Updated interface file to document wxWindow::ToDIP.
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@@ -994,6 +994,73 @@ public:
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/// @overload
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/// @overload
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static wxSize FromDIP(const wxSize& sz, const wxWindow* w);
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static wxSize FromDIP(const wxSize& sz, const wxWindow* w);
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/**
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Convert pixel values of the current toolkit to DPI-independent pixel values.
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A DPI-independent pixel is just a pixel at the standard 96 DPI
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resolution. To keep the same physical size at higher resolution, the
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physical pixel value must be scaled by GetContentScaleFactor() but this
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scaling may be already done by the underlying toolkit (GTK+, Cocoa,
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...) automatically. This method performs the conversion only if it is
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not already done by the lower level toolkit, For example, you may
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want to use this to store window sizes and positions so that they
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can be re-used regardless of the display DPI:
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@code
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wxPoint pt(ToDIP(GetPosition()));
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wxSize size(ToDIP(GetSize()));
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@endcode
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Also note that if either component of @a sz has the special value of
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-1, it is returned unchanged independently of the current DPI, to
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preserve the special value of -1 in wxWidgets API (it is often used to
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mean "unspecified").
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@since 3.1.0
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*/
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wxSize ToDIP(const wxSize& sz) const;
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/// @overload
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wxPoint ToDIP(const wxPoint& pt) const;
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/**
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Convert pixel values of the current toolkit to DPI-independent pixel values.
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This is the same as ToDIP(const wxSize& sz) overload, but assumes
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that the resolution is the same in horizontal and vertical directions.
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If @a d has the special value of -1, it is returned unchanged
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independently of the current DPI.
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@since 3.1.0
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*/
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int ToDIP(int d) const;
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/**
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Non window-specific pixel to DPI-independent pixels conversion functions.
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The display resolution depends on the window in general as different
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windows can appear on different monitors using different resolutions,
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however sometimes no window is available for converting the resolution
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independent pixels to the physical values and in this case these static
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overloads can be used with @NULL value for @a w argument.
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Using these methods is discouraged as passing @NULL will prevent your
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application from correctly supporting monitors with different
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resolutions even in the future wxWidgets versions which will add
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support for them, and passing non-@NULL window is just a less
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convenient way of calling the non-static ToDIP() method.
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@since 3.1.0
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*/
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static wxSize ToDIP(const wxSize& sz, const wxWindow* w);
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/// @overload
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static wxPoint ToDIP(const wxPoint& pt, const wxWindow* w);
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/// @overload
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static wxSize ToDIP(const wxSize& sz, const wxWindow* w);
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/**
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/**
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This functions returns the best acceptable minimal size for the window.
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This functions returns the best acceptable minimal size for the window.
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