingFramePtrArray, class WXDLLIMPEXP_AUI);
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WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI);
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WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI);
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#endif // SWIG
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@@ -421,6 +419,8 @@ public:
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class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
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class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
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{
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friend class wxAuiFloatingFrame;
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@@ -511,12 +511,6 @@ public:
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protected:
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// Sometimes floating frames are deleted after wxAuiManager, so we need
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// to clear m_owner_mgr in the floating frame to avoid a crash. To do so,
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// we register frames with wxAuiManager so it can keep track.
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void RegisterFloatingFrame(wxAuiFloatingFrame* frame);
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void UnregisterFloatingFrame(wxAuiFloatingFrame* frame);
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void UpdateHintWindowConfig();
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void DoFrameLayout();
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@@ -607,7 +601,6 @@ protected:
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wxAuiPaneInfoArray m_panes; // array of panes structures
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wxAuiDockInfoArray m_docks; // array of docks structures
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wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc)
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wxAuiFloatingFramePtrArray m_floating_frames; // array of floating frames
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int m_action; // current mouse action
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wxPoint m_action_start; // position where the action click started
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